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Armourknight
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Armourknight
1,028 posts
Nomad

This class relies purely on strength, and instinct.. It threatens kill itself while taking down as many people with it.. even its allies..

High Strength High Instinct High Vitality Very Low Speed

Superhuman Senses
CD:99 Drains 50% of your HP Focus:100

For 50 turns, your Strength and Instinct is increased by 400%.

Any more moves for this? Can't think of any at the moment. And don't do silly ones like
Self Destruct.
Kill yourself.

  • 159 Replies
obscuredemon
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obscuredemon
1,426 posts
Nomad

Energy Phase

Increases damage dealt and taken by 200% for 8 turns.
CD:8
Costs 20% of total life.

Drag Down
Passive Combat Effect

When you die, one teammember and 1/2 enemies die.

Armourknight
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Armourknight
1,028 posts
Nomad

The 13th
Passive Effect Tier:1

In the 13th turn of the match, you die. All of your enemies lose 1/2 HP and your allies lose 1/4 of theirs.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Forced Adrenaline
(CD: 7, Use: 1, 0 Focus)

This can only be used when you are under 20% of your max life. Increase strength and speed by 200% but lose 5% of your max life per turn. When this is in effect, no instant healing or healing buffs may be used on you.

Armourknight
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Armourknight
1,028 posts
Nomad

Death Card
(CD: 100, 100 Focus, 99% HP, Tier: Lvl 29)

You sacrifice 99% of your HP for a 20% chance of hitting a one hit KO, but healing is reduced by 95%. Lasts for 99 turns. Also, damage to you is increased by 10% and 10% of your total HP is done to your allies every turn.

ryonic
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ryonic
693 posts
Nomad

Suicidal run

(CD: 5, 30 Focus)

Increases your speed by 750% and runs towards the enemy. Having the chance on damaging all of them 1 by 1 with 300% strength and instinct. However all damage received is increased by 500%. If you killed 1 or more enemies, there is also a chance of hitting your allies. But Sonny sees that its an ally and slows down a bit before crashing into an ally, dealing 25% less damage.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Gambling Luck
(CD: 99, Use: 1, 0 Focus)

Lose all but 1 life, but increase strength and instinct by 1000%.

_S_K_E_
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_S_K_E_
731 posts
Nomad

Final Blow
Level 20 ability.
Costs 99% of your life and 100 focus.

Attack the enemy for 1500% of your strength/instinct and have a 2% chance of healing yourself and 10% chance of a one hit K.O.

This attack can't miss.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Chance of healing you by how much?

Armourknight
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Armourknight
1,028 posts
Nomad

Suicidal Destruction
CD: 15 Focus:100

Kill yourself, dealing 90% of your total health damage to your enemies and 80% of your total health damage to your allies.

Armourknight
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Armourknight
1,028 posts
Nomad

Blood Drain
(CD: 7, Focus: 70, HP Drain: 99%)

You subtract 99% of your Health to heal your allies, and make them 500% stronger. You get stunned for 3 turns, and you get a buff called '1/100 Shield' which can take 30x one of your allies strongest stats.

FishyDragon
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FishyDragon
145 posts
Nomad

Fear of Death
Level 1 Ability
Costs 25 Focus
CD: 8

You recieve 300% additional damage, and 300% additional healing for 5 turns.

FishyDragon
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FishyDragon
145 posts
Nomad

Depression
Level 10 Ability
Cost: 5% of Health
CD: 2

You reciece 70% additional damage for 3 turns, but anyone that attacks you recieces damage equal to 200% of your Strength.

FishyDragon
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FishyDragon
145 posts
Nomad

EDIT: Recieve, not reciece.

Armourknight
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Armourknight
1,028 posts
Nomad

Suppressed Emotions
CD: 0 Focus: 100 Tier: 27

Kill yourself. Your allies then get 5% of their total HP every turn.

hypoxia
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hypoxia
589 posts
Nomad

Unwelcome gifts
Cd: 7 Focus: 50

Bring you and your allies down to 25% health, while inflicting a 10X damage multiplier on at least one foe.

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