ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

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Ernie15
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Ernie15
13,344 posts
Bard

It could also improve 1-on-1 battles. Instead of having just four units against four units, you could have eight units against eight units, and it would give both players more power.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

It could also improve 1-on-1 battles. Instead of having just four units against four units, you could have eight units against eight units, and it would give both players more power.


Perhaps too much power, non?
You could autospam hovers and sakatas without stopping and the battle might never end.
Ernie15
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Ernie15
13,344 posts
Bard

If it gave both players too much power, it would be even enough. One side could spawn both tanks and air units to take out the sakatas, and if that doesn't work, that side could build two missile units, one on each half, to take them out.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

If it gave both players too much power, it would be even enough. One side could spawn both tanks and air units to take out the sakatas, and if that doesn't work, that side could build two missile units, one on each half, to take them out.


Air units fail against sakatas, the other side also has hover tanks, what if it was a no missle game?
Ernie15
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Ernie15
13,344 posts
Bard

Land units and air units against sakatas wouldn't be too unfair a matchup.

And it if was a no-missile game, I wouldn't be playing anyway. Missiles are my thing, man.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Land units and air units against sakatas wouldn't be too unfair a matchup.


I said sakata MKII and hover tank combo.

And only thinking of yourself, eh?
Ernie15
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Ernie15
13,344 posts
Bard

Hover tanks can't take out land units, can they? But phantoms can take out land units and scouts can take out both land and air units, and they'd be a good target for both sakatas and hover tanks. While the air units are being taken out, the land units could take out the sakatas and the hover tanks, and then have the upper hand. No missiles are even needed. They just look cool.

RXT00
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RXT00
19 posts
Nomad

Sometimes in CW I do double post (BQs and hovers), but if they pack a bunch of scouts or saints I drop my bank and make sakatas.
Never seen waldo?

RXT00
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RXT00
19 posts
Nomad

Double spamming hovers would be better than additional air units.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Hover tanks can't take out land units, can they?


...They can only kill land units.

scouts can take out both land and air units


Scouts suck.
firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Lol
That's caused by hitting CTRL+ENTER not some code glitch!
If you don't believe me then try :P


When would you hit CTRL + ENTER?
vinster132
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vinster132
5,874 posts
Jester

Scouts suck.

Although, they can be productive sometimes...but mostly they DO suck...
Jerryrpg
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Jerryrpg
384 posts
Nomad

Scouts are sooo lame if it's not dogfight. If you rush the enemy, that's the only time i can think that they are effective.

RXT00
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RXT00
19 posts
Nomad

Massed scouts kill all but sakatas.

Zeke50100
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Zeke50100
168 posts
Nomad

Massed Marines kill massed Scouts, which is really the only thing the Marine is good for, other than fodder. Marines = anti-Scout, and they're pretty efficient at it.

Although my favorite unit is the Sniper. Vid time!

http://www.youtube.com/watch?v=9Q-Qafw5Iec
http://www.youtube.com/watch?v=1wGZrG-WK50

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