ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

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Nume
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Nume
362 posts
Nomad

Heh I suppose the main reason I try to differentiate is that I've been with noob partners who, when I tall them to make Sakatas (when I'm outpost), will make spider's instead of MKIIs...

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Noob teammates are better than deserting teammates....

Zeke50100
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Zeke50100
168 posts
Nomad

Sometimes, though, they do something like rushing the opponent before you get your timing rush, meaning the opponent's will be more prepared for your rush when it comes (because, I mean, if they're noob, it won't win the game)

That's why I play 1v1.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

That's why I play 1v1.


I suck at 1 v 1...lol.
bgerm52
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bgerm52
645 posts
Nomad

Wow I thought the Raze forum had a lot of pages but look at this one.

thepossum
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thepossum
3,035 posts
Nomad

I suck at 1 v 1...lol.


Me bets. =P

Wow I thought the Raze forum had a lot of pages but look at this one.


Well this game has been around longer....
Zeke50100
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Zeke50100
168 posts
Nomad

Eh, I consider myself decent at 1v1. I lose occasionally, not counting the matches where I'm trying whacky things off of the top of my head (I was really curious to see how Groditz worked! Although I think I actually won that one). At least, 1v1 is what I'm best at. 2v2 isn't so good for me, although that might be me not being able to find a partner who agrees to running a cap-Roman Rush with my mon-Pride Rush XD

Also, the reason Colony has more posts is because it receieves infrequent patches that make the game better, as well as having multiplayer, which is huge.

vinster132
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vinster132
5,874 posts
Jester

I suck at 1 v 1...lol.

No, I do.

Do you still remember when we went against each other, you like owned me. Lol...
RXT00
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RXT00
19 posts
Nomad

Umm can someone please give me krin's e-mail? I got a set of hack including influencs hack and missiles hack.

justsomeone777
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justsomeone777
13 posts
Nomad

Talking about hack look at a nice one:



http://yfrog.com/jdhacknip

The hacker also wasn't de-sincronized as you can see...

sinuscontrol
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sinuscontrol
118 posts
Nomad

zeke how come you use capi for 2v2 roman rush and not fascist? im assuming your roman rush build is generator > forge ,

Zeke50100
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Zeke50100
168 posts
Nomad

Capitalist allows for a faster second building, whether you go Generator -> Forge, or the other way around. If you're going Generator first, you need to wait 10 ticks (50 seconds) as Fascist to get the Forge. If you're going Forge first, you need to wait 13 ticks (65 seconds) to get the Generator.

On the other hand, if you're capitalist, it takes 8 ticks (40 seconds) to get the Forge after Generator, and 10 ticks (50 seconds) the other way around.

In terms of Energy, Fascist does gain double the amount of Energy that Capitalist gains. However, getting the second building out 10 seconds earlier is pretty significant, especially if you consider the chance that you might not end the game.

Also, being Capitalist also means you can actually use Scouts more efficiently, as well. This is most significant against CT rushes, since tanks can't shoot up.

Fascist is completely fine, though, especially if you are considering a transition into a standard Forge play afterwards.

dragonmelon
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dragonmelon
37 posts
Nomad

I have used a decent forge rush using Monarchy. I'm not sure if anyone else has done this but what do you think?
1. Build Bank
2. Forge
3. Make as many Romans as possible immediately (on rally)
4. Charge Romans
5. Build Armory when you have enough money
6. Build 2 Mod. Phantoms to take care of chronites
7. Build Generator and Upgrade to get Sakatas
8. If not defeated, transition into regular forge strategy with use of influence units.

Zeke50100
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Zeke50100
168 posts
Nomad

Mod. Phantoms are quite strong (Man-toms? M-tom? Moms? ) They outdamage regular Phantoms against everything except for Special, and Special is still only by 1 damage.

However, the problem with the strategy listed there is that it is weak to Marines. Marines are really cheap, and will outproduce auto-Romans. At the same time, they are very powerful against said Romans (especially in larger numbers, where the range difference means a ton of Romans will be dead before even getting a shot off). Mtoms are GREAT against Marines, but you have to be REALLY careful. Receiving 11 Rockets to the face (all of which fire simultaneously) will kill one Mtom.

Luckily for you, Mtoms do kill Marines in 3 hits, and also have greater range. 2 Mtoms will kill a LOT of Marines

You still have to be careful, though, because Groditz can mean the end of your Mtom fun ^_^

Overall, nice build! I don't know if it would be able to beat a Specs rush, though.

sinuscontrol
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sinuscontrol
118 posts
Nomad

Man-toms? M-tom? Moms?

LoL

but zeke i dont think marines can kill rallied romans.
anyway that build is good if your partner is going sphinx, but i prefer to go fascist when i'm air.
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