Geological is more strength based than Bio. No speed or instinct is involved in ANY of the tree's stats.
The starting attacks are:
Smack:Hits opponent for 130% of strength, and causes the oppenent to take 20% of your strength per turn (5). Rock Break: Attack for 300% of strength and stun opponent for a turn. (Cost 50 focus)
Now, there are two ways to do 'Geo'
Theres Hand-to-Hand (I have a passive effect that increases damage when you don't use a weapon (MAJORLY))and 'Breaker', a defensive character's wost nightmare. SO, unto to the next ability line.(#)= tier amount. These attacks, you must be armed to use. Beat(4): Hits for 120%(140%,160%, 180%) of strength. If it hits, the unit does 10(15,20,25)% less damage, and takes 15(20,25,30)% more. costs 20 focus Crush(2):attack for 160(240)% of strength. If hits, stuns for 2 turns, with defenses lowered by 5(10)% and damage taken increased by 20(30)%costs 30(15. Rock Slam(3): Hits for 100(200,300)% of strength. Dispels 1(2,3) buffs from unit. Costs 40 focus Crystal Form(1): Turns you into sharp, jagged crystals. Doing 20% more damage, recovering 2% of health each turn,for 5 turns. Maul(4): Slashes through defenses, doing 120(130,140,150)% of strength. Unit receives 10(20,30,40)% more damage. Rock Fall: Lay off the fish and chips. Has a 50% chance to hit. Deals 260% of strength and causes 65% of strength each turn (from the internal bleeding)and damage received on this unit increased by 90%.
UNARMED Stone Hands(5): When unarmed, your strength and life are increased by 3(4,5,6,7,10)% and attacks dealt directly are increased by 5(15,25,35,45)% more. Stone Toss(3): Hits unit for 50(65,80)% of strength. Causes unit to lose 1% of health for 6(7,9) turns. Jagged palm(2):hits for 100(150)% of strength. Increases the damage you deal by 5(10)%. Stone Wall: Summons a wall of stone to shield you for 3X your strength.
Any suggestions I'm open to.
(Oh, and still thinking of more attacks, so no attack ideas.)
maybe you could have some kind of focus draining attack, such as disrupt, but you can turn it around and give it a flashier name, it looks like all your attacks are just straight up physical attacks, you should also think up of some "rock based" damage such as tetanus (get from rusty nails) or some iron based attacks as they also relate to earth.
maybe 2 evolved forms like wraith/predator/guardian/ ect. you could use golem form or volcanic form.
I suggest this because the idea of geology doesnt just pertain to rocks, its everything related to the earth
Volcanic attacks... im thinking fire so here we go.
Magma Blast(4): Fires a jet of molten rock. Enemy takes 120(140,160,180)% of your strength. Lowers fire defense and increases damage taken by 20%. Core Form: Turns you into a being of molten rock and nickel increasing direct damage and fire piercing by 25% and recovering 9% of health each turn. Eruption: Something Krin probably thought of. An area attack. Causing 2 ememies 200% of strength, with a burning effect of 30% of strength each turn for 6 turns.
Iron attacks (I think) would do physical. Other natural elements that are non-nuclear would be a nice inclusion too.
Iron Fist(3): Hits enemy for 150(200,250)% of strength. Stuns enemy for two turns. Sulfiric Blast: (This has a more limited effect, but basicly the same as Hobo's Bad Smell). Iron Case(3): THIS is a bit cool. reflects 10(20,30)% of damage received.
Secondly, yes, it did take awhile to think everything out.
Now, on to more abilities.
Ashes(3): Blinds the opponent with ashes. They're stunned and suffer 50% of your strength per turn for 2(3,4) turns. Mountain(3): Raise a large rock from the ground. Harming opponent for 200(280,330) of strength. Causes it to recieve exactly 60(120,180) more damage drectly.
QUESTION: Should I also include weather occurances, or have them seprate?
Firstly most of the skills are too imbalanced and secondly how do you get your focus back there doesn't seem to be a skill or whatever that helps in the recovery.
wait wait, you cant have them recover 40 focus. that would be too unfair, rather it should be more like 10(15,20,25) recovering 40 focus per turn makes it so you have almost unlimited access to all the best skills
yes i agree with DDX use less focus and for skills i have a gr8 idea how about an earth attack like meteor of rock slide to attack him for like 220% os Stringht on the first and 440% on the second level, i am sure that i'll kill him in like 4 turnes but they have to be on lvl 10+