Welcome. This is a Role Playing Game wich sets up in the medieval times. Explore the races, classes and skills. Example how you should make your character is at the end. Read it all before asking me something (LoL ther's alot to read)
Attribute explanation:
Strenght: Strenght is needed to carry more items and to wield better melee class weapons such as axes, swords, clubs and others. It doesnt rises total dmg, only weapons can make weapon and total dmg better. Agility: Agility mainly affects your stamina wich is the number of actions you can make, if its on zero you should take a rest. Also puting points in agility lets you wield better bows and daggers aswell Vitality: Vitality is your HP (hit points) when you level up, you will get 5 points to spend on skill you want. One point in Vitality is 5 HP. Energy: The same point distribution as vitality only in mana. Rising Energy also lets you to wield greater staffs.
When you will have a created char (after few more ppl joining) I will give you an options from wich you will have to choose.
Warrior: Mellee attacker. Can attack only 1 target.
+10 to Strenght +20 to HP + 1 to Stamina Level 1 Skills: (only one can be chosen at the begining)
Weapon Mastery.(Melee only) Lvl 1: +20% to weapon damage Lvl 2: +35% to weapon damage Lvl 3: +50% to weapon damage Lvl 4: +80% to weapon damage Lvl 5: +115% to weapon damage
Bash. Lvl 1: 150% damage of total damage. Costs 20 mana Lvl 2: 175% damage of total damage. Costs 25 mana Lvl 3: 200% damage of total damage. Costs 30 mana Lvl 4: 250% damage of total damage. Costs 45 mana
Stun. Lvl 1: Stuns enemy for 1 round. Costs 35 mana Lvl 2: Stuns enemy for 2 rounds. Costs 50 mana Lvl 3: Stuns enemy for 3 rounds. Costs 75 mana
Bleeding Strike. Lvl 1: Makes the enemy bleed for 10% of his life for 2 turns. Costs 20 mana Lvl 2: Makes the enemy bleed for 10% of his life for 3 turns. Costs 30 mana Lvl 3: Makes the enemy bleed for 10% of his life for 4 turns. Costs 40 mana
Rogue. Melee attacker. Can attack only 1 target.
+15 to Agility -5 to HP +3 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Sneak. (Not active in battle) Lvl 1: 1 out of 6 chances. Lvl 2: 1 out of 4 chances. Lvl 3: 1 out of 2 chances.
Swiftness. Lvl 1: 15% chance to avoid enemy attacks. Lvl 2: 25% chance to avoid enemy attacks. Lvl 3: 50% chance to avoid enemy attacks.
Poisoned Daggers: Lvl 1: Adds 15 poison damage to daggers over 3 rounds. Costs 15 mana Lvl 2: Adds 30 poison damage to daggers over 3 rounds. Costs 30 mana Lvl 3: Adds 50 poison damage to daggers over 3 rounds. Cst 45 mana
Escape. Lvl 1: 50% chance to escape the battle.
Archer: Ranged attacker. Can attack only 1 target (at the begining)
+10 to agility +2 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Second Chance. Lvl 1: 10% chance to make one more shot. Lvl 2: 20% chance Lvl 3: 30% chance
Bow Mastery. Lvl 1: 25% to bow damage Lvl 2: 40% to bow damage Lvl 3: 60% to bow damage Lvl 4: 90% to bow damage
Strong Arm. Lvl 1: Adds +8 to bonuss damage. Lvl 2: Adds +12 to bonuss damage. Lvl 3: Adds +18 to bonuss damage.
Penetrate. Lvl 1: 15% chance to shoot through armor Lvl 2: 30% chance Lvl 3: 50%
Wizzard. Ranged Attacker. Massive damage but weak defense. Canattack onl1 target at the begining.
Energy +10 mana +15 HP -10 Stamina: +1
Level 1 Skills: (only one can be chosen at the begining)
Fire Bolt. Lvl 1: 2 to 6 dmg +1 burning dmg (every round) -10 mana Lvl 2: 3 to 8 dmg +2 burning dmg -12 mana Lvl 3: 5 to 10 dmg +2 burning dmg -16 mana Lvl 4: 6 to 13 dmg +3 burning dmg -21 mana
Ice Shard. Lvl 1: 1 to 4 dmg and 15% chance to freeze the enemy for 1 round -13 mana Lvl 2: 2 to 6 dmg and 30% chance to freeze the enemy for 1 round -17 mana Lvl 3: 4 to 7 dmg and 30% chance to freeze the enemy for 2 rounds. -21 mana Lvl 4: 5 to 9 dmg and 50% chance to freeze the enemy for 2 rounds -26 mana
Alchemy.(not active in battle)(-2 to stamina every time you make one) Lvl 1: 25% chance to make a lesser HP or MP potion Lvl 2: 50% chance to make a lesser HP or MP potion
Energy Shield. Lvl 1: Absorbs 10 magical dmg. Costs 15 mana Lvl 2: Absorbs 15 magical dmg. Costs 20 mana lvl 3: Absorbs 35 magical dmg. Costs 30 mana
I slap Ron. "If you want to make a move like that then I segest that you gain my trust first by being my friend." I say and then run off to the Wizzard's guild cause if my dad isn't in his studdy there then he's at his home.
You run to Wizzard guild. You ask for your father there, they say that he left few hours ago, didnt told wher he was going. You rush to his house. You open the doors and you dont see him in the house, you search every room and even ask neighbours, nobody knows where he is.
Where you will look for him? A) High Hall B) Library C) Merchant District D) Main Guard Tower
You rush to the library, and hope to see your fathere there, as always reading some books, but when you search the whole library and ask librarian, everyone you meet says that they havent seen him today at the library. Then you run to Merchant District and search for your father there, and again, nothing... After 4 hour lurking around the temple and searching in almost every place, you cant find him. You stop for awhile and think maybe he left the temple, you head to Main Gates and ask the guards about your father, they say that no one left the temple today. The guards suggesting you to tell the guard captain at the main guard tower about your father if he is missing, he could help. You head to main guard tower. You meet the Elven guard's leading captain Theodor Callass, you tell him that your father is missing, he is the Guild Master of the Wizzard Guild, his name is Rayne. Captain says that he knows Rayne very well, and he promises to find him.
What next? A) Tell Rayne about the conspiracy between Warrior's Guild and The Empire City B) Leave the Main guard tower
Name: Dan Race: Norman Class: Mage Lvl 3 Weapon dmg: None Total dmg: 6-13 +2 burning dmg Skills: Fire Bolt lvl 3, Alchemy lvl 1, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 22 Energy: 45 HP: 110 Mana: 225 Stamina: 6/6 Exp: 3/25 Gold: 13 Weight: 9/16 Items: Ring of Aethus, Mythril Shirt, Small wand, Lesser orb of energy, Lizzard Skin Gloves, Town Portal to Camden, Grizzly Headwear, Scepter of Necromancery (Equipped), Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP)
You go to high tower. The doors are locked, you knock on the doors, no one answers... you hear strange noises behind the walls, suddenly frightening screams come from the tower.
What you will do? A) Try to brake the doors with your strenght B) Look for another way in C) Get away from tower, it might be full of ghosts...
Rayne looks confused, but then he starts to laugh, he says: "Silly girl... the warrior guild is here to protect us, i know guild master personally, its a nonsense! Stop telling nonsense stories... now go! I will send my scouts outside of the temple to find your father, for your own safety, i suggest you to not leave the temple, it may be too dangerous out there. You leave the Main guard tower...
What next? A) Make your own option (Anything reasonable)
Name: Dan Race: Norman Class: Mage Lvl 3 Weapon dmg: None Total dmg: 6-13 +2 burning dmg Skills: Fire Bolt lvl 3, Alchemy lvl 1, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 22 Energy: 45 HP: 110 Mana: 225 Stamina: 6/6 Exp: 3/25 Gold: 13 Weight: 9/16 Items: Ring of Aethus, Mythril Shirt, Small wand, Lesser orb of energy, Lizzard Skin Gloves, Town Portal to Camden, Grizzly Headwear, Scepter of Necromancery (Equipped), Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP)
You lurk around the tower, and you found a large hole in the back of a tower, you enter the tower, its too dark to see anything, so you cast a small flame from your hand to light up the room. There is broken glass everywhere, it seems that somebody was looking for something. You take the staircase and start to go up, when you're in the middle, you hear staircase cracking...
What you will do? A) Stand still B) Run up as fast as you can C) Run Down as fast as you can