ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Although, they can be productive sometimes...but mostly they DO suck...

Scouts are sooo lame if it's not dogfight. If you rush the enemy, that's the only time i can think that they are effective.


Scouts are good for

1. Dogfight
2. Early rush to mess up the enemy's build order.
Zeke50100
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Zeke50100
168 posts
Nomad

Scouts are good for destroying Phantoms; don't forget that one

So are the days of PhantomKata over now? I haven't seen a single PK player since...well, since the beginning.

Stickdude97
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Stickdude97
93 posts
Nomad

Yeah, pretty sure PK is over.

Now it's all about that fancy HoverKataMedicQueenRoman thing D: It doesn't it sound as cool as PhantomKata D:

Stickdude97
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Stickdude97
93 posts
Nomad

He did? :O

Good job to you, YOS.

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

I invented a pretty awesome chroniteKata rush tactic a while back . . . but in my Colony hiatus I forgot how to do it . . . .

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Scouts are good for destroying Phantoms; don't forget that one


I find saints are better

I invented a pretty awesome chroniteKata rush tactic a while back . . . but in my Colony hiatus I forgot how to do it . . . .


Wasn't it communist, 1 bank, 2 armories, or something?
Zeke50100
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Zeke50100
168 posts
Nomad

Saints are amazing (Self-healing, very powerful AtA and AtG attack), but they cost just too much. I'm sure I could try coming up with a WarSpecs build to spam Saints (although MediPride is powerful as well)

And guys, remember that Armories are basically useless in terms of resources >.> You need it to tech to Mechanics / Arsenal, but after that, you don't need it at all (Although Ditz and Katas require an Armory, but teching to tier 3 lets you build them without one).

The only time Armories are useful are when you're doing a 1v1 multi-production build, and even then, you won't be able to do much >.>

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

4.2 is out

SOYMASTER
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SOYMASTER
1,098 posts
Nomad

New stuff:
Sphinx-unit
Monarchy-government
Jetzul-server(cant make account)
Health bar
smaller font
odd influence units cost changes

thats all i see

ulimitedpower
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ulimitedpower
1,739 posts
Nomad

2. Early rush to mess up the enemy's build order.


My fascist strategie is based heavily on scouts gaining ground at the beginning.
Don't forget who made the roman spam tactic, YOS.


That's so dumb. A few scouts and Base shooting kills them. But it does annoy.
I invented a pretty awesome chroniteKata rush tactic a while back . . . but in my Colony hiatus I forgot how to do it . . . .


You made a forge and barrack? Does that even work? You make a generator, put arsenal on men, and what? WHat about the bank?

4.2 is out


WOW! I just saw it. Gotta test it out.
Jerryrpg
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Jerryrpg
384 posts
Nomad

WHAAAT! OMG I THINK I'M GONNA GET BACK TO PLAYING.

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

Wasn't it communist, 1 bank, 2 armories, or something?


No, it was outpost/bank->treasury/something else . . . I dun think there were armories . . . .

Partner does standard sakata rush as meatwall/air deterrent.
ulimitedpower
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ulimitedpower
1,739 posts
Nomad

Saints are amazing


Yeah. Healing and power, they're like mini queens.
And guys, remember that Armories are basically useless in terms of resources >.> You need it to tech to Mechanics / Arsenal, but after that, you don't need it at all (Although Ditz and Katas require an Armory, but teching to tier 3 lets you build them without one).


Really? I'm going to try that out now...

OK, tried out the new version:

Sphinx is a pretty good unit. Combined with meds and marines, they can pack a punch.

I wonder what the advantages of Monarchy are. I can't tell... Oh wait, they're influence. Awesome! I'm using them right now, and have won multiple games.

The new server is kind of weird...

Health bar really helps out.

The influence decrease is pretty nice. Now I make modified phantoms and sakatas. Hey! the modified Sakatas are now only ground. Darn it...

Nie update, Krin! We love it!
Jerryrpg
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Jerryrpg
384 posts
Nomad

What is the sphinx unit? Where is it built from. I can't see which is better for influence heavy builds. Communist or moncarchy. It seems redicilously balanced.

Jerryrpg
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Jerryrpg
384 posts
Nomad

WTF NOOOO. The servers are full. Colony has peaked back from the dead again.

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