[I've been lucky so far, having the time to post here. Unfortunately, I'm expecting a ramp-up in homework density over the next couple weeks, so I may only be able to post twice or thrice a week... ]
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Name: James Kratos [+Aspero]
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
"Your logic is sound; however, I do not expect a warm welcome at the castle. I suspect Lusim, and I suspect that he has reasoned out my suspicion."
Aspero turns, and sighs.
"He cannot have what we've found. He cannot know that we found it, nor even that we knew of its existence."
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Assassins
Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 29/29
Offense: 8
Defense: 8
Agility: 7
Luck: 2
Weapons: 4 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
(Instant) Fire - Deals damage to one enemy. May burn the target.
(Instant) Ice - Deals high damage to one enemy. May freeze the target.
(Instant) Thunder - Deals cascading damage. May shock the target(s).
(Instant) Poison - Deals damage to one enemy. May poison the target.
(Instant) Light - Heals one ally. May restore extra health each turn.
(Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
You quickly back up and head down a side hallway that is shrouded in darkness. The guards head by, unsuspecting. You turn and decide to head farther down the dark hallway, toward a distant light that is splashed on the walls and ceiling.
As you near the light, you hear people arguing, but not in a language you understand. Though you are quiet, they seem to lower their volume as you approach...
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Name: Viet Anh
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 5
Defense: 2
Agility: 7
Luck: 1
Weapons: 0 WP
Dagger (1WP to upgrade), lv1, 1 hand (agi +1, lck +1) [Equipped]
Sword (1WP to upgrade), lv1, 1 hand (off +1, def +1) [Equipped]
Chain Sickle (2WP to upgrade), lv1, 2 hand (off +2, agi +2)
Ability: Pyromaster [Can compose and manipulate fire.]
Skills:
[None]
Can I change my weapon into Fire Chain Sickle ?
[Changing your weapon to a Fire Chain Sickle would take away its agility boost, but give a slight chance to burn. Is this okay?
Also, you will not be allowed to change weapons at will after this unless, in game, you reach a location that allows for changing of weapons.]
Whispers echo seemingly from nowhere, and above the shadow cloud grumbles and growls. The more you walk, the more area the shadows seem to obscure...
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Name: Zachary "Zack" MacAllistor [+Zyth]
Gender: Male (20 years)
XP: 14.1
To next Level: 10.9 XP
Level: 2
Health: 20/22 [Healed over time.]
Offense: 2
Defense: 4
Agility: 6
Luck: 6
Weapons: 0 WP
Glowing shield (2WP to upgrade), lv2, 1 hand (Shadow damage x0.8) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
(50%) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(20%) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]have i still a weapon point or did you forget to remove it?
[No, I forgot to remove it. Thank you for telling me!
]
You turn to search for Zyth, and are surprised to find him right behind you. His mood has not improved, however.
You scan the small clearing for dangers, and deem it appropriate for a temporary resting location. After some struggle, you light a fire to provide sustained brightness to replace the waning sunlight.