You are forgeting the critical hit damage and the reduced hit damage. This game has critical hit chances and chances of reduced damage.
Not really no? If you get attacked while GOING you get double damage (this is when you go to reach your target: charge / normal attack), if you hold your place (hold / charge and attacking base / normal attack and attacking anything) you get normal damage. I THINK, there is no critical hit chance or a chance for reduced damage (i hope that this is the case). Maybe Zeke knows more.
Phantoms are a nice example! Base makes 30 dam to them and 60 when they go forward to reach the base.
Anyway, im here cause i actually was interested in the results of my research, how well the meds heal each unit. And the results are very interesting! So i updated my spreadsheet again ^^
Version 4.4 - 1.6https://spreadsheets1.google.com/ccc?key=tS1xts4-NKKXb2GnD0SDfDg&hl=de
The changes are:
> Added how much each unit gets if the enemy base attacks it
> Added healing power of the meds for each unit: the normal HP-amount and the percents of total HP. For example:
Marine: 12 - 19,4%
Sphinx: 3 - 0.2%
Now, what i want to say: Generally low-hp-units (units with weak armor) get more hp back when a med heals them, so the per cents are A LOT more. Look at that:
Marine (62 HP): 12 - 19,4%
Roman (250 HP): 9 - 3,6 %
Groditz (340 HP): 6 - 1,8%
Sphinx (1300 HP): 3 - 0.2 %
So, weak armor type units can be glad to hear this. And here is something that i didnt expect: Not all Units with the same armor type get healed with the same speed, but units of one unit family do. So, if the weakest unit of a unit family has low HP, the whole 'family' get healed with the same speed.
A-25 Roman (titanium, 250): 9 - 3,6%
A-27 Pride (special, 380): 9 - 2,4%
A-28 Glad (special, 600): 9 - 1,5%
Same with the sakata family.
Now some untis with the same armor type:
Tank (Chronite, 310): 6 - 1,9%
Sakata Spider (Chronite, 330): 12 - 3,3%
Hmmm... the sphinx is for the sakata spider the same as the hovers for the tank - a flying, improved version of it.
At least the attack of each unit deal to each enemy with the same armor type the same damage, or the spreadsheets layout would be horrible lol.
Now look at the stats for yourself. I have to say, it was hard work: The sakatas are self-repairing so quickly, i tested it 100 times to get sure how well they get healed by meds. Maybe its not 12 hp, maybe 11 or 13 lol -.- Ill need to update it tomorrow again. This may will be the last update.
For now, have a nice weekend and good night ^^ (dont forget im not in your time zone!)