So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)
TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)
Saints are amazing (Self-healing, very powerful AtA and AtG attack), but they cost just too much. I'm sure I could try coming up with a WarSpecs build to spam Saints (although MediPride is powerful as well)
And guys, remember that Armories are basically useless in terms of resources >.> You need it to tech to Mechanics / Arsenal, but after that, you don't need it at all (Although Ditz and Katas require an Armory, but teching to tier 3 lets you build them without one).
The only time Armories are useful are when you're doing a 1v1 multi-production build, and even then, you won't be able to do much >.>
Yeah. Healing and power, they're like mini queens.
And guys, remember that Armories are basically useless in terms of resources >.> You need it to tech to Mechanics / Arsenal, but after that, you don't need it at all (Although Ditz and Katas require an Armory, but teching to tier 3 lets you build them without one).
Really? I'm going to try that out now...
OK, tried out the new version:
Sphinx is a pretty good unit. Combined with meds and marines, they can pack a punch.
I wonder what the advantages of Monarchy are. I can't tell... Oh wait, they're influence. Awesome! I'm using them right now, and have won multiple games.
The new server is kind of weird...
Health bar really helps out.
The influence decrease is pretty nice. Now I make modified phantoms and sakatas. Hey! the modified Sakatas are now only ground. Darn it...
What is the sphinx unit? Where is it built from. I can't see which is better for influence heavy builds. Communist or moncarchy. It seems redicilously balanced.