I'll try my hand at this. How are you playing this scout? I wasn't entirely paying attention at that time.
Well I figured as much, well I am mainly flaying him to be a heavy hit, with the race I am making him he will have a dive attack to go with his skirmish so I am going for mobility and melee, but he is also going to be a bit of range fighter.
I think you should do it. According to D20, a magic weapon makes its ammunition magical. Tell me what kind of magics you were adding onto it. From what I see, you might want to try an elemental bonus, Seeking, or Range.
You guys are expecting 1 Paladin to hold the line for, what, 5 others now? O_o Might just scrap my Paladin work and do a Knight to be both the Justicar and ground hog.