Welcome. This is a Role Playing Game wich sets up in the medieval times. Explore the races, classes and skills. Example how you should make your character is at the end. Read it all before asking me something (LoL ther's alot to read)
Attribute explanation:
Strenght: Strenght is needed to carry more items and to wield better melee class weapons such as axes, swords, clubs and others. It doesnt rises total dmg, only weapons can make weapon and total dmg better. Agility: Agility mainly affects your stamina wich is the number of actions you can make, if its on zero you should take a rest. Also puting points in agility lets you wield better bows and daggers aswell Vitality: Vitality is your HP (hit points) when you level up, you will get 5 points to spend on skill you want. One point in Vitality is 5 HP. Energy: The same point distribution as vitality only in mana. Rising Energy also lets you to wield greater staffs.
When you will have a created char (after few more ppl joining) I will give you an options from wich you will have to choose.
Warrior: Mellee attacker. Can attack only 1 target.
+10 to Strenght +20 to HP + 1 to Stamina Level 1 Skills: (only one can be chosen at the begining)
Weapon Mastery.(Melee only) Lvl 1: +20% to weapon damage Lvl 2: +35% to weapon damage Lvl 3: +50% to weapon damage Lvl 4: +80% to weapon damage Lvl 5: +115% to weapon damage
Bash. Lvl 1: 150% damage of total damage. Costs 20 mana Lvl 2: 175% damage of total damage. Costs 25 mana Lvl 3: 200% damage of total damage. Costs 30 mana Lvl 4: 250% damage of total damage. Costs 45 mana
Stun. Lvl 1: Stuns enemy for 1 round. Costs 35 mana Lvl 2: Stuns enemy for 2 rounds. Costs 50 mana Lvl 3: Stuns enemy for 3 rounds. Costs 75 mana
Bleeding Strike. Lvl 1: Makes the enemy bleed for 10% of his life for 2 turns. Costs 20 mana Lvl 2: Makes the enemy bleed for 10% of his life for 3 turns. Costs 30 mana Lvl 3: Makes the enemy bleed for 10% of his life for 4 turns. Costs 40 mana
Rogue. Melee attacker. Can attack only 1 target.
+15 to Agility -5 to HP +3 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Sneak. (Not active in battle) Lvl 1: 1 out of 6 chances. Lvl 2: 1 out of 4 chances. Lvl 3: 1 out of 2 chances.
Swiftness. Lvl 1: 15% chance to avoid enemy attacks. Lvl 2: 25% chance to avoid enemy attacks. Lvl 3: 50% chance to avoid enemy attacks.
Poisoned Daggers: Lvl 1: Adds 15 poison damage to daggers over 3 rounds. Costs 15 mana Lvl 2: Adds 30 poison damage to daggers over 3 rounds. Costs 30 mana Lvl 3: Adds 50 poison damage to daggers over 3 rounds. Cst 45 mana
Escape. Lvl 1: 50% chance to escape the battle.
Archer: Ranged attacker. Can attack only 1 target (at the begining)
+10 to agility +2 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Second Chance. Lvl 1: 10% chance to make one more shot. Lvl 2: 20% chance Lvl 3: 30% chance
Bow Mastery. Lvl 1: 25% to bow damage Lvl 2: 40% to bow damage Lvl 3: 60% to bow damage Lvl 4: 90% to bow damage
Strong Arm. Lvl 1: Adds +8 to bonuss damage. Lvl 2: Adds +12 to bonuss damage. Lvl 3: Adds +18 to bonuss damage.
Penetrate. Lvl 1: 15% chance to shoot through armor Lvl 2: 30% chance Lvl 3: 50%
Wizzard. Ranged Attacker. Massive damage but weak defense. Canattack onl1 target at the begining.
Energy +10 mana +15 HP -10 Stamina: +1
Level 1 Skills: (only one can be chosen at the begining)
Fire Bolt. Lvl 1: 2 to 6 dmg +1 burning dmg (every round) -10 mana Lvl 2: 3 to 8 dmg +2 burning dmg -12 mana Lvl 3: 5 to 10 dmg +2 burning dmg -16 mana Lvl 4: 6 to 13 dmg +3 burning dmg -21 mana
Ice Shard. Lvl 1: 1 to 4 dmg and 15% chance to freeze the enemy for 1 round -13 mana Lvl 2: 2 to 6 dmg and 30% chance to freeze the enemy for 1 round -17 mana Lvl 3: 4 to 7 dmg and 30% chance to freeze the enemy for 2 rounds. -21 mana Lvl 4: 5 to 9 dmg and 50% chance to freeze the enemy for 2 rounds -26 mana
Alchemy.(not active in battle)(-2 to stamina every time you make one) Lvl 1: 25% chance to make a lesser HP or MP potion Lvl 2: 50% chance to make a lesser HP or MP potion
Energy Shield. Lvl 1: Absorbs 10 magical dmg. Costs 15 mana Lvl 2: Absorbs 15 magical dmg. Costs 20 mana lvl 3: Absorbs 35 magical dmg. Costs 30 mana
Others who want to join the game can apply their character using the info from the front page. There is no max number of ppl atm, so feel free to join.
You stop and wonder if you have some sign on your back that you didnt knew about (ROFL) you check your back and dont feel any signs there.
A) Go to elven witch to get a tattoo on your skin (It can increase one of your attributes) B) Nevermind it and head to exit. C) Cruise around the tample
You go to elven witch. You see a large grey tree house and you enter it. Elf witch tells you that it will cost you, but she offers you to do a quest and reward will be one tattoo on any part of body. Witch says that she needs two black spiders.
What you will choose to do? A) Look at the tattoo book and their prices. B) Accept the quest. C) Leave the temple.
I look at her tattos and find one that would suit me (Like a elf with a bow n arrow or like it says hero or sutin) so I set off on her quest for 2 black spiders
You open the book she gives you. You start to look at the pictures and their descriptions.
A) The Bear(back): Strenght +3 Costs 35 gold B) Arrow(Right shoulder): Agility +3 costs 35 gold C) Cross(Left part of chest, where heart is is): Vitality +3 Costs 35 gold D) Star(Left arm): Energy +3 Costs 35 gold
Witch agrees, but she says that she will make it after you finish the quest.
You head to gates, give the permission to elven guard and leave the temple. After 3 hours of walking through the forest (-2 stamina) you encounter a black spider.
You attack him without any hesitation.
Black spider Lvl 1
Damage: 1-2 HP: 25 Bonuss: +1 Poison dmg every turn.
Starting battle:
Thomas attacks black spider(HP:22/25) for 3 dmg Black spider attacks Thomas(HP:69/70) for 1 dmg Thomas attacks black spider(HP:19/25) for 3 dmg Black spider attacks Thomas(HP:67/70) for 2 dmg Thomas attacks black spider(HP:18/25) for 1 dmg Black spider attacks Thomas(HP:64/70) for 3 dmg Thomas attacks black spider(HP:15/25) for 3 dmg Black spider attacks Thomas(HP:62/70) for 2 dmg Thomas attacks black spider(HP:13/25) for 2 dmg Black spider attacks Thomas(HP:60/70) for 2 dmg Thomas attacks black spider(HP:12/25) for 1 dmg Black spider attacks Thomas(HP:58/70) for 2 dmg Thomas attacks black spider(HP:9/25) for 3 dmg Black spider attacks Thomas(HP:57/70) for 1 dmg Thomas attacks black spider(HP:7/25) for 2 dmg Black spider attacks Thomas(HP:55/70) for 2 dmg Thomas attacks black spider(HP:4/25) for 3 dmg Black spider attacks Thomas(HP:52/70) for 3 dmg Thomas attacks black spider(HP:1/25) for 3 dmg Black spider attacks Thomas(HP:50/70) for 2 dmg Thomas attacks black spider(HP:0/25) for 1 dmg
You defeated Black Spider! Gained 2 exp! -1 stamina
You accept the job. (You already worked today. So you will need to wait till next day. You can work only once per day)
What next? A) Before leaving the smith you want to ask blacksmith what he is selling. B) Go to your Horde Chief C) Go to General Ogh-Groth-Knog D) Leave the camp.
You slept wll and replenished your Stamina totally.
A) Go West B) Go North C) Go East D) Go South(back to temple)
Name: Dan Race: Norman Class: Mage Weapon dmg: None Total dmg: 2-6 +1 burning dmg Skills: Fire Bolt lvl 1 Strenght: 15 Agility: 10 Vitality: 15 Energy: 32 HP: 65 Mana: 125 Stamina: 5/6 Exp: 3/10 Gold: 0 Weight: 0/15 Items: Ring of Aethus
You head to crystal mines. As you enter the mines, you dont see or hear any signs of life. Cave looks huge and dark. You see shining very high up it must be a crystal.
A) Try to climb up and get it. B) Stay where you are, thinking that its not in your strenght to climb up. C) Go deeper D) Leave
I chose "A" cause I eventhough the librarian told me not to take "The Sacred Elven Parchment" he never said I couldn't read it while I was at the library so I don't feal as if my rights are being denied.