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Armourknight
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Armourknight
1,028 posts
Nomad

This class relies purely on strength, and instinct.. It threatens kill itself while taking down as many people with it.. even its allies..

High Strength High Instinct High Vitality Very Low Speed

Superhuman Senses
CD:99 Drains 50% of your HP Focus:100

For 50 turns, your Strength and Instinct is increased by 400%.

Any more moves for this? Can't think of any at the moment. And don't do silly ones like
Self Destruct.
Kill yourself.

  • 159 Replies
TheCheeseMaker
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TheCheeseMaker
349 posts
Nomad

Last Stand
Cost:Your life

When you have less then 20% of your life left, you may kill yourself. Once you do this, you give your teammate all the life that you had left and deal the same amount as damage to an enemy.

FloydTC
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FloydTC
2,906 posts
Nomad

sean kingston
level 1 ally

its been too long since I made a reference to him. he makes sonny suicidal when he says its over.

Armourknight
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Armourknight
1,028 posts
Nomad

Boom
Cost: Your Life

You explode, but your allies get full focus every turn and your opponents get stunned for 3 turns.

ryonic
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ryonic
693 posts
Nomad

Boom Boom Pow

Costs your life.

You explode, but your allies gets 100% on strength and instinct, full focus, and 20% defense from direct attacks. Stuns your opponents for 4 turns.

Armourknight
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Armourknight
1,028 posts
Nomad

Full Suicide
Costs Your Life Tier: Level 25

Kill yourself. Everyone on your side except dies, but the opponents turn into one and all their HP is combined into a huge monster. The monster loses 5% of its HP every turn for 99 turns.

Armourknight
offline
Armourknight
1,028 posts
Nomad

Risk Taker/Drug Addict
(CD: 45 Focus: 100 HP Drain: 90% all allies, Tier: lvl 30)

Drain 90% HP of all allies to build a protective barrier which lasts 20 turns. This barrier can take all your allies levels combined x100 damage. Your strength is increased by 600% while those turns last. There is a 10% chance you might die in that time though, and 4% of one one of your allies dying.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Aggresive
Passive Ability

Increase all piercings by 10/20/30% but decrease all defenses by 5/15/20%.

Armourknight
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Armourknight
1,028 posts
Nomad

Flame Shield
Passive Ability

Increases all piercings by 10/20% and all defences by 10/20%. Unfortunately, you lose 3/5% of your HP every turn.

Armourknight
offline
Armourknight
1,028 posts
Nomad

Bloody Thoughts
Level 4 Passive Effect

Increases your strength and instinct but 30%, but speed ad vitality go down by 20%.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Reckless
Passive Effect

Increase strength and speed by 20/30/40/50%, but lower all defenses by 30/30/25/20%.

Armourknight
offline
Armourknight
1,028 posts
Nomad

Why the Hell Did You do That? !
Level 20 Passive Effect

Every turn you lose 10% of your HP while your allies lose 5%. The enemies lose 5% off everyone. Your strength and piercing goes up 10% while your enemies (all stats) go up 10%.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

I'm going to jump off a bridge!
Level 1 Passive Effect

Die on the first turn of every battle.

Maverick4
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Maverick4
6,800 posts
Peasant

Bushido
Dunno 'bout levels or anything...

Deal 5000% Damage to one enemy, but sacrifices your life.

Armourknight
offline
Armourknight
1,028 posts
Nomad

Suicidal Adredaline
(CD:99, Focus: 100, HP Drain: 55%)

Lose 55% of your HP. All your stats increase by 400%. Every turn you lose 5% more of your HP. Lasts 30 turns.

Armourknight
offline
Armourknight
1,028 posts
Nomad

Blood Draw
(CD: 7, Focus: 85)

Attack with 500% of your strength. They get stunned for 3 turns but you lose 3% HP.

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