ForumsGamesNew Class Idea: Geological

106 19565
Sarthra21
offline
Sarthra21
1,078 posts
Nomad

Sorry I dont have a picture.

I DO have an ability list, however.

Geological is more strength based than Bio. No speed or instinct is involved in ANY of the tree's stats.

The starting attacks are:

Smack:Hits opponent for 130% of strength, and causes the oppenent to take 20% of your strength per turn (5).
Rock Break: Attack for 300% of strength and stun opponent for a turn. (Cost 50 focus)

Now, there are two ways to do 'Geo'

Theres Hand-to-Hand (I have a passive effect that increases damage when you don't use a weapon (MAJORLY))and 'Breaker', a defensive character's wost nightmare. SO, unto to the next ability line.(#)= tier amount.
These attacks, you must be armed to use.
Beat(4): Hits for 120%(140%,160%, 180%) of strength. If it hits, the unit does 10(15,20,25)% less damage, and takes 15(20,25,30)% more. costs 20 focus
Crush(2):attack for 160(240)% of strength. If hits, stuns for 2 turns, with defenses lowered by 5(10)% and damage taken increased by 20(30)%costs 30(15.
Rock Slam(3): Hits for 100(200,300)% of strength. Dispels
1(2,3) buffs from unit. Costs 40 focus
Crystal Form(1): Turns you into sharp, jagged crystals. Doing 20% more damage, recovering 2% of health each turn,for 5 turns.
Maul(4): Slashes through defenses, doing 120(130,140,150)% of strength. Unit receives 10(20,30,40)% more damage.
Rock Fall: Lay off the fish and chips. Has a 50% chance to hit. Deals 260% of strength and causes 65% of strength each turn (from the internal bleeding)and damage received on this unit increased by 90%.



UNARMED
Stone Hands(5): When unarmed, your strength and life are increased by 3(4,5,6,7,10)% and attacks dealt directly are increased by 5(15,25,35,45)% more.
Stone Toss(3): Hits unit for 50(65,80)% of strength. Causes unit to lose 1% of health for 6(7,9) turns.
Jagged palm(2):hits for 100(150)% of strength. Increases the damage you deal by 5(10)%.
Stone Wall: Summons a wall of stone to shield you for 3X your strength.


Any suggestions I'm open to.

(Oh, and still thinking of more attacks, so no attack ideas.)







(Subversion, of course)

  • 106 Replies
3v3rnoob
offline
3v3rnoob
230 posts
Nomad

I think that the tectonic attack is too well stacked. It needs to effect your guys too. not only does it balence it. but it makes sense.

VoltCruelerz
offline
VoltCruelerz
501 posts
Nomad

True, thing is, I don't know if you can do area attacks. Back in my thread I have supernova which common sense says should nuke everything on the field. It deals 15000% vit, easily enough to smash any opponent save for the baron and colonel, but they'll be pretty close to death.

You could have it so it damages you obviously (% health cost), but I don't know...

Sarthra21
offline
Sarthra21
1,078 posts
Nomad

Adding more metals to the table.

Titanium Casing(4/4): Shields you for 200(300,400,500)% of strength, but lowers your speed by 30%.

Now I make a fun chemical reaction with alkaline metal!

Cesium Bomb(3/3): You put Cesium in a tube with water in it and throw. Does 250(300,350)% of your strength.

(If you payed attention in chemistry, you'll know this makes a BIG boom.)


A little tid bit about myself; If I had one wish, it would be to have 20 grams of francium, and a room filled with Flourine

DDX
offline
DDX
3,562 posts
Nomad

20 grams of francium, and a room filled with Flourine


no you wouldn't... that would create an explosion so strong it will kill you. Plus Francium has a half life of 22 minutes, if the explosion won't kill you, the radiation will.

Also give me a week (when I'm done with APs) I will have the geo picture uploaded.
VoltCruelerz
offline
VoltCruelerz
501 posts
Nomad

I think that's the idea... And mayber chlorine instead of F... might accelerate it a bit... Heck, since we've already got rad, just throw in some Cobalt 60...

didn't know u were working on the pic...

Jerkoid
offline
Jerkoid
222 posts
Shepherd

OP's original idea felt a LOT like hot hydro, with all the heavy damage and damage-increasing effects (stacking?). Also, I didn't see anything that would make your idea of a super-low speed character that does heavy damage work. It would take some passive ability like hot blooded, because you couldn't just leave it to an imbalance in the stats when you level. People would figure out a way to get speed and make the class way OP, since that's the only downside. You would always be able to counter bad stats with equipment, and sacrificing a little strength for speed if it doubles your chance to hit would always be worth it. A passive effect that defines the way the class is played (like hot blooded/overdrive) is the only way I see it being possible.

TBH, though, I didn't bother reading the skills =). There's no direction in them yet, so they bore me.

Sarthra21
offline
Sarthra21
1,078 posts
Nomad

that would create an explosion so strong it will kill you


And a chunk of the planet... but no matter...

Thanks for the picture y'all.
Jerkoid
offline
Jerkoid
222 posts
Shepherd

In case my input matters, this doesn't really fit my idea of how an earth build/class should work. To me, it should have a few DOT's and some really really strong attacks that have a low chance to hit, a long cooldown, and are expensive in focus. It should have good defense or (more likely) health recovery as well, but poor focus recovery. Thus, most of your time is spent playing defensively and recovering focus for the giant attacks or applying DOT's. That way it feels all earthy, has a definite play rhythm and niche in the game, and is easy to balance. Basically:

Pro:
Really strong single hits
High HP
Good defense (health regeneration or damage reduction--not both)
DOT's (probably pretty crappy ones, idk)
Strong against defensive characters and instinct characters

Con:
Misses and gets hit a lot
Long time between the powerful strikes
Difficult to control focus
Weak to high damage like earth (this one) and speed builds, and to debuffers/disablers like cold hydro.

VoltCruelerz
offline
VoltCruelerz
501 posts
Nomad

That seems like it would work... Honestly, they need to have subtitles on names, just so you can have, "Official Idea Balancer." you certainly deserve it...

Jerkoid
offline
Jerkoid
222 posts
Shepherd

It passes the time.

But that's not a balance. That's my own idea of what earth element should be.

VoltCruelerz
offline
VoltCruelerz
501 posts
Nomad

That was a general compliment to you, not specific to this...

Sarthra21
offline
Sarthra21
1,078 posts
Nomad

Well, we can hope the Sonny 2 3.0 version will include at least one new class, whether it be mine or Volt's.

VoltCruelerz
offline
VoltCruelerz
501 posts
Nomad

Logic says mine (because of elements,) but if Krin does allied elements in S3, then yours will likely get in then. It would definitely be cool if even one of the ideas from the forum got it. I don't really care which one. Both would be interesting and would add content to the game.

VoltCruelerz
offline
VoltCruelerz
501 posts
Nomad

I believe DDX is working on one... Currently I am trying to download the program to my PC that would allow me to make sims for the class ideas but the setup isn't working properly so I'll have to try something different...

Sarthra21
offline
Sarthra21
1,078 posts
Nomad

Its been awhile since i've talked here...

yeah once we have a pic it will be... 85% finished.

Showing 61-75 of 106