Welcome. This is a Role Playing Game wich sets up in the medieval times. Explore the races, classes and skills. Example how you should make your character is at the end. Read it all before asking me something (LoL ther's alot to read)
Attribute explanation:
Strenght: Strenght is needed to carry more items and to wield better melee class weapons such as axes, swords, clubs and others. It doesnt rises total dmg, only weapons can make weapon and total dmg better. Agility: Agility mainly affects your stamina wich is the number of actions you can make, if its on zero you should take a rest. Also puting points in agility lets you wield better bows and daggers aswell Vitality: Vitality is your HP (hit points) when you level up, you will get 5 points to spend on skill you want. One point in Vitality is 5 HP. Energy: The same point distribution as vitality only in mana. Rising Energy also lets you to wield greater staffs.
When you will have a created char (after few more ppl joining) I will give you an options from wich you will have to choose.
Warrior: Mellee attacker. Can attack only 1 target.
+10 to Strenght +20 to HP + 1 to Stamina Level 1 Skills: (only one can be chosen at the begining)
Weapon Mastery.(Melee only) Lvl 1: +20% to weapon damage Lvl 2: +35% to weapon damage Lvl 3: +50% to weapon damage Lvl 4: +80% to weapon damage Lvl 5: +115% to weapon damage
Bash. Lvl 1: 150% damage of total damage. Costs 20 mana Lvl 2: 175% damage of total damage. Costs 25 mana Lvl 3: 200% damage of total damage. Costs 30 mana Lvl 4: 250% damage of total damage. Costs 45 mana
Stun. Lvl 1: Stuns enemy for 1 round. Costs 35 mana Lvl 2: Stuns enemy for 2 rounds. Costs 50 mana Lvl 3: Stuns enemy for 3 rounds. Costs 75 mana
Bleeding Strike. Lvl 1: Makes the enemy bleed for 10% of his life for 2 turns. Costs 20 mana Lvl 2: Makes the enemy bleed for 10% of his life for 3 turns. Costs 30 mana Lvl 3: Makes the enemy bleed for 10% of his life for 4 turns. Costs 40 mana
Rogue. Melee attacker. Can attack only 1 target.
+15 to Agility -5 to HP +3 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Sneak. (Not active in battle) Lvl 1: 1 out of 6 chances. Lvl 2: 1 out of 4 chances. Lvl 3: 1 out of 2 chances.
Swiftness. Lvl 1: 15% chance to avoid enemy attacks. Lvl 2: 25% chance to avoid enemy attacks. Lvl 3: 50% chance to avoid enemy attacks.
Poisoned Daggers: Lvl 1: Adds 15 poison damage to daggers over 3 rounds. Costs 15 mana Lvl 2: Adds 30 poison damage to daggers over 3 rounds. Costs 30 mana Lvl 3: Adds 50 poison damage to daggers over 3 rounds. Cst 45 mana
Escape. Lvl 1: 50% chance to escape the battle.
Archer: Ranged attacker. Can attack only 1 target (at the begining)
+10 to agility +2 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Second Chance. Lvl 1: 10% chance to make one more shot. Lvl 2: 20% chance Lvl 3: 30% chance
Bow Mastery. Lvl 1: 25% to bow damage Lvl 2: 40% to bow damage Lvl 3: 60% to bow damage Lvl 4: 90% to bow damage
Strong Arm. Lvl 1: Adds +8 to bonuss damage. Lvl 2: Adds +12 to bonuss damage. Lvl 3: Adds +18 to bonuss damage.
Penetrate. Lvl 1: 15% chance to shoot through armor Lvl 2: 30% chance Lvl 3: 50%
Wizzard. Ranged Attacker. Massive damage but weak defense. Canattack onl1 target at the begining.
Energy +10 mana +15 HP -10 Stamina: +1
Level 1 Skills: (only one can be chosen at the begining)
Fire Bolt. Lvl 1: 2 to 6 dmg +1 burning dmg (every round) -10 mana Lvl 2: 3 to 8 dmg +2 burning dmg -12 mana Lvl 3: 5 to 10 dmg +2 burning dmg -16 mana Lvl 4: 6 to 13 dmg +3 burning dmg -21 mana
Ice Shard. Lvl 1: 1 to 4 dmg and 15% chance to freeze the enemy for 1 round -13 mana Lvl 2: 2 to 6 dmg and 30% chance to freeze the enemy for 1 round -17 mana Lvl 3: 4 to 7 dmg and 30% chance to freeze the enemy for 2 rounds. -21 mana Lvl 4: 5 to 9 dmg and 50% chance to freeze the enemy for 2 rounds -26 mana
Alchemy.(not active in battle)(-2 to stamina every time you make one) Lvl 1: 25% chance to make a lesser HP or MP potion Lvl 2: 50% chance to make a lesser HP or MP potion
Energy Shield. Lvl 1: Absorbs 10 magical dmg. Costs 15 mana Lvl 2: Absorbs 15 magical dmg. Costs 20 mana lvl 3: Absorbs 35 magical dmg. Costs 30 mana
You go to elven witch. She says that she dont have them anymore, but she could make a new one if you woould bring her the ingredients: Magic mushroom, Dark ale, Magic potion, black spider poison and one Mandrake root. She says that the Magic mushroom and mandrake root can be found outside the temple, aswell black spiders. Dark ale can be bought in the pub "Old Pixies Bottom", and Magic potion in the "Sacred Roots" shop.
A) Go outside the temple to look for magic mushroom, mandrake root and black spiders. B) Go to the pub "Old Pixies Bottom" for a dark ale. C) GO back to "Sacred Roots" shop for magic potion. D) Go to central square and beg for gold.
I decied to go outside of the tempel and look for the ingredints that can be found there. Maby if I get lucky I can find some gold or something to sell while I'm out there.
(Change the skill! Info about skills is at the front page in the skill section. You're a warrior so you choose from: Weapon Mastery, Bash, Stun, Bleeding Strike. Those skills are very helpfull when going in battles)
You head to main guard tower, as you enter it you see an old man sitting by the entrance, you tell him that you look for quest, the old man says you to head upstairs and enter doors on the left. You thank the man for help and you head up the stairs and enter the guard room. You speak with Captain Callass, he says that he ussualy gives quests only to guild members, so he suggests you to become a guild member to recieve quests from him.
So where do you go now? A) Go to Guild hall B) Merchant District C) Suburbs D) Library E) Sacred Tree F) Combat Dome
Name: Dan Race: Norman Class: Mage Weapon dmg: None Total dmg: 2-6 +1 burning dmg Skills: Fire Bolt lvl 1 Strenght: 15 Agility: 10 Vitality: 15 Energy: 32 HP: 65 Mana: 125 Stamina: 4/6 Exp: 6/10 Gold: 0 Weight: 2/15 Items: Ring of Aethus, Small Crystal
Miner Lvl 1 (On your side) Damage: 0-1 Weapon: Pickaxe dmg 1-2 Total Dmg: 1-3 HP: 35/40
Miner attacks Pixie(1)(HP:12/15) for 3 dmg Pixie(1) attacks Miner(HP:34/50) for 1 dmg Dan attacks Pixie(2)(HP:10/15) for 4 dmg +1 burn Pixie(2) attacks Dan(HP:63/65) for 2 dmg Angry Pixie(3) attacks Dan(HP:58/65) for 5 dmg
Miner attacks Pixie(1)(HP:11/15) for 1 dmg Pixie(1) attacks Miner(HP:32/50) for 2 dmg Dan attacks Angry Pixie(3)(HP:20/25) for 4 dmg +1 burn Pixie(2) attacks Dan(HP:62/65) for 1 dmg Angry Pixie(3) attacks Dan(HP:57/65) for 1 dmg
Miner attacks Pixie(1)(HP:8/15) for 3 dmg Pixie(1) attacks Miner(HP:30/50) for 2 dmg Dan attacks Pixie(2)(HP:6/15) for 3 dmg +1 burn Pixie(2) attacks Dan(HP:56/65) for 1 dmg Angry Pixie(3) attacks Dan(HP:51/65) for 2 dmg and bullies Dan for 3 extra damage!
Miner attacks Pixie(1)(HP:5/15) for 3 dmg Pixie(1) attacks Miner(HP:28/50) for 2 dmg Dan attacks Angry Pixie(3)(HP:14/25) for 5 dmg +1 burn Angry Pixie(3) attacks Dan(HP:46/65) for 5 dmg Pixie(2) attacks Dan(HP:45/65) for 1 dmg
Miner attacks Pixie(1)(HP:2/15) for 3 dmg Pixie(1) attacks Miner(HP:25/50) for 3 dmg Dan attacks Pixie(2)(HP:0/15) for 5 dmg +1 burn Angry Pixie(3) attacks Dan(HP:40/65) for 4 dmg
Miner attacks Pixie(1)(HP:0/15) for 2 dmg Dan attacks Angry Pixie(3)(HP:9/25) for 4 dmg +1 burn Angry Pixie(3) attacks Dan(HP:34/65) for 3 dmg and bullies Dan for 3 extra damage!
Miner attacks Angry Pixie(HP:8/25) for 1 dmg Dan attacks Angry Pixie(3)(HP:2/25) for 5 dmg +1 burn Angry Pixie(3) attacks Dan(HP:31/65) for 3 dmg
Dan kills Angry pixie by firebolt dealing 4 dmg and pixie still burning on the ground for couple seconds.
Dan with miner defeated pixies!
Gained +1 exp for small pixie and +3 exp for angry Pixie. Exp: 10/10
LEVEL UP!
5 attribute points to distribute between Strenght, Agility, Vitality, Energy.
2 skill points. (Info about skills are on the front page)
You go to main gates to leave the temple, but you see elven guards standing by gates and tells you that you cant leave the temple without permission from elders.
A) Try to sneak out somehow (1 out of 10 chances for success) B) Go to elders for a permission C) Look for other way out
Name: Dan Race: Norman Class: Mage Lvl 2 Weapon dmg: None Total dmg: 2-6 +1 burning dmg Skills: Fire Bolt lvl 1 Strenght: 16 Agility: 10 Vitality: 17 Energy: 34 HP: 75 Mana: 135 Stamina: 4/6 Exp: 0/15 Gold: 0 Weight: 2/15 Items: Ring of Aethus, Small Crystal
(almost correct i fixed mana, you get 5 mana for 1 energy point, so you have now +10 mana. About the skills, you can choose from any of those mage skills or put your points into your skill. On 5th lvl you will get new skills to choose from. So now you can add 1 or 2 skills or upgrade your skill that you own, its your choice.)
Name: Dan Race: Norman Class: Mage Lvl 2 Weapon dmg: None Total dmg: 2-6 +1 burning dmg Skills: Fire Bolt lvl 2, Alchemy lvl 1 Strenght: 16 Agility: 10 Vitality: 17 Energy: 34 HP: 75 Mana: 135 Stamina: 4/6 Exp: 0/15 Gold: 0 Weight: 2/15 Items: Ring of Aethus, Small Crystal
(Yea i know its gotta be 170, but let it be as it is.)
You ask the miner's name he says his nae is jonathan, you ask him if he would like to join you, he apoligies to you and says that he has to return to his family. You lead him safely outside where the old miner standing, he says that one more is missing, you promise to get him out and head in the cave again. As you walk further into the cave you trip over a small chest. You open the chest and you see a damaged Mythril chain shirt and 20 gold pieces.
Obtained: Mythril shirt +3 Vitality, +1 Energy 20 gold.
You go further untill you see a large pit, you hear someone screaming, you look in the pit and you see a man with a broken leg, you see a rope on the wall, you take the rope and pull the man out. You bring him out of the cave to other miners, they thank you for saving them.
Gained 2 exp! Name: Dan Race: Norman Class: Mage Lvl 2 Weapon dmg: None Total dmg: 2-6 +1 burning dmg Skills: Fire Bolt lvl 2, Alchemy lvl 1 Strenght: 16 Agility: 10 Vitality: 20 Energy: 35 HP: 90 Mana: 140 Stamina: 4/6 Exp: 2/15 Gold: 20 Weight: 3/16 Items: Ring of Aethus, Small Crystal, Mythril Shirt
What next? A) Ask miners where they heading and if you can join them. B) Say farewell to them and go back to mines. C) Go back to sign.
You enter the Guild Hall and see three doors wich every says: Archer Guild, Warrior Guild, Mage Guild. You enter the warrior guild and you see a tall elven with a long white beard, you greet him and ask if you could join the guild. He says that you can join the guild only for 100 gold pieces.
A) Ask him is there any other way that you could join the guild as you dont have enough money.
Or try other locations: B) Merchant District C) Suburbs D) Library E) Sacred Tree F) Combat Dome