ForumsGamesSuicidal Class

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Armourknight
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Armourknight
1,028 posts
Nomad

This class relies purely on strength, and instinct.. It threatens kill itself while taking down as many people with it.. even its allies..

High Strength High Instinct High Vitality Very Low Speed

Superhuman Senses
CD:99 Drains 50% of your HP Focus:100

For 50 turns, your Strength and Instinct is increased by 400%.

Any more moves for this? Can't think of any at the moment. And don't do silly ones like
Self Destruct.
Kill yourself.

  • 159 Replies
Bronze
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Bronze
2,417 posts
Peasant

Gambler's Fate
(Level 10, CD:0, Focus: 0)

Roll the dice to see who lives. There is a chance to kill anybody (that includes youself and your allies) or for nothing to happen.

Armourknight
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Armourknight
1,028 posts
Nomad

Spammer.

Me or them? Anyway..

Stand or Die
(Tier:3,CD:5, Focus:50)
This is simple. If you dont get stunned by anyone during 10 turns, your strength and piercing increases by 1160%. If you do however, 98% of your health is drained from you.
_S_K_E_
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_S_K_E_
731 posts
Nomad

3-in-one
Level 20 ability
Costs 90% of your health
CD: 10(When battle start it will be available in 10, also 10 turn cool down.)

Attack 3 enemies for 1000% of your strength/instinct/speed and 500% of your fire piercing and have a 5% chance of killing your self and 20% chance of killing your enemies.(Only available if 3 enemies.)

Armourknight
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Armourknight
1,028 posts
Nomad

Classic
Tier: 1 CD:99 Focus:1

Kill yourself, and drain 80% of the opponents life.

Bronze
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Bronze
2,417 posts
Peasant

Overdose
(Level 6, CD: 8, Use: 1, Focus: 0)

Take an assortment of unkown pills. 10% chance of dying, 40% chance of gaining the "unlikely symptom" effect, which increases strength and speed by 300%; and a 50% chance of going into a coma, which stuns you for 4 turns.

_S_K_E_
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_S_K_E_
731 posts
Nomad

HIV
Level ?? Passive

Everyone gains HIV, it starts when everyone get an effect that is at 99 turns and that effect makes everyone lose 20% of their health, reduce their speed by 50%, and reduce defenses by 100%. Double the effects for you.

Armourknight
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Armourknight
1,028 posts
Nomad

Bloody Exchange
Sacrifice 55% of your HP to deal 400% more piercing damage and have 50% more effective defence.

ryonic
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ryonic
693 posts
Nomad

CHARGE!!!!

CD : 0

Focus : 0

Level 20

CHARGE!!! Increases you speed by 500%, increases all piercing by 200% but takes 90% of your health and you lose 10 focus every turn. All Healing abilities are 95% less effective.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Explosion
(CD: Once every battle, Use: 1, 0 focus)

Kill yourself, but deal damage to all enemies for 400% of your strength.

OperationNilo
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OperationNilo
3,937 posts
Shepherd

Weapon Testing

Focus 20
Harm one of your allies for 10% your speed, but you hurt an enemy +400
damage next turn.

That's all I can think off.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Suicide

Die. However, a random ally wants to take revenge for your death. +200% strength and instinct for the remainder of battle.

Bronze
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Bronze
2,417 posts
Peasant

Suicidal Tendencies
Passive Effect

Increase strength and instinct by 20/30/40/50% but you are given a random debuff every 5 turns.

NoNameC68
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NoNameC68
5,031 posts
Shepherd


Self Destruct.
Kill yourself.


Explosion
(CD: Once every battle, Use: 1, 0 focus)
Kill yourself, but deal damage to all enemies for 400% of your strength.


Splash
What's the point of splashing?

Sorry, couldn't help myself.
Armourknight
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Armourknight
1,028 posts
Nomad

Suicidal Form
CD: 15 Focus:0 Drain of HP: 55%

Turn into this hideous monster for 10 turns. You lose 10% of your total health every turn, but all your stats are 500% more effective.

_S_K_E_
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_S_K_E_
731 posts
Nomad

Dark Omen
Level 10 ability
Costs 5% of your health
CD: 20

Increase your damage/damage taken by 500% for 10 turns.
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Holy Hand Grenade
Level 6 ability
Costs 3% of your health.
CD: 9

Explode into rage decreasing health by 20% but increasing
damage/damage taken by 150%.

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