I'm fixing up a new version now which I will upload to Dan shortly, then he should be able to update it on the game page. I think it should be up sometime next week.
This isn't a major patch because we're still working on Zone 6, and that won't be ready for a while.
List of changes:
* 'NaN PvP' Bug fixed. * 'Low Damage Done' Bug fixed. * 'Increased Damage Taken' Bug fixed. * Restore is fixed to scale with Strength (instead of Instinct). * Regulate now destroys 30 Focus, but heals 5/8/11 to you per turn. * Epiphany cannot be dispelled (YAY for Corruption spam!) * Slash now stacks a '10% less healing' de-buff on the target. * Enlightened Helm fixed. * Flexible Armor fixed. * White ZPCI Gloves now available in Zone 2 Shop. * Re-Spec cost reduced by 30%.
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Now while you're here... Concerning Zone 6 (the bonus Zone) I'd like to know who is in favor of me bringing in some 'impossible bosses' that require you to have a very specific spec and strategy to beat, and who is in favor of having bosses like in Sonny 2, where they are multiple ways to beat them (but less challenging and interesting).
Also, at what level shall I introduce these bosses? I know there are some people who are already level 30... So if I bring in the bosses at level 23 or 24 that might make them too easy. I could just make them scale with your level though...
I would prefer enemies that would be hard and would be weak to certain strategies. Not impossible (then again my solution in Sonny 1 was to just get 20 lvls above my enemy...) for every other strategy, just insanely hard.
Oh and for the record, shock therapy and electrobolt are not interchangable. Shock therapy only dispells once in a blue moon...
I would prefer enemies that would be hard and would be weak to certain strategies. Not impossible (then again my solution in Sonny 1 was to just get 20 lvls above my enemy...) for every other strategy, just insanely hard. Oh and for the record, shock therapy and electrobolt are not interchangable. Shock therapy only dispells once in a blue moon
What are you smoking? Shock Therapy dispells all the time,
well for 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 barons would need maybe 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 foot computer screen
I think two seperate zones should be made, one with so called "impossible bosses" and other regular ones. I also liked the idea in Sonny 1 with high priced super items for a specific class. Also, I think a way of fixing the levels with the bosses is rewarding the player (with acheivements) for fighting them under difficult circumstances, such as solo fighting.
scale w/ level would be sweet, cuz if you do have a kind of difficult boss to start with, you wouldn't be destroyed by him if you were like level 20, but you still wouldn't just blaze by him if you were 30.
What v1.3 needs is a few extra zones. One at the strange temple-like structure next to Hew (zone 6), one at the buildings on the far left (zone 7), and one zone of IMPOSSIBLE bosses ( ) at the strange column of white light in the middle at the top.
Regarding the mayor, it's possible to combine his health-raising debuffs, wraith form and sacrifice to be regenerating almost 500,000 health per turn at level 25. He needs Subversion.
And some device to disable PVP code editing (like that guy who keeps ranting on about CHALLENGE THE MASTER). It should be possible to calculate the maximum Instinc/Strength/Speed/Vitality/Focus etc. per level and disable PVP codes that go outside that range.