I'm fixing up a new version now which I will upload to Dan shortly, then he should be able to update it on the game page. I think it should be up sometime next week.
This isn't a major patch because we're still working on Zone 6, and that won't be ready for a while.
List of changes:
* 'NaN PvP' Bug fixed. * 'Low Damage Done' Bug fixed. * 'Increased Damage Taken' Bug fixed. * Restore is fixed to scale with Strength (instead of Instinct). * Regulate now destroys 30 Focus, but heals 5/8/11 to you per turn. * Epiphany cannot be dispelled (YAY for Corruption spam!) * Slash now stacks a '10% less healing' de-buff on the target. * Enlightened Helm fixed. * Flexible Armor fixed. * White ZPCI Gloves now available in Zone 2 Shop. * Re-Spec cost reduced by 30%.
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Now while you're here... Concerning Zone 6 (the bonus Zone) I'd like to know who is in favor of me bringing in some 'impossible bosses' that require you to have a very specific spec and strategy to beat, and who is in favor of having bosses like in Sonny 2, where they are multiple ways to beat them (but less challenging and interesting).
Also, at what level shall I introduce these bosses? I know there are some people who are already level 30... So if I bring in the bosses at level 23 or 24 that might make them too easy. I could just make them scale with your level though...
Krin , Right now theres a 100% way to kill any boss , even a boss with gazillion HP , in just 6 turns . Req: Psychological Skills: Shock coma 3/3 , High voltage 4/4 , Retrograde 2/2 , Overdrive 1/1 How to: Voltage + Voltage + Coma + Voltage + Voltage + Retro = enemy takes more than 100% of his HP as damage.
Dont know if its ok with you , try not to hurt Psych class too much if it does :-P
I might change that in v2.0, but to be honest, I'm really impressed that someone managed to figure a strategy like that out. Which is why I'll leave it be for a while.
I always liked the boss builds that would have a retarded amount of health and did attacks were you would have to plan around them.
Attack 1: Random stun hit Attack 2: Random debuff hit Attack 3: Random debuff hit Attack 4: Self buff (for next attack) Attack 5: Massive damage to all (Defend against it or remove his buff and your debuff) Attack 6: 5% heal self (us the heal/damage swap spell) Attack 7: Attempt Ultimate single attack (100 Focus) Attack 8: Restore Focus
i liked the final bosses from the first sonny in a way, had to find the right strategy to use. If possible, I'd like to see bosses with a single strategy that works all the time, but make it so that there are ways to beat them without that strategy, but harder
Hey Krin, as for the new update, you should add a new feature for a future update that allows you to view and change you teammate's ability line up or something. I always wanted to know which attacks they use. Maybe you could add new abilities to the three classes which use fire piercing... I haven't seen much of that yet. For the bosses, you should make some easy for anyone who just beat the game to play (level 20 or so) and maybe a few more bosses which require a specific way to beat and maybe reveal some future Sonny 3 (if there is one) cut scenes or achievements if you beat these "impossible" bosses.
I liked the easter eggs so maybe more? and also it would be cool to have a boss where it imitates you exactly (exact armor teammates everything) but make it so you can't 1 hit-ko yourself,(i've 1-hit koed myself in pvp a lot)
Also i love the super massive vitality nerfed bosses, makes it alot more interesting to kill rather than finish it off in 1 move.