I strongly think they are. if you are monarchy you can make hovers (or chronites, which I prefer because its faster and in the long run, stronger) but the way the game is made is to keep every strategy weak against something, like for example: Outpost strategies usually come to hovers or snipers (i play in safe skies because im not a queen noob so i wont talk about that) and their weakness is the air and they need a partner to make sakatas to help. forging usually goes more around phantoms, roman charges, spider attacks, and sometimes, I haven't seen it recently, but gladiators. Their weakness for ground is hovers and for air is sakatas. both have weaknesses. my new strategy (im not going to tell you everything about it so people dont abuse it) besides forging is to be monarchy and build to get a certain way to get a LOT of chronites. because they have large splash, they can hit hovers in one burst and do insane damage, and with medics behind them, they're beast. The only downside is that phantoms can do some pretty heavy damage to them so i make a sphinx. not only does the sphinx beat hovers and other special armors but its anti air looks like a sniper bullet, but its more powerful, its faster, and i think it has splash damage. it makes my strategy bullet-proof unless the enemy rushes, but i'm a level 10 (Jason) and im smart enough to defend against rushes with chronites if i see one coming. You might argue, oh but light attacks from romans and marines (etc.) can kill it so easy! but if you think of it from my perspective, the chronites kill all light attacks in a burst which makes it so they cant reach the sphinx. this makes them almost untouchable, and with medics behind it, it really is unstoppable. Ideas to stop this are: 1) make sphinx range to air much shorter, the length of a marines missile. 2) make the shot weaker and have less speed. 3)If there is splash damage, shorten it or get rid of it. 4) cancel its ranged attack. These listed would make my strategy vulnerable to the air the way it should be so i can counter with the best anti air (in safe skies) that an outpost can make, groditz. this brings me to my next subject, the underused, and underpowered, groditz. These supposedly have chronite armor. i don't notice it. The require an armory, they take a pretty long time, i think its longer then chronites, they are effective against air to a degree but they can be beated by a chronite attack. i think Groditz are underused because they are EXTREMELY underpowered for their cost, time build, requirements to make, etc. and they need a major power up. here is a list of idea i think would help out groditz. 1)Instead of carrying machine guns, the could carry cannons that phantoms have, more ground impact and stronger. 2)Stronger armor/more health so they could hold their own. 3)Faster build time. 4)A bit longer range, maybe the range of a sniper? 5)Faster machine guns. 6)Have the legs of the Groditz to carry shock absorbing material making the phantoms ground impact and splash from everything less. 7)Maybe a bit more speed, like a marine's speed at least. Those are my ideas for the Groditz. Unlike the sphinxes idea though, I think it would take a combination of some of these to make the hold their own, ideas: "1, 4, and 6" together would do good, maybe even all, maybe all but one, i don't know but what i do know is that they NEED a power boost. More damage, range, and the armor/shock absorption would really help. Please comment if you agree or disagree on both of these ideas (sphinx and groditz) and please tell me your ideas to add or take away power. It would be very appreciated.
One more thing. Forge can easily own outpost if used wisely. I mean I can own outpost people with forge. You just gotta use the right units. And be defencive. Sorry for making this long review, but I just wanted to share the piece of my mind on how people can be mistaken in unit strengths and weaknesses.
Forge and otpost are pretty much balanced. Usually in intermediate level games outpost owns forge, but in some high level games, forge owns outpost.
Sphinx is definitly not overpowered. Romans just kill it. Groditz are no necessarily weak just ppl cant find a good time in the game to use them. If theres is a sakatas and scout problem chances are the person will not choose groditz. Its just slow and low armor along with being only able to target 1 target at once makes them very vulnerable and only useful in ALOT of numbers
2 groditz can own a saint, and groditz are also good against phantoms, because phantoms don't hurt chronite armor much.
@Gadriel glads must be more range not to be weaker than it should be and glads are stoppable only hordes of hovers can beat it but i am thinking of my plan if the gladiators become longer range it will be awesome
and 40P2P Sphinx are way overpowered because it kills soo much air units with 6 or 5 hits only and too much range than it should be but your right romans\\marines kill it instead but 1 proplem when Sphinx+chorinte tanks together it will be unstoppable i tried tobreak it but i couldnt some guys saysnly 1 black queen will stop the tanks then you must rush your marines i tried it but it fails also its hard to figure out some new units with more upgrades mod grods and more longer glads and if medics can attack it will be good.
to power up the gortitzes you could make them have the special + composite armor and regeneration that means they can hold their own and i think the machine guns are fine if they have a bit more damage against air so they work against phantoms
to power up the gortitzes you could make them have the special + composite armor and regeneration that means they can hold their own and i think the machine guns are fine if they have a bit more damage against air so they work against phantoms
and 40P2P Sphinx are way overpowered because it kills soo much air units with 6 or 5 hits only and too much range than it should be but your right romans\\\\marines kill it instead but 1 proplem when Sphinx+chorinte tanks together it will be unstoppable i tried tobreak it but i couldnt some guys saysnly 1 black queen will stop the tanks then you must rush your marines i tried it but it fails also its hard to figure out some new units with more upgrades mod grods and more longer glads and if medics can attack it will be good.
Sphinx is like a mod groditz with composite armor. They are both good against saints. Special Ops can own sphinx, because their missles crush the tanks and their S-marines destroy the sphinx.
to power up the gortitzes you could make them have the special + composite armor and regeneration that means they can hold their own and i think the machine guns are fine if they have a bit more damage against air so they work against phantoms
I think Groditz is fine the way it is. Outpost is already better than forge, so if you have Groditz, it is a weak unit, and that balances outpost and forge.
Now ive thought about this problem a little lately and ive got some ideas... #1. Groditz i personally think that the main problems with groditz are that theyre attack is pathetic and theyre slower than snails... Ive tried using groditz before and they can be supported with medics to be quite powerful. so in coclusion, the thing is that i dont want to make them too powerful, that would mean that people would just rush to barracks and get theyre teammate to go medics and coompletely own. so i would like a small attack buff for the groditz but thats all. #2 Sphinx now about sphinx i dont actually see sphinx as op due to the fact that i havent had much expierience with them. So i cant say anything on behalf of sphinx.
Well im done blabbing on so i hope you see this krin and u use some of my ideas in future updates.
One more thing... I would like a good forge unit to counter the common pride pin, like some kind of tank with romans blasters or something of that sort.
OK NOW im done I hope you see this krin and use it
[quote]Krin doesn't usually come to the Forums. Krin has cancer. I'm serious. I doubt he'll see it.
Exuse me but take a look at the first page... who was the last person to reply? Oh Yeah, Krin, Hes been on this very thread and replied so i believe it is very possible that he could see it.
i like armorinfinty idea its good to a mod groditz to know how it looks like (in the next version) its window is blue and it has cannons and machine guns and black armor has 509 HP and spec armor anti missle armor and it heals like saints i think its enough krin will do some of my idea(and armor)
Exuse me but take a look at the first page... who was the last person to reply? Oh Yeah, Krin, Hes been on this very thread and replied so i believe it is very possible that he could see it.
That was almost 2 years ago. Now krin has a serious forum of cancer and can't come on that often.
i like armorinfinty idea its good to a mod groditz to know how it looks like (in the next version) its window is blue and it has cannons and machine guns and black armor has 509 HP and spec armor anti missle armor and it heals like saints i think its enough krin will do some of my idea(and armor)
The sphinx is already like a modified Groditz. It and Groditz are both strong aginst the same enemies except sphinxs also strong against snipers, hover tanks, and black queens.