Well could u guys comment to me the best strategy plz I really need it I'm starting off at colony plz tell me the bets
For obvious reasons, there is no such thing as a best build in this game, otherwise there'd be no reason for anyone to play anything else but that build. However, there are a lot of builds that are highly viable to use against any number of teams. And let's face it, if you have a strat that beats 100% of all monarchy players, that's great, but you need one that can also beat the capi's and fascists.
Here are a few build recommendations (which will include BUILD ORDER and UNIT PRODUCTION)
-The bank post.
This strategy is widely recognized and used in Colony. If you hadn't already guessed, it starts off with a bank and then goes on to a post, from which point you can make either marines or tanks, depending on what your opponent does. As a general rule, you should always make 1 marine first, due to the fact that they run faster than tanks and can begin raking in influence. If you see them making a post, make tanks. If you see forge, make 1-2 tanks and then a bunch of marines. Things to know are that if they're a slow forger, 4 marine shots kills 1 scout. That means that if you're going to pin a forger using tier 1 units, you need 2-3 tanks (for romans) and AT LEAST 4 if not more marines with roughly 3 medics to prevent your units from dying. I recommend having 10 marines, because you never know when one or two will die.
This strategy also goes straight to snipers if your opponent also uses a post strategy. Use marines as sniper fodder to eat the shots and then get shots off of your own.
The general build to this is as follows:
Bank
Outpost
- Marines/Tanks, depending on game to GAIN FIELD CONTROL
Hospital
Upgrade Bank to Treasury
Upgrade Hospital to War Sanctum
Spec Ops building
This setup is intended to leave you with a stream of endless tanks, saints being produced over time, and missiles that will accumulate usability via the treasury.
Mind you, I probably should have mentioned this before, this is a 1v1 strategy, although it isn't bad in 2v2 as long as your partner isn't horribad.
For 2v2s, I'd recommend using higher tech strat against noobs/random colony players. Most players aren't nearly as competitive to get that starting pin, so you can tech a bit and overcome with advanced units. Here's the post build I would recommend.
Bank
Armory (Depending on opponent, if he builds post or forge at this point in game, use armory to make $, otherwise, only keep the $ on for 2 cycles (18 seconds) and then switch it to manpower)
Outpost
-Marine(s) for influence/field control
(This is the point where you would swap your Armory to Manpower)
Generator
Upgrade Outpost to Barracks
(if you haven't already, swap Armory to Manpower!)
Upgrade Barracks to War Sanctum
Based on what is on the field, produce Hover tanks (if your ally has anti-air) or a black queen if your ally is bad and hasn't made anything. After your black queen is out, then make hovers. Use charge + hold with black queen to get as many units as desired in the missile shot. This is the way to kill medics who are behind the lines!
Once at $100, you should sell your bank and build a hospital, then upgrade it to a war sanctum and produce Manpower + medics with influence. Keep medics at max healing range behind your hover tanks (LINED UP STRAIGHT) and charge and hold while controlling both the tanks and medics.
This strategy works best when your partner plays forge strategy, rushes to get anti-air sakatas (2-4) and then spams romans without rally point on. This allows for a killer combination. It is prone to rushes, however, particularly pros who will end the game if they see you building a BQ, which will entirely counter the rush.
The build order for the forger is (as capitalist!)
Bank
Armory ($)
Forge
-Roman(s)/Scout(s) depending on field situation to gain control
Upgrade Forge
(Swap Armory to Energy)
Build 2 a-a sakatas
Build Generator
Upgrade Generator
Build romans. If poster has hovers already, start sending the romans as a spam, if poster isn't at hovers yet, pool the romans together and advance once poster is ready, but remember to take off the rally point after this charge, and do NOT advance the large group first if they have a bq or missile availability.
Once you have $100, sell the bank and build another generator.
Upgrad the 2nd Generator to Solar Grid and you can build infinite romans. At this point all you have to do is micro the sakata's appropriately to support your partner's hover tanks.
That should do for now. Let me know if you want other strats for specific things, such as "rush fascist 1v1 strat," or, "Monarchy 2v2 strat"