Stand or Die (Tier:3,CD:5, Focus:50) This is simple. If you dont get stunned by anyone during 10 turns, your strength and piercing increases by 1160%. If you do however, 98% of your health is drained from you.
3-in-one Level 20 ability Costs 90% of your health CD: 10(When battle start it will be available in 10, also 10 turn cool down.)
Attack 3 enemies for 1000% of your strength/instinct/speed and 500% of your fire piercing and have a 5% chance of killing your self and 20% chance of killing your enemies.(Only available if 3 enemies.)
Take an assortment of unkown pills. 10% chance of dying, 40% chance of gaining the "unlikely symptom" effect, which increases strength and speed by 300%; and a 50% chance of going into a coma, which stuns you for 4 turns.
Everyone gains HIV, it starts when everyone get an effect that is at 99 turns and that effect makes everyone lose 20% of their health, reduce their speed by 50%, and reduce defenses by 100%. Double the effects for you.
CHARGE!!! Increases you speed by 500%, increases all piercing by 200% but takes 90% of your health and you lose 10 focus every turn. All Healing abilities are 95% less effective.
Dark Omen Level 10 ability Costs 5% of your health CD: 20
Increase your damage/damage taken by 500% for 10 turns. ---------------------------------- Holy Hand Grenade Level 6 ability Costs 3% of your health. CD: 9
Explode into rage decreasing health by 20% but increasing damage/damage taken by 150%.