Assassins
Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 22/29
8 / Offense
8 / Defense
7 / Agility
2 / Luck
Weapons: 4 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
(47%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 29/34
4 / Offense
4 / Defense
13 / Agility
8 / Luck
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
(Instant) Fire - Deals damage to one enemy. May burn the target.
(Instant) Ice - Deals high damage to one enemy. May freeze the target.
(Instant) Thunder - Deals cascading damage. May shock the target(s).
(Instant) Poison - Deals damage to one enemy. May poison the target.
(Instant) Light - Heals one ally. May restore extra health each turn.
(Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
(READY) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
[The
!!! Shocked (0)
means that the enemy who is listed *above* this status is afflicted by it; the 0 means that this status will affect the enemy for 0 more turns after this turn. In other words, it is a single-turn status.
@Blue Wings
Because your assumption was incorrect, I will assume you want to use thunder.]
Turn 2
Blue Wings's turn
Blue Wings unleashes two blasts of thunder upon Glumbrus 1 that spread to nearby enemies!
Glumbrus 1 takes 10 damage!
Glumbrus 2 takes 8 damage, and is shocked!
Glumbrus 3 takes 4 damage, and is shocked!
Blue Wings gains 2.2XP!
Malubest 4's turn
Malubest 4 slashes at Blue Wings and Sensei Bassami!
Blue Wings takes 5 damage!
Blue Wings's skill Spaz Attack is now ready!
Sensei Bassami takes 2 damage!
Malubest 5 slips and cannot attack!
Sensei Bassami's turn
Sensei Bassami slashes at Malubest 5!
Malubest 5 takes 48 damage (26 dealt)!
Sensei Bassami gets 2.6XP!
Malubest 5 is defeated!
For this feat, Assassins party gains 15XP! Therefore, each member gains 7.5XP.
Glumbrus 3 is stunned and can't attack!
Glumbrus 1's turn
Glumbrus 1 slashes vigorously at Sensei Bassami!
Sensei Bassami takes 3 damage!
Glumbrus 2 is stunned and can't attack!
Players
Sensei Bassami -- lv4 -- 22/29 -- 23.1XP (10.1 this turn)
8(+6) / Offense
8(+4) / Defense
7(+0) / Agility
2(+2) / Luck
Blue Wings -- lv5 -- 29/34 -- 19.4XP (9.7 this turn)
4(+0) / Offense
4(+0) / Defense
13(+0) / Agility
8(+0) / Luck
Enemies
!!!Slippery ground (1)
1: Glumbrus -- lv3 -- 17/50
2: Glumbrus -- lv3 -- 33/50
!!!Shocked (0)
3: Glumbrus -- lv4 -- 66/75
!!!Shocked (0)
4: Malubest -- lv3 -- 74/75
[Defeated] lv3 Malubest
---------------------------------------------------------------------
Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 14.1
To next Level: 10.9 XP
Level: 2
Health: 22/22
2 / Offense
4 / Defense
6 / Agility
6 / Luck
Weapons: 0 WP
Glowing shield (2WP to upgrade), lv2, 1 hand (Shadow damage x0.8) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]
[Since this is an engaging attack, you can only do one thing. I'll assume the first, the lumibomb.]
Battle begin!
The weather is calm and pleasant.
Engaging Attack
MacAllistor attacks with a lumibomb!
Phasmat 1 takes 5 damage!
MacAllistor gaines 0.5XP!
Players
Zack MacAllistor -- lv2 -- 22/22 -- 0.5XP (0.5 from engaging)
2(+0) / Offense
4(+0) / Defense
6(+0) / Agility
6(+0) / Luck
Enemies
1: Phasmat -- lv2 -- 75/80
---------------------------------------------------------------------
Name: Viet Anh
Gender: Male
XP: 15
To next level: 10 XP
Level: 2
Health: 14/22
6 / Offense
2 / Defense
8 / Agility
1 / Luck
Weapons: 1 WP
Dagger (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
Sword (1WP to upgrade), lv1, 1 hand (off +1, def +1)
Fire Chain Sickle (2WP to upgrade), lv1, 2 hand (off +2, burn chance 6%) [Equipped]
Ability: Pyromaster [Can compose and manipulate fire.]
Skills:
[None]
You focus very strenuously, and manage to head in the direction you perceive to be west. Moans and whispers emanate from all directions, and a dreadful sense of foreboding settles upon you...
Suddenly, you hear a WHOOOSH! behind you! You turn, and nothings there...
---------------------------------------------------------------------
Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
7 / Offense
6 / Defense
6 / Agility
3 / Luck
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
[Don't worry, I'm not depriving you of a battle, just allowing myself some leeway between battles. Ultimately my attempt will fail, but bought time is bought time. :P ]
You lunge at the phantom, but it dodges you and then almost gracefully yanks you inside the invisible barrier. You hit your head, and fall asleep seeing the phantom's gruesome, bragging grin.
When you awaken, you find yourself in a small cave. Straight ahead is its entrance, and outside you see the fiery plain...
Moments later you realize you aren't alone. You turn and see Aspero lying, unconscious, next to you. But there's something more... Something else is watching...