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Koochman21
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Koochman21
894 posts
Nomad

Welcome. This is a Role Playing Game wich sets up in the medieval times.
Explore the races, classes and skills. Example how you should make your character is at the end. Read it all before asking me something (LoL ther's alot to read)

Attribute explanation:

Strenght: Strenght is needed to carry more items and to wield better melee class weapons such as axes, swords, clubs and others. It doesnt rises total dmg, only weapons can make weapon and total dmg better.
Agility: Agility mainly affects your stamina wich is the number of actions you can make, if its on zero you should take a rest. Also puting points in agility lets you wield better bows and daggers aswell
Vitality: Vitality is your HP (hit points) when you level up, you will get 5 points to spend on skill you want. One point in Vitality is 5 HP.
Energy: The same point distribution as vitality only in mana. Rising Energy also lets you to wield greater staffs.

When you will have a created char (after few more ppl joining) I will give you an options from wich you will have to choose.


Races:

Human.
Home: The Empire City.
Weapon dmg: None
Total dmg: 2-4
Skills: None
Strenght: 15
Agility: 10
Vitality: 20
Energy: 15
HP: 100
Mana: 75
Stamina: 5/5
Exp: 0/10
Gold: 0
Weight: 0/15
Items: None

Elf.
Home: The Elven Temple.
Weapon dmg: None
Total dmg: 1-3
Skills: None
Strenght: 10
Agility: 25
Vitality: 10
Energy: 15
HP: 50
Mana: 75
Stamina: 7/7
Exp: 0/10
Gold: 0
Weight: 0/10
Items: None

Orc.
Home: The Desert Encampment.
Weapon dmg: None
Total dmg: 2-5
Skills: None
Strenght: 25
Agility: 10
Vitality: 15
Energy: 10
HP: 75
Mana: 50
Stamina: 5/5
Exp: 0/10
Gold: 0
Weight: 0/25
Items: None

Norman.
Home: The Snowy Peak.
Weapon dmg: None
Total dmg: (Spell)
Skills: None
Strenght: 15
Agility: 10
Vitality: 15
Energy: 20
HP: 75
Mana: 100
Stamina: 5/5
Exp: 0/10
Gold: 0
Weight: 0/15
Items: None

Classes:

Warrior: Mellee attacker. Can attack only 1 target.

+10 to Strenght
+20 to HP
+ 1 to Stamina
Level 1 Skills: (only one can be chosen at the begining)

Weapon Mastery.(Melee only)
Lvl 1: +20% to weapon damage
Lvl 2: +35% to weapon damage
Lvl 3: +50% to weapon damage
Lvl 4: +80% to weapon damage
Lvl 5: +115% to weapon damage

Bash.
Lvl 1: 150% damage of total damage. Costs 20 mana
Lvl 2: 175% damage of total damage. Costs 25 mana
Lvl 3: 200% damage of total damage. Costs 30 mana
Lvl 4: 250% damage of total damage. Costs 45 mana

Stun.
Lvl 1: Stuns enemy for 1 round. Costs 35 mana
Lvl 2: Stuns enemy for 2 rounds. Costs 50 mana
Lvl 3: Stuns enemy for 3 rounds. Costs 75 mana

Bleeding Strike.
Lvl 1: Makes the enemy bleed for 10% of his life for 2 turns. Costs 20 mana
Lvl 2: Makes the enemy bleed for 10% of his life for 3 turns. Costs 30 mana
Lvl 3: Makes the enemy bleed for 10% of his life for 4 turns. Costs 40 mana

Rogue. Melee attacker. Can attack only 1 target.

+15 to Agility
-5 to HP
+3 to Stamina

Level 1 Skills: (only one can be chosen at the begining)

Sneak. (Not active in battle)
Lvl 1: 1 out of 6 chances.
Lvl 2: 1 out of 4 chances.
Lvl 3: 1 out of 2 chances.

Swiftness.
Lvl 1: 15% chance to avoid enemy attacks.
Lvl 2: 25% chance to avoid enemy attacks.
Lvl 3: 50% chance to avoid enemy attacks.

Poisoned Daggers:
Lvl 1: Adds 15 poison damage to daggers over 3 rounds. Costs 15 mana
Lvl 2: Adds 30 poison damage to daggers over 3 rounds. Costs 30 mana
Lvl 3: Adds 50 poison damage to daggers over 3 rounds. Cst 45 mana

Escape.
Lvl 1: 50% chance to escape the battle.

Archer: Ranged attacker. Can attack only 1 target (at the begining)

+10 to agility
+2 to Stamina

Level 1 Skills: (only one can be chosen at the begining)

Second Chance.
Lvl 1: 10% chance to make one more shot.
Lvl 2: 20% chance
Lvl 3: 30% chance

Bow Mastery.
Lvl 1: 25% to bow damage
Lvl 2: 40% to bow damage
Lvl 3: 60% to bow damage
Lvl 4: 90% to bow damage

Strong Arm.
Lvl 1: Adds +8 to bonuss damage.
Lvl 2: Adds +12 to bonuss damage.
Lvl 3: Adds +18 to bonuss damage.

Penetrate.
Lvl 1: 15% chance to shoot through armor
Lvl 2: 30% chance
Lvl 3: 50%

Wizzard. Ranged Attacker. Massive damage but weak defense. Canattack onl1 target at the begining.

Energy +10
mana +15
HP -10
Stamina: +1

Level 1 Skills: (only one can be chosen at the begining)

Fire Bolt.
Lvl 1: 2 to 6 dmg +1 burning dmg (every round) -10 mana
Lvl 2: 3 to 8 dmg +2 burning dmg -12 mana
Lvl 3: 5 to 10 dmg +2 burning dmg -16 mana
Lvl 4: 6 to 13 dmg +3 burning dmg -21 mana

Ice Shard.
Lvl 1: 1 to 4 dmg and 15% chance to freeze the enemy for 1 round -13 mana
Lvl 2: 2 to 6 dmg and 30% chance to freeze the enemy for 1 round -17 mana
Lvl 3: 4 to 7 dmg and 30% chance to freeze the enemy for 2 rounds. -21 mana
Lvl 4: 5 to 9 dmg and 50% chance to freeze the enemy for 2 rounds -26 mana

Alchemy.(not active in battle)(-2 to stamina every time you make one)
Lvl 1: 25% chance to make a lesser HP or MP potion
Lvl 2: 50% chance to make a lesser HP or MP potion

Energy Shield.
Lvl 1: Absorbs 10 magical dmg. Costs 15 mana
Lvl 2: Absorbs 15 magical dmg. Costs 20 mana
lvl 3: Absorbs 35 magical dmg. Costs 30 mana

Here's an example:

Name: Robin Hood
Race: Human
Class: Archer
Weapon dmg: None
Total dmg: 2-4
Skills: Bow mastery lvl 1
Strenght: 15
Agility: 20
Vitality: 20
Energy: 15
HP: 100
Mana: 75
Stamina: 7/7
Exp: 0/10
Gold: 0
Weight: 0/15
Items: None

  • 518 Replies
Koochman21
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Koochman21
894 posts
Nomad

Name: Thomas Mason
Race: Elf
Class: Warrior
Weapon dmg: 2-7
Total dmg: 3-10
Skills: Archer
Strenght: 20
Agility: 25
Vitality: 10
Energy: 15
HP: 70
Mana: 75
Stamina: 7/8
Exp: 5/10
Gold: 50
Weight: 1/20
Items: Short Sword

You ask the girl where is her parents. She lowers eyes and says that they left the house couple days ago and havent returned yet, and she begs you to take her with you.
You Take the girl with you and leave a message to her parents that the girl is safe and you both are heading to elven temple, leave the coordinates in case they return home. You both Leave the girls house and head to elven temple.

-2 stamina

You and the girl reached the temple safely and you both go to your house. Little girl seems to be amazed looking at the big tree houses and high towers. You feel reliefed that the girl is safe now. Finnaly you're in your home.
You give your second key of your house to the girl and you:

A) Leave her there
B) Speak with neighbour to watch the girl
C) Let the girl to look around the temple
D) Take her with you while you get your tattoo





A)

Thomas1st2
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Thomas1st2
1,943 posts
Peasant

Name: Thomas Mason
Race: Elf
Class: Warrior
Weapon dmg: 2-7
Total dmg: 3-10
Skills: Archer
Strenght: 20
Agility: 25
Vitality: 10
Energy: 15
HP: 70
Mana: 75
Stamina: 7/8
Exp: 5/10
Gold: 50
Weight: 1/20
Items: Short Sword

I give the girl something to play with and say I'll be back in 5 minutes I am just getting my reward from my quest and leave her there I lock the door and go to the whitch

Koochman21
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Koochman21
894 posts
Nomad

You leave the house and go to elven witch after your reward. You give two black spider bodies to to her and then she draws an arrow on your right shoulder and mumbles in unheard language. After a moment you feel a little pain in your shoulder and you start to feel rush in your blood as you become more agile, You wave your arm a little bit, but it moves faster than you thought and you start to feel sick, witch says that you will feel better after you will rest for some time.

You gain +3 to agility

Name: Thomas Mason
Race: Elf
Class: Warrior
Weapon dmg: 2-7
Total dmg: 3-10
Skills: Archer
Strenght: 20
Agility: 28
Vitality: 10
Energy: 15
HP: 70
Mana: 75
Stamina: 5/8
Exp: 5/10
Gold: 50
Weight: 1/20
Items: Short Sword

You return to your home and when you open the door you see a mess. Your clothes are droped on the ground, there is all kinds of drawings on the wall and you see the girl sitting on the ground braking glass, her mouth is dirty and then she looks at you with puppy eyes and starts to cry.

What will you do?
A) Make your own option

Thomas1st2
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Thomas1st2
1,943 posts
Peasant

Name: Thomas Mason
Race: Elf
Class: Warrior
Weapon dmg: 2-7
Total dmg: 3-10
Skills: Archer
Strenght: 20
Agility: 28
Vitality: 10
Energy: 15
HP: 70
Mana: 75
Stamina: 5/8
Exp: 5/10
Gold: 50
Weight: 1/20
Items: Short Sword

I go over to her a hug her and give her comfert I say that it is ok when I was a kid I done stuff like this its nothing a little cleaning can't do. Now would you like a tour of are temple?

Koochman21
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Koochman21
894 posts
Nomad

Name: Thomas Mason
Race: Elf
Class: Warrior
Weapon dmg: 2-7
Total dmg: 3-10
Skills: Archer
Strenght: 20
Agility: 28
Vitality: 10
Energy: 15
HP: 70
Mana: 75
Stamina: 5/8
Exp: 5/10
Gold: 50
Weight: 1/20
Items: Short Sword

You hug her and ask her if she wants to take a tour around the temple, but she stomps her feet and orders you to bring her something sweet.

A)Make your own option

Thomas1st2
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Thomas1st2
1,943 posts
Peasant

Name: Thomas Mason
Race: Elf
Class: Warrior
Weapon dmg: 2-7
Total dmg: 3-10
Skills: Archer
Strenght: 20
Agility: 28
Vitality: 10
Energy: 15
HP: 70
Mana: 75
Stamina: 5/8
Exp: 5/10
Gold: 50
Weight: 1/20
Items: Short Sword

I say to her Ok cool down now hop onto my sholders and I take her to the sweet shop (If there is one lol) and I ask her what one she would like to have

Koochman21
offline
Koochman21
894 posts
Nomad

Name: Thomas Mason
Race: Elf
Class: Warrior
Weapon dmg: 2-7
Total dmg: 3-10
Skills: Archer
Strenght: 20
Agility: 28
Vitality: 10
Energy: 15
HP: 70
Mana: 75
Stamina: 5/8
Exp: 5/10
Gold: 50
Weight: 1/20
Items: Short Sword

You give her some sweets and she calms down. But then she turns to you and asks if she can be a warrior like you.

A)Make your own option

Thomas1st2
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Thomas1st2
1,943 posts
Peasant

Name: Thomas Mason
Race: Elf
Class: Warrior
Weapon dmg: 2-7
Total dmg: 3-10
Skills: Archer
Strenght: 20
Agility: 28
Vitality: 10
Energy: 15
HP: 70
Mana: 75
Stamina: 5/8
Exp: 5/10
Gold: 50
Weight: 1/20
Items: Short Sword

We would have to ask your parents but I'll leave a note for them but if you truly want to be a warrior then follew me You must see the Elders first

Koochman21
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Koochman21
894 posts
Nomad

Name: Thomas Mason
Race: Elf
Class: Warrior
Weapon dmg: 2-7
Total dmg: 3-10
Skills: Archer
Strenght: 20
Agility: 28
Vitality: 10
Energy: 15
HP: 70
Mana: 75
Stamina: 5/8
Exp: 5/10
Gold: 50
Weight: 1/20
Items: Short Sword

You ask her again if she realy wants it and she nods her head then you both go to pay a visit to elders. they say that it can be very dangerous and she is too young, but after elders talk with each other for a while and they decide to send her to training hall, but it will take a while elders said thatthey will send you a message when she will be ready.

A) Hug the girl say that you will come back after she is ready and leave the hall.
B) Do not allow her to train, because its too dangerous to be a warrior in such young age.

Thomas1st2
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Thomas1st2
1,943 posts
Peasant

Name: Thomas Mason
Race: Elf
Class: Warrior
Weapon dmg: 2-7
Total dmg: 3-10
Skills: Archer
Strenght: 20
Agility: 28
Vitality: 10
Energy: 15
HP: 70
Mana: 75
Stamina: 5/8
Exp: 5/10
Gold: 50
Weight: 1/20
Items: Short Sword

A) I hug the girl and send her off but I ask the elders can I watch or stand outside the training hall incase anything gos wrong?

Koochman21
offline
Koochman21
894 posts
Nomad

Name: Thomas Mason
Race: Elf
Class: Warrior
Weapon dmg: 2-7
Total dmg: 3-10
Skills: Archer
Strenght: 20
Agility: 28
Vitality: 10
Energy: 15
HP: 70
Mana: 75
Stamina: 5/8
Exp: 5/10
Gold: 50
Weight: 1/20
Items: Short Sword

They say that you can visit here only after training. You decide to go back to your home and take a rest as you still feel a bit sick. You feel much better after taking a rest.

What next?
A) Choose your own option

Thomas1st2
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Thomas1st2
1,943 posts
Peasant

Name: Thomas Mason
Race: Elf
Class: Warrior
Weapon dmg: 2-7
Total dmg: 3-10
Skills: Archer
Strenght: 20
Agility: 28
Vitality: 10
Energy: 15
HP: 70
Mana: 75
Stamina: 5/8
Exp: 5/10
Gold: 50
Weight: 1/20
Items: Short Sword

I check the time and if The girl is finshed I will go a get her other wise I will go looking for a quest

Dandraer
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Dandraer
191 posts
Nomad

Name: Dan
Race: Norman
Class: Mage
Weapon dmg: None
Total dmg: 2-6 +1 burning dmg
Skills: Fire Bolt lvl 1
Strenght: 15
Agility: 10
Vitality: 15
Energy: 32
HP: 65
Mana: 125
Stamina: 4/6
Exp: 6/10
Gold: 0
Weight: 2/15
Items: Ring of Aethus, Small Crystal
B) try to scare them away.
if they wont run away ill attack them and hope that the miner will help me

StormDragon
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StormDragon
4,584 posts
Peasant

Name: Storm
Race: Elf
Class: Rouge
Weapon dmg: None
Total dmg: 1-3
Skills: Poisoned Daggers lvl 1
Strenght: 10
Agility: 40
Vitality: 10
Energy: 15
HP: 45
Mana: 75
Stamina: 10/10
EXP: 0/10
Gold: 0
Weight: 0/10
Items: None

I head to the magic shop cause as long as I don't do anything that will kick me out of the tempel I can find time to read the books in the library.

Koochman21
offline
Koochman21
894 posts
Nomad

Name: Thomas Mason
Race: Elf
Class: Warrior
Weapon dmg: 2-7
Total dmg: 3-10
Skills: Archer
Strenght: 20
Agility: 28
Vitality: 10
Energy: 15
HP: 70
Mana: 75
Stamina: 5/8
Exp: 5/10
Gold: 50
Weight: 1/20
Items: Short Sword

You go out of the hall to look for some quests.

Where do you want to go?
A) Merchant District
B) Main Guard Tower
C) Suburbs
D) Library
E) Sacred Tree
F) Combat Dome

Name: Dan
Race: Norman
Class: Mage
Weapon dmg: None
Total dmg: 2-6 +1 burning dmg
Skills: Fire Bolt lvl 1
Strenght: 15
Agility: 10
Vitality: 15
Energy: 32
HP: 65
Mana: 125
Stamina: 4/6
Exp: 6/10
Gold: 0
Weight: 2/15
Items: Ring of Aethus, Small Crystal

You try to scare the pixies away from the miner, but they get mad at you and they start to attack you. As the pixies move away from miner, he quickly grabs his pickaxe from the ground and strikes it in the back of one of the pixies.


Miner Lvl 1 (On your side)

Damage: 0-1
Weapon: Pickaxe dmg 1-2
Total Dmg: 1-3
HP: 35/40

Enemies:

1. Pixie Lvl 1

Damage: 1-3
HP: 15

2. Pixie Lvl 1

Damage: 1-3
HP: 15

3. Angry Pixie Lvl 1 (Common)

Damage: 1-5
HP: 25
Bonuss: Bully. Deals 3 bonuss damage every 3 turns.

Miner fights the 1st pixie, you get to choose between 2nd and 3rd pixie or you can attack them together, but you will able to attack only 1 target per turn.

A) 2nd: Lvl 1 Pixie
B) 3rd: lvl 1 Angry Pixie (Common)
C) Attack them together
D) Run away like a wussy

Name: Storm
Race: Elf
Class: Rouge
Weapon dmg: None
Total dmg: 1-3
Skills: Poisoned Daggers lvl 1
Strenght: 10
Agility: 40
Vitality: 10
Energy: 15
HP: 45
Mana: 75
Stamina: 10/10
EXP: 0/10
Gold: 0
Weight: 0/10
Items: None

You head to Merchant District and enter the "Sacred Roots" shop. You ask the merchant about the potion of halucinations, he says that its out of stock, but mentions that the elven witch is making them.

A) Go to elven witch
B) Look what he is selling

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