Geological is more strength based than Bio. No speed or instinct is involved in ANY of the tree's stats.
The starting attacks are:
Smack:Hits opponent for 130% of strength, and causes the oppenent to take 20% of your strength per turn (5). Rock Break: Attack for 300% of strength and stun opponent for a turn. (Cost 50 focus)
Now, there are two ways to do 'Geo'
Theres Hand-to-Hand (I have a passive effect that increases damage when you don't use a weapon (MAJORLY))and 'Breaker', a defensive character's wost nightmare. SO, unto to the next ability line.(#)= tier amount. These attacks, you must be armed to use. Beat(4): Hits for 120%(140%,160%, 180%) of strength. If it hits, the unit does 10(15,20,25)% less damage, and takes 15(20,25,30)% more. costs 20 focus Crush(2):attack for 160(240)% of strength. If hits, stuns for 2 turns, with defenses lowered by 5(10)% and damage taken increased by 20(30)%costs 30(15. Rock Slam(3): Hits for 100(200,300)% of strength. Dispels 1(2,3) buffs from unit. Costs 40 focus Crystal Form(1): Turns you into sharp, jagged crystals. Doing 20% more damage, recovering 2% of health each turn,for 5 turns. Maul(4): Slashes through defenses, doing 120(130,140,150)% of strength. Unit receives 10(20,30,40)% more damage. Rock Fall: Lay off the fish and chips. Has a 50% chance to hit. Deals 260% of strength and causes 65% of strength each turn (from the internal bleeding)and damage received on this unit increased by 90%.
UNARMED Stone Hands(5): When unarmed, your strength and life are increased by 3(4,5,6,7,10)% and attacks dealt directly are increased by 5(15,25,35,45)% more. Stone Toss(3): Hits unit for 50(65,80)% of strength. Causes unit to lose 1% of health for 6(7,9) turns. Jagged palm(2):hits for 100(150)% of strength. Increases the damage you deal by 5(10)%. Stone Wall: Summons a wall of stone to shield you for 3X your strength.
Any suggestions I'm open to.
(Oh, and still thinking of more attacks, so no attack ideas.)
lol ALL elements have been taken now, if only in ideas.
Fire is almost unused, but there is that one fire transformation that Hydraulic gets... Not a bad idea to make fire piercing useful.
Earth is opart of the Cosmological class. It does not have the suppression clone in that element... but the more class ideas involving earth the better the chance of making it useful. I think the only reason cosmic and earth piercing are around is for enemies.
i think that maybe you could only have certain speed per level like level one you can have 5 speed but level 20 the limit is 50 it would balence the class better
That was the idea. If you have more speed then the level allows you, Math being SPD cap=Lvl*1.5, your attacks have 1% decrease per point in speed. So, say you are Level 20. Your speed cap would be 30.
Crush(2):attack for 160(240)% of strength. If hits, stuns for 2 turns, with defenses lowered by 5(10)% and damage taken increased by 20(30)%costs 30(15).
Ah, but Break costs nothing when at 2/2. Crush still costs points. BUT I guess if really neccesary, the stun can be reduced to 1 turn.
**** man...u need a girl friend, why would u spend so much time thinking of a brand new class for a flash game?
Dude just cause they try thinking of classes for a flash game doesnt mean they Dont have a girlfriend and also thats like calling like 1000's of flash game creators losers and also some flash games are made by people who are to younge to even have a girlfriend