Welcome. This is a Role Playing Game wich sets up in the medieval times. Explore the races, classes and skills. Example how you should make your character is at the end. Read it all before asking me something (LoL ther's alot to read)
Attribute explanation:
Strenght: Strenght is needed to carry more items and to wield better melee class weapons such as axes, swords, clubs and others. It doesnt rises total dmg, only weapons can make weapon and total dmg better. Agility: Agility mainly affects your stamina wich is the number of actions you can make, if its on zero you should take a rest. Also puting points in agility lets you wield better bows and daggers aswell Vitality: Vitality is your HP (hit points) when you level up, you will get 5 points to spend on skill you want. One point in Vitality is 5 HP. Energy: The same point distribution as vitality only in mana. Rising Energy also lets you to wield greater staffs.
When you will have a created char (after few more ppl joining) I will give you an options from wich you will have to choose.
Warrior: Mellee attacker. Can attack only 1 target.
+10 to Strenght +20 to HP + 1 to Stamina Level 1 Skills: (only one can be chosen at the begining)
Weapon Mastery.(Melee only) Lvl 1: +20% to weapon damage Lvl 2: +35% to weapon damage Lvl 3: +50% to weapon damage Lvl 4: +80% to weapon damage Lvl 5: +115% to weapon damage
Bash. Lvl 1: 150% damage of total damage. Costs 20 mana Lvl 2: 175% damage of total damage. Costs 25 mana Lvl 3: 200% damage of total damage. Costs 30 mana Lvl 4: 250% damage of total damage. Costs 45 mana
Stun. Lvl 1: Stuns enemy for 1 round. Costs 35 mana Lvl 2: Stuns enemy for 2 rounds. Costs 50 mana Lvl 3: Stuns enemy for 3 rounds. Costs 75 mana
Bleeding Strike. Lvl 1: Makes the enemy bleed for 10% of his life for 2 turns. Costs 20 mana Lvl 2: Makes the enemy bleed for 10% of his life for 3 turns. Costs 30 mana Lvl 3: Makes the enemy bleed for 10% of his life for 4 turns. Costs 40 mana
Rogue. Melee attacker. Can attack only 1 target.
+15 to Agility -5 to HP +3 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Sneak. (Not active in battle) Lvl 1: 1 out of 6 chances. Lvl 2: 1 out of 4 chances. Lvl 3: 1 out of 2 chances.
Swiftness. Lvl 1: 15% chance to avoid enemy attacks. Lvl 2: 25% chance to avoid enemy attacks. Lvl 3: 50% chance to avoid enemy attacks.
Poisoned Daggers: Lvl 1: Adds 15 poison damage to daggers over 3 rounds. Costs 15 mana Lvl 2: Adds 30 poison damage to daggers over 3 rounds. Costs 30 mana Lvl 3: Adds 50 poison damage to daggers over 3 rounds. Cst 45 mana
Escape. Lvl 1: 50% chance to escape the battle.
Archer: Ranged attacker. Can attack only 1 target (at the begining)
+10 to agility +2 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Second Chance. Lvl 1: 10% chance to make one more shot. Lvl 2: 20% chance Lvl 3: 30% chance
Bow Mastery. Lvl 1: 25% to bow damage Lvl 2: 40% to bow damage Lvl 3: 60% to bow damage Lvl 4: 90% to bow damage
Strong Arm. Lvl 1: Adds +8 to bonuss damage. Lvl 2: Adds +12 to bonuss damage. Lvl 3: Adds +18 to bonuss damage.
Penetrate. Lvl 1: 15% chance to shoot through armor Lvl 2: 30% chance Lvl 3: 50%
Wizzard. Ranged Attacker. Massive damage but weak defense. Canattack onl1 target at the begining.
Energy +10 mana +15 HP -10 Stamina: +1
Level 1 Skills: (only one can be chosen at the begining)
Fire Bolt. Lvl 1: 2 to 6 dmg +1 burning dmg (every round) -10 mana Lvl 2: 3 to 8 dmg +2 burning dmg -12 mana Lvl 3: 5 to 10 dmg +2 burning dmg -16 mana Lvl 4: 6 to 13 dmg +3 burning dmg -21 mana
Ice Shard. Lvl 1: 1 to 4 dmg and 15% chance to freeze the enemy for 1 round -13 mana Lvl 2: 2 to 6 dmg and 30% chance to freeze the enemy for 1 round -17 mana Lvl 3: 4 to 7 dmg and 30% chance to freeze the enemy for 2 rounds. -21 mana Lvl 4: 5 to 9 dmg and 50% chance to freeze the enemy for 2 rounds -26 mana
Alchemy.(not active in battle)(-2 to stamina every time you make one) Lvl 1: 25% chance to make a lesser HP or MP potion Lvl 2: 50% chance to make a lesser HP or MP potion
Energy Shield. Lvl 1: Absorbs 10 magical dmg. Costs 15 mana Lvl 2: Absorbs 15 magical dmg. Costs 20 mana lvl 3: Absorbs 35 magical dmg. Costs 30 mana
What next? A) Go deeper in sewers B) Exit the sewers Name: Storm Race: Elf Class: Rogue lvl 2 Weapon dmg: 1-5 Total dmg: 2-8 Skills: Poisoned Daggers lvl 1/ Sneak lvl 1/ swiftness lvl 1(1 out of 5)/ escape lvl 1(1 out of 2) Strenght: 10 Agility: 40 Vitality: 16 Energy: 15 HP: 80 Mana: 75 EXP: 4/15 Gold: 171 Weight: 7/10 Weapons: Torch, Steel Dagger(Eq), Orb of fire(+6 brn dmg) Acesories: 2 Copper Crowns(+1 to vitality. Eq) Misc: Lesser mana potion x2(25 mp), Mana potion x2(50 hp), Freezing potion x2(frz 1 round)
You bought: Leather Armor legs Def: 1 (Absorbs 1 dmg) Req: 8 Str, 5 Agi Costs: 30
(I didnt count body armor, cuz it requires 12 str, wich you havent.)
Name: Storm Race: Elf Class: Rogue lvl 2 Weapon dmg: 1-5 Total dmg: 2-8 Def: 1 Skills: Poisoned Daggers lvl 1/ Sneak lvl 1/ swiftness lvl 1(1 out of 5)/ escape lvl 1(1 out of 2) Strenght: 10 Agility: 40 Vitality: 16 Energy: 15 HP: 80 Mana: 75 EXP: 4/15 Gold: 141 Weight: 8/10 Weapons: Torch, Steel Dagger(Eq), Orb of fire(+6 brn dmg) Acesories: 2 Copper Crowns(+1 to vitality. Eq) Misc: Lesser mana potion x2(25 mp), Mana potion x2(50 hp), Freezing potion x2(frz 1 round), Leather armor legs(1 def)
What now? A) make your own option
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Dan Race: Norman Class: Mage Lvl 4 Weapon dmg: None Total dmg: 6-13 +11 burn, +3 poison dmg Skills: Fire Bolt lvl 3, Alchemy lvl 2, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 30 Energy: 50 HP: 150 Mana: 250 Exp: 21/40 Gold: 1117 g Weight: 12/16 Armor: Mythril Shirt(Eq), Lizzard Skin Gloves(Eq), Grizzly Headwear(Eq), Golden Crown, Royal Black Armor Weapons: Scepter of Necromancery (Equipped) Accesories: Ring of Aethus(Eq), Small Necklace of Life(Eq) Misc: Small bottle of blood(3 doses), Lesser healing potion x2(Restores 25health), Lesser mana potion x2(Restores 25 mana), Town Portal to Camden, Orb of Fire (Eq) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You go to Daron's house, there is few people wich are taken care by Daron, he says he dont need help from you, but asks you to patrol the village for any incoming undead attacks. You leave the house.
What you will do? A) Patrol B) Forest C) Seth Kane's house D) merchants E) Leave the village.
Where now? A) Visit other farmers B) Black Market C) Blacksmith D) Merchant Alley E) Army Tent F) Guild Hall G) Castle H) Main Guard Tower I) Battle Arena J) Sewers K) Leave The City