Welcome. This is a Role Playing Game wich sets up in the medieval times. Explore the races, classes and skills. Example how you should make your character is at the end. Read it all before asking me something (LoL ther's alot to read)
Attribute explanation:
Strenght: Strenght is needed to carry more items and to wield better melee class weapons such as axes, swords, clubs and others. It doesnt rises total dmg, only weapons can make weapon and total dmg better. Agility: Agility mainly affects your stamina wich is the number of actions you can make, if its on zero you should take a rest. Also puting points in agility lets you wield better bows and daggers aswell Vitality: Vitality is your HP (hit points) when you level up, you will get 5 points to spend on skill you want. One point in Vitality is 5 HP. Energy: The same point distribution as vitality only in mana. Rising Energy also lets you to wield greater staffs.
When you will have a created char (after few more ppl joining) I will give you an options from wich you will have to choose.
Warrior: Mellee attacker. Can attack only 1 target.
+10 to Strenght +20 to HP + 1 to Stamina Level 1 Skills: (only one can be chosen at the begining)
Weapon Mastery.(Melee only) Lvl 1: +20% to weapon damage Lvl 2: +35% to weapon damage Lvl 3: +50% to weapon damage Lvl 4: +80% to weapon damage Lvl 5: +115% to weapon damage
Bash. Lvl 1: 150% damage of total damage. Costs 20 mana Lvl 2: 175% damage of total damage. Costs 25 mana Lvl 3: 200% damage of total damage. Costs 30 mana Lvl 4: 250% damage of total damage. Costs 45 mana
Stun. Lvl 1: Stuns enemy for 1 round. Costs 35 mana Lvl 2: Stuns enemy for 2 rounds. Costs 50 mana Lvl 3: Stuns enemy for 3 rounds. Costs 75 mana
Bleeding Strike. Lvl 1: Makes the enemy bleed for 10% of his life for 2 turns. Costs 20 mana Lvl 2: Makes the enemy bleed for 10% of his life for 3 turns. Costs 30 mana Lvl 3: Makes the enemy bleed for 10% of his life for 4 turns. Costs 40 mana
Rogue. Melee attacker. Can attack only 1 target.
+15 to Agility -5 to HP +3 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Sneak. (Not active in battle) Lvl 1: 1 out of 6 chances. Lvl 2: 1 out of 4 chances. Lvl 3: 1 out of 2 chances.
Swiftness. Lvl 1: 15% chance to avoid enemy attacks. Lvl 2: 25% chance to avoid enemy attacks. Lvl 3: 50% chance to avoid enemy attacks.
Poisoned Daggers: Lvl 1: Adds 15 poison damage to daggers over 3 rounds. Costs 15 mana Lvl 2: Adds 30 poison damage to daggers over 3 rounds. Costs 30 mana Lvl 3: Adds 50 poison damage to daggers over 3 rounds. Cst 45 mana
Escape. Lvl 1: 50% chance to escape the battle.
Archer: Ranged attacker. Can attack only 1 target (at the begining)
+10 to agility +2 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Second Chance. Lvl 1: 10% chance to make one more shot. Lvl 2: 20% chance Lvl 3: 30% chance
Bow Mastery. Lvl 1: 25% to bow damage Lvl 2: 40% to bow damage Lvl 3: 60% to bow damage Lvl 4: 90% to bow damage
Strong Arm. Lvl 1: Adds +8 to bonuss damage. Lvl 2: Adds +12 to bonuss damage. Lvl 3: Adds +18 to bonuss damage.
Penetrate. Lvl 1: 15% chance to shoot through armor Lvl 2: 30% chance Lvl 3: 50%
Wizzard. Ranged Attacker. Massive damage but weak defense. Canattack onl1 target at the begining.
Energy +10 mana +15 HP -10 Stamina: +1
Level 1 Skills: (only one can be chosen at the begining)
Fire Bolt. Lvl 1: 2 to 6 dmg +1 burning dmg (every round) -10 mana Lvl 2: 3 to 8 dmg +2 burning dmg -12 mana Lvl 3: 5 to 10 dmg +2 burning dmg -16 mana Lvl 4: 6 to 13 dmg +3 burning dmg -21 mana
Ice Shard. Lvl 1: 1 to 4 dmg and 15% chance to freeze the enemy for 1 round -13 mana Lvl 2: 2 to 6 dmg and 30% chance to freeze the enemy for 1 round -17 mana Lvl 3: 4 to 7 dmg and 30% chance to freeze the enemy for 2 rounds. -21 mana Lvl 4: 5 to 9 dmg and 50% chance to freeze the enemy for 2 rounds -26 mana
Alchemy.(not active in battle)(-2 to stamina every time you make one) Lvl 1: 25% chance to make a lesser HP or MP potion Lvl 2: 50% chance to make a lesser HP or MP potion
Energy Shield. Lvl 1: Absorbs 10 magical dmg. Costs 15 mana Lvl 2: Absorbs 15 magical dmg. Costs 20 mana lvl 3: Absorbs 35 magical dmg. Costs 30 mana
Name: Dan Race: Norman Class: Mage Weapon dmg: None Total dmg: (Spell) Skills: Fire Bolt lvl 1 Strenght: 15 Agility: 10 Vitality: 15 Energy: 30 HP: 65 Mana: 115 Stamina: 6/6 Exp: 0/10 Gold: 0 Weight: 0/15 Items: None
After finishing the wizzard training with your master you decide to take on your own.
What will you choose? A) Wonder around The Snowy Peak trying to find something. B) Get back in house to get some warm. C) Leave the Snowy Peak to look for some adventure. D) make your own option
Name: Thomas Mason Race: Elf Class: Warrior (Can you be a archer :P?) Weapon dmg: None Total dmg: 1-3 Skills: None Strenght: 20 Agility: 25 Vitality: 10 Energy: 15 HP: 70 Mana: 75 Stamina: 8/8 Exp: 0/10 Gold: 0 Weight: 0/20 Items: None
(I fixed it, but you gotta choose the skill from the list - only one can be chosen)
Another beautiful day in the Elven Temple, after learning the combat masteries as a warrior you decide to: A) Go for some hunting outside the temple B) Visit your mentor C) Take a walk in the temple D)make your own option
D) I go outside with some chalk and start doing targets I take aim with my bow and arrow and fire at the targets hitting most of them perfectly then I go off to hunt someone
(I fixed it but u didnt look carefully, you cant distribute points yet, you will get them when yu level up. And dont forget to copy and paste these stats in your posts)
Today is a rough day in The Desert Encampment. Sandstorm is coming... you live in a small hut among the other orc brothers. You have just finished the training with your horde chief, and now its up to you what to do next.
A) Get back to sleep B) Go to your chief C) Look around the encampment D) Leave the encampment
(I disabled "your own option" because it may not go with real actions that your character can do.)
(You havent applied your skill yet... look at the warrior skill section and choose one)
After practicing your bow skills by shooting the targets precisely you feel very satisfied and cocky at the same time. You decide that its time to leave the temple and you head straight to main gates. After you reach the main gates, you see a tall Elven guard standing by the gates, he turns at you and says that you cant leave the temple yet while you dont have a permission from the elders.
What you will choose to do: A) (Lie) Tell them that its an emergency case and you're in hurry. B) Go to elders for a permission. C) Start to curse at him and after that you punch the guard. D) Stare at him...
You Live in Elven temple in a small wooden house wich is located at the top of a tall tree. Although you're an elf, all your life you were learning the art of quick combat techniques and thievery. Other elves didnt wanted the rogues and especialy thieves in their comunity, so you're an outsider to them. But you feel pretty comfortable at your tree house.
What you will choose to do now: A) Take a look over the temple B) Take a walk around the temple C) Go to elders D) Go to library
When you look around the encampment, you bump with the blacksmith, and he asks you to help him.
A) Help the blacksmith B) Tell him that you're busy and continue to look aound C) Ignore blacksmith D) Tell blacksmith that you will help him, but for helping you want a fully equiped armor and a strong weapon
Name: Dan Race: Norman Class: Mage Weapon dmg: None Total dmg: (Spell) Skills: Fire Bolt lvl 1 Strenght: 15 Agility: 10 Vitality: 15 Energy: 30 HP: 65 Mana: 115 Stamina: 6/6 Exp: 0/10 Gold: 0 Weight: 0/15 Items: None
You go back to your house to get some warmth. When you open the door you see a mess and bite markings on furniture. You hear strange roaring coming from the basement.
A) Hide behind the closet the closet and wait till it comes up the stairs B) Go down the basement C) Shout! And be ready for battle D) Run away
You hide behind the closet, but it looks like the creature heard you, because you were too lumpy.
Your agility(10) is too low to sneak succesfully.
You hear it coming.the creature is somewhere near, you can smell his stinky breath, you peak around the corner to see it, but its already standing behind you. You turn around and see a wolf dark as a night with red eyes and steel cales on his back.
Dan(MP:105/115) casts a firebolt on Dark Wolf(HP:39/45) for 6 dmg! Dark Wolf attacks Dan(HP:64/65) for 1 dmg. Dan(MP:95/115) casts a firebolt on Dark Wolf(HP:34/45) for 5 dmg. Dark Wolf attacks Dan(HP:61/65) for 3 dmg. Dan(MP:85/115) casts a firebolt on Dark Wolf(HP:30/45) for 4 dmg. Dark Wolf attacks Dan(HP:59/65) for 2 dmg. Dan(MP:75/115) casts a firebolt on Dark Wolf(HP:24/45) for 6 dmg! Dark Wolf attacks Dan(HP:54/65) for 5 dmg! Dan(MP:65/115) casts a firebolt on Dark Wolf(HP:19/45) for 5 dmg. Dark Wolf attacks Dan(HP:49/65) for 5 dmg! Dan(MP:55/115) casts a firebolt on Dark Wolf(HP:16/45) for 3 dmg. Dark Wolf attacks Dan(HP:44/65) for 5 dmg! Dan(MP:45/115) casts a firebolt on Dark Wolf(HP:12/45) for 4 dmg. Dark Wolf attacks Dan(HP:39/65) for 5 dmg! Dan(MP:35/115) casts a firebolt on Dark Wolf(HP:10/45) for 2 dmg. Dark Wolf attacks Dan(HP:38/65) for 1 dmg. Dan(MP:25/115) casts a firebolt on Dark Wolf(HP:6/45) for 4 dmg. Dark Wolf attacks Dan(HP:34/65) for 4 dmg. Dan(MP:15/115) casts a firebolt on Dark Wolf(HP:2/45) for 4 dmg. Dark Wolf attacks Dan(HP:32/65) for 2 dmg. Dan(MP:5/115) casts a firebolt on Dark Wolf(HP:0/45) for 2 dmg.
(Oh shit! I forgot to add +1 burning damage every round, but since you won, i dont have to redo it. I use D&D dice roller for battles, if you wonder how i did it.)
After you killed the wolf, you start to clean up the mess and you find a ring wich were stuck in creatures scales. It has an ancient carvings written on it and it says: Ring of Aethus. You put the ring on your finger and you feel some kind of energy flowing through your body.
Obtained item! Ring of Aethus: +2 to Energy
Name: Dan Race: Norman Class: Mage Weapon dmg: None Total dmg: 2-6 +1 burning dmg Skills: Fire Bolt lvl 1 Strenght: 15 Agility: 10 Vitality: 15 Energy: 32 HP: 65 Mana: 125 Stamina: 5/6 Exp: 3/10 Gold: 0 Weight: 0/15 Items: Ring of Aethus
Choose the next action: A) Take a rest B) Leave the house