ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

  • 6,563 Replies
vinster132
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vinster132
5,874 posts
Jester

Okay, so it was that post...firetail is right YOS...

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

yep.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Great, YOS, you just contradicted your own argument.

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

actally he said hes adding new content.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

But not on Monday...

RXT00
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RXT00
19 posts
Nomad

That happened to me, but not that bad.
What's the flaws in double outpost strategy?

RXT00
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RXT00
19 posts
Nomad

... None? Perfect XD
any of you beat waldo yet?

Sairis
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Sairis
19 posts
Nomad

I remember those days when I played it in multiplayer, I had winning percentage about 65-70 (team luck =) ). Maybe I will play it again after some time.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

What's the flaws in double outpost strategy?


A forge/outpost combo.
That, and saints.

any of you beat waldo yet?


Huh?
Ernie15
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Ernie15
13,344 posts
Bard

I see an awesome Colony update that could revolutionize the game completely. What if, you could play as two teams? That way, it could be a fair two against one. The teams wouldn't have combined money or anything, but it would give one person more attacking capabilities.

any of you beat waldo yet?


We have to find him first. We don't know where he is...

*spots Waldo next to a fat guy*

Oh, there he is!
firetail_madness
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firetail_madness
20,591 posts
Blacksmith

I see an awesome Colony update that could revolutionize the game completely. What if, you could play as two teams? That way, it could be a fair two against one. The teams wouldn't have combined money or anything, but it would give one person more attacking capabilities.


Like that hasn't been suggested already...
Ernie15
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Ernie15
13,344 posts
Bard

I said it would revolutionize the game. I never said anything about it being an original suggestion. :P

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

I said it would revolutionize the game. I never said anything about it being an original suggestion. :P


I don't think it would cause that big of a change...
Ernie15
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Ernie15
13,344 posts
Bard

It would make a huge difference. You wouldn't have to worry about your team members quitting on you, and you could do whatever the hell you wanted without someone else getting in your face about how you built the wrong thing.

I may even slip out of my retirement temporarily if this were to be implemented...

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

It would make a huge difference. You wouldn't have to worry about your team members quitting on you, and you could do whatever the hell you wanted without someone else getting in your face about how you built the wrong thing.


I would prefer constant unit, building, lobby and that sort of thing updates. Game rebalancing is important, but it isn't much of a concern for me. 1 vs 2 challenges you.
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