Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
(In use) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(In use) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]
Battle 14 - Turn 3
(2) An intense light fills the battle area.
Zachary MacAllistor
Zach unleashes a powerful healing light, then shoots a ray of light at Glumbrus 2!
A bright light now shines down upon the battle area!
Glumbrus 2 takes 8 damage!
Zach gaines 0.8XP!
The powerful light restores Zach's health by 1!
Glumbrus 2's turn
Glumbrus 2 absorbs dark energy, and seems to grow more powerful. It then attacks Zach!
Zach takes 6 damage!
Zach's light aura counters the attack!
Glumbrus 2 takes 2 damage!
The powerful light damages Glumbrus 2 by 1!
Players
Zachary MacAllistor -- lv1 -- 10/20 -- 6.6XP so far (0.8 this turn)
2 / Offense
3 / Defense
5 / Agility
5 / Luck
!!!Auto-counter (1)
!!!Low health (50%)
Enemies
1: [Defeated] lv1 Glumbrus
2: Glumbrus -- lv2 -- 15/30
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Assassins
Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 29/29
Offense: 8
Defense: 8
Agility: 7
Luck: 2
Weapons: 4 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
(Instant) Fire - Deals damage to one enemy. May burn the target.
(Instant) Ice - Deals high damage to one enemy. May freeze the target.
(Instant) Thunder - Deals cascading damage. May shock the target(s).
(Instant) Poison - Deals damage to one enemy. May poison the target.
(Instant) Light - Heals one ally. May restore extra health each turn.
(Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
You search around where the mist is weakest, but there are no doors. You notice a series of footholds going up the side of the castle, almost like someone put them there...
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Name: Bicola Rogers [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
[None]
You attempt to capture it, but the more effort you give the more evasive the orbs becomes. Finally, you catch it, and it disappears instantly into wisps of shadow.
While you were trying to catch it, the shadow wall was closing in. Now, you have only a small 25ft x 25ft area, and that is shrinking, too...
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Name: Ben Fyre
Gender: Male
XP: 20.4
To next level: 4.6 XP
Level: 2
Health: 22/22
Offense: 6
Defense: 5
Agility: 4
Luck: 4
Weapons: 2 WP
Black-bladed katana (3WP to upgrade), lv2, 2 hand (off +4, def +2, +6% poison chance)
Electric iron glove (1WP to upgrade), lv1, 1 hand (agi +1, +3% shock chance) [Equipped]
Ability: Guard Hounds [Can summon any type of hound desired (cannot attack while hound is present).]
Skills:
[None]
You try your best to stay warm, and go outside to see if there is any way to stop the bright light.
You find that the only way to not see it is to turn away from it. You are getting cold... Perhaps it is time for a change of location.
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Name: Elemental Knight
Gender: Male
XP: 21.5
To next level: 3.5 XP
Level: 2
Health: 20/22 [Healed over time.]
Offense: 5
Defense: 5
Agility: 5
Luck: 4
Weapons: 2 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped; ready to upgrade]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Ability: Wizard [Can use magic to alter enemy stats.]
(Ready) Heal - Heals the user.
(Ready) Summon Skeleton Mage - Summons a mage of a chosen element. Effects vary.
Skills:
[None]
[You can upgrade weapon(s), but you have to tell me which.]
You hear a girl's voice behind the door, calling! You rush in, expecting to see the girl, but the call fades away into an echo and you see no one...
You wonder if you should begin moving on, trying to find out what is going on here...
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Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
You pick up the item and instantly a spasm of pain twinges down your arm. Your vision becomes clouded, as some external force tries to budge into your head.
You begin seeing visions. Of the past? Future? You can't tell.
Women and children scream as they run through a village that is being burnt to the ground. Fireballs fly everywhere and...
The vision shifts. A peaceful plain is ravaged by a sudden outburst of darkness. Almost instantly, it's plant life turns to dead shrubs...
"James..." You hear a voice calling. The outer force resists, but you want to go back... "JAMES!" You fight, and start gaining ground.
Finally, you push the force away, and open your eyes. You are lying on the ground, and Aspero is bent over you. The object lies on the ground next to your outstretched arm.
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Name:
Gender:
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense:
Defense:
Agility:
Luck:
Weapons: 0 WP
[Name three weapons here. No guns, lasers, etc. just medieval-esque weapons.]
Ability: [Name and define your ability's effect here. I will check this.]
Skills:
[None]
[sasukemystery, fill out the bolded parts of the sheet seen here. If you have any questions, feel free to ask me.]