ForumsGamesNew Class Idea: Geological

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Sarthra21
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Sarthra21
1,078 posts
Nomad

Sorry I dont have a picture.

I DO have an ability list, however.

Geological is more strength based than Bio. No speed or instinct is involved in ANY of the tree's stats.

The starting attacks are:

Smack:Hits opponent for 130% of strength, and causes the oppenent to take 20% of your strength per turn (5).
Rock Break: Attack for 300% of strength and stun opponent for a turn. (Cost 50 focus)

Now, there are two ways to do 'Geo'

Theres Hand-to-Hand (I have a passive effect that increases damage when you don't use a weapon (MAJORLY))and 'Breaker', a defensive character's wost nightmare. SO, unto to the next ability line.(#)= tier amount.
These attacks, you must be armed to use.
Beat(4): Hits for 120%(140%,160%, 180%) of strength. If it hits, the unit does 10(15,20,25)% less damage, and takes 15(20,25,30)% more. costs 20 focus
Crush(2):attack for 160(240)% of strength. If hits, stuns for 2 turns, with defenses lowered by 5(10)% and damage taken increased by 20(30)%costs 30(15.
Rock Slam(3): Hits for 100(200,300)% of strength. Dispels
1(2,3) buffs from unit. Costs 40 focus
Crystal Form(1): Turns you into sharp, jagged crystals. Doing 20% more damage, recovering 2% of health each turn,for 5 turns.
Maul(4): Slashes through defenses, doing 120(130,140,150)% of strength. Unit receives 10(20,30,40)% more damage.
Rock Fall: Lay off the fish and chips. Has a 50% chance to hit. Deals 260% of strength and causes 65% of strength each turn (from the internal bleeding)and damage received on this unit increased by 90%.



UNARMED
Stone Hands(5): When unarmed, your strength and life are increased by 3(4,5,6,7,10)% and attacks dealt directly are increased by 5(15,25,35,45)% more.
Stone Toss(3): Hits unit for 50(65,80)% of strength. Causes unit to lose 1% of health for 6(7,9) turns.
Jagged palm(2):hits for 100(150)% of strength. Increases the damage you deal by 5(10)%.
Stone Wall: Summons a wall of stone to shield you for 3X your strength.


Any suggestions I'm open to.

(Oh, and still thinking of more attacks, so no attack ideas.)







(Subversion, of course)

  • 106 Replies
Sarthra21
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Sarthra21
1,078 posts
Nomad

This is a class, ment to be Geological. Seeing that Volcanoes, elements, and, well earth have to do with this, Volcanic is the first build I shall mention.
Using Fire damage, mainly. Psycho too has single element focuses. This build is available once you turn level four and the attacks have a darned good level range.

Hand-to-Hand is another build, using my passive skill that increases damage, strength and vitality when not armed.
Then the earth/element build destroys an opponents defences, but depletes focus that must be regained over time.

Sarthra21
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Sarthra21
1,078 posts
Nomad

I get some kind of kudos for the fire part right


Yeah, you get kudos, dont worry man.

Youre the first editor/suggestionist so youre a definant person i'd mention to Krin
VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Danka...

Ok, so here are a few fire ones...

Lava Flow (CD:6) 20 focus/level 3
Send a river of lava towards your opponent
Damage the target for 100%/120%/140%/160% of your strength and have a 20%/40%/60%/80% chance to instill "Melting"
Melting-4 turns-20% chance to resist dispell
Damages the target for 80% of your strength per turn

Shockwave (CD: 8) 20 focus/level 4
Send a massive shockwave through the air and as you release stored pressure
Damage the target for 10%/20%/30% of your strength, stun the target, and instill yourself with "Immenent Doom"
Immenent Doom-2 turns-0% chance to resist dispell
Increases damage of next dealt attack by 50%

Lava Rain (CD: 2) 10 focus/level 6
Rain droplets of lava from the sky
Damage the target for 200%/240%/280%/320% of your strength

Continental Rift (CD: 8) 30 focus/level 2
Rip the ground away from their feet leaving nothing beneath them
Instill "Falling"
Falling-3 turns-0% chance to resist dispell
Reduces target's accuracy by 20%/40%

Engulf (CD: 16) 25% of health/level 12
Call a pillar of fire to devour your enemy
Damages the target for 300%/400%/500% of your strength with a 90%/70%/50% chance to hit; instills devoured
Devoured-2 turns-90% chance to resist dispell
Reduces all healing recieved/dealt and damage dealt by 60%; reduces damage recieved by 50%

Glowing Embers (passive) level 8
Increase fire damage as your body temperature rises
Increase fire piercing by 40%/80%/120%/160%/200%

Hope that was enough to get some ideas going... I might be back later but I don't know...

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Oh, and I could work on a picture, I did the one for my thread...

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Perhaps Sonny with a volcano in the background and part of his face like a crystal or something?

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Due to lack of responses, I will post again...

Slow Cooling (passive) level 8
Turn your body into razor sharp obsidian, but become more fragile
Increase direct damage by 10%/30%/50% and increase damage received by 10%/20%/30%

Fast Cooling (passive) level 8
Turn your body to pumice, but reduce attack strength
Decrease damage received by 10%/30%/50% and reduce damage dealt by 10%/20%/30%

Fireball (CD: 1) 5 focus/level 0
Hurl a fireball at your opponent
Damages the target for 180%/200%(lvl 2)/240%(lvl 5)/320%(lvl 9)/450%(lvl 14)of your strength with a 0%/5%/10%/20%/40% chance to instill yourself with "Burnt Hands"
Burnt Hands-3 turns-40% chance to resist dispell
Decreases direct damage dealt by 10%/20%/30%/40%/50%

Firewall (CD: 5) 30 focus/level 4
Create a firewall in front of you to absorb attacks
Decrease direct damage taken by 50%/55%/60%/65% and increase lightning defense by 20%/40%/60%/80%
(Get it? firewall blocks lightning/electical/hacker... ok maybe its bad but still, it would be good for the mayor and council)

Thats all for now...

sonicheroes95
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sonicheroes95
13,701 posts
Peasant

ill guess firewall also hurts melee attackers

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

I don't think there is a variable to test what kind of attack it is (ranged or melee).. I guess you could make it damage the dogs (most annoying things on the game) buy checking the name of the attacker, but still...

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Here are some for the regular (non fire) earth build

Iron Will (CD: 10) 50 focus/level 7
Defy all that oppose you!
Ignore all stuns, and debuffs upon yourself as well as the defensive buffs on the target for 3 turns

Spire (CD: 5) 20 focus/level 4
Create an earthen spire beneath their feet to run them through
Damages the target for 140% of your strength and instills "Shishkababbed"
Shishkababbed-1/2/2/3 turns-0% chance to resist dispell
Damages the target for 40%/60%/80%/100% of your strength per turn

Tectonic Destruction (CD: 20) 100 focus/level 15
Create a huge tectonic shift to wreak havoc
Damages the target for 200%/300% of your strength and instills "Shift"
Shift-4/6 turns-50% chance to resist dispell
Reduce damage dealt by 50%/70%

Landslide (CD:6) 20 focus
Create a landslide that will fall on their head
Stun the target for 1/2/3 turns and damage the target for 200%/220%/240% of your strength

Kongregamer
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Kongregamer
10 posts
Nomad

Well, I have some ideas for a class, it is called Ecological(I know its a bad name, but..).It uses physical and air attacks(I like air so I put it as a piercing).
Description:Empowered with air and physical forces, this class is really good for slowing the enemy, or causing strong DoT, but the chances of surbability are low.
(bad description, I know)
Here are some attacks:

Bird Storm:Attack the enemy with for 45%(60-75-100)of your speed, and causes it to lose focus.
Effect Applied:Unfoucused-Due to the constantly bird attacks, this unit is unfocused.Losing 13 focus each turn and dealing 23% less damage.

Green Rage:Shield you for 100% (200-300-400-500) of your speed and strenght, and makes you very stronger, increasing your damage by 300%.
Effect Appliedto you)Green Omen:Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight! The air power surges trough your muscles, and the air has shelded you for ***% of your speed and strenght.Your damage is also increased by 300%.

Hunter Form:Morph into a mighty hunter.Increases focus and health regeneration, and increases speed, air defense and air piercing.
Effect Applied:Hunter Form-Air has granted you great power.Increased focus and health regeneration,speed, air defense, and air piercing by 30%.

Wind Strike:Attack the enemy for 120%(220-320) of your speed and strenght.
Effect Applied:None.


Natureâs Fury:Attack the enemy for 10%(20-30) of your speed.
Effect Applied:Air Punish-This unit has been punished by air, it is taking 20% of the casterâs strenght as damage each turn, and itâs speed is reduced by 40%

Air Smash:Attack the enemy for 120%(250) of your speed, vitality and strenght.
Effect Applied: None

M.A.D. Attack:Attack the enemy for 780%(820-950) of your speed.
Effect Applied: M.A.D.-(applied to you and all your teammates)Due to a mad attack, this unit and this unitâs teammates have been condemned to a Mutually Assured Destruction.Taking 20% of total health as damage each turn and 20% more damage,itâs instinct and strenght are also reduced by 20%.Losing 30 focus each turn.

There are some attacks, suggestions accepted.

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

This isn't an air/ground class... It is fire/earth... I would normally agree w/ you, but wind piercing doesn't exist and the thread maker defined this class as such...

Oh and you do realize how OP MAD is right?

Graham
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Graham
8,047 posts
Nomad

using earth? the 4 elements are way overused in games...

i wish psychological had more to do with tricking the mind rather than fear

Sarthra21
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Sarthra21
1,078 posts
Nomad

Uhm... does wind piercing even exist in the current game?
I realize we are tring to change the game, but its at least based as the game was intended.

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

but wind piercing doesn't exist


If I may quote myself...

@graham, Sonny has eight...not four, and what was up with the second line... If you want that, suggest it... I'll put a comment on your page for more info...
VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Well due to lack of input once again, I shall do the following:

Molten Blade (CD: 4) 40 focus/level 10
Melt your blade and allow it to pass straight through their armor.
Instills "Magma Blade"
Magma Blade-2/3 turns/0% chance to resist dispell
Increases direct damage dealt by 20/25%/30%; increases physical, fire, and earth . piercing by 15%/20%/25%; increases direct damage received by 10%/15%/20%

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