Welcome. This is a Role Playing Game wich sets up in the medieval times. Explore the races, classes and skills. Example how you should make your character is at the end. Read it all before asking me something (LoL ther's alot to read)
Attribute explanation:
Strenght: Strenght is needed to carry more items and to wield better melee class weapons such as axes, swords, clubs and others. It doesnt rises total dmg, only weapons can make weapon and total dmg better. Agility: Agility mainly affects your stamina wich is the number of actions you can make, if its on zero you should take a rest. Also puting points in agility lets you wield better bows and daggers aswell Vitality: Vitality is your HP (hit points) when you level up, you will get 5 points to spend on skill you want. One point in Vitality is 5 HP. Energy: The same point distribution as vitality only in mana. Rising Energy also lets you to wield greater staffs.
When you will have a created char (after few more ppl joining) I will give you an options from wich you will have to choose.
Warrior: Mellee attacker. Can attack only 1 target.
+10 to Strenght +20 to HP + 1 to Stamina Level 1 Skills: (only one can be chosen at the begining)
Weapon Mastery.(Melee only) Lvl 1: +20% to weapon damage Lvl 2: +35% to weapon damage Lvl 3: +50% to weapon damage Lvl 4: +80% to weapon damage Lvl 5: +115% to weapon damage
Bash. Lvl 1: 150% damage of total damage. Costs 20 mana Lvl 2: 175% damage of total damage. Costs 25 mana Lvl 3: 200% damage of total damage. Costs 30 mana Lvl 4: 250% damage of total damage. Costs 45 mana
Stun. Lvl 1: Stuns enemy for 1 round. Costs 35 mana Lvl 2: Stuns enemy for 2 rounds. Costs 50 mana Lvl 3: Stuns enemy for 3 rounds. Costs 75 mana
Bleeding Strike. Lvl 1: Makes the enemy bleed for 10% of his life for 2 turns. Costs 20 mana Lvl 2: Makes the enemy bleed for 10% of his life for 3 turns. Costs 30 mana Lvl 3: Makes the enemy bleed for 10% of his life for 4 turns. Costs 40 mana
Rogue. Melee attacker. Can attack only 1 target.
+15 to Agility -5 to HP +3 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Sneak. (Not active in battle) Lvl 1: 1 out of 6 chances. Lvl 2: 1 out of 4 chances. Lvl 3: 1 out of 2 chances.
Swiftness. Lvl 1: 15% chance to avoid enemy attacks. Lvl 2: 25% chance to avoid enemy attacks. Lvl 3: 50% chance to avoid enemy attacks.
Poisoned Daggers: Lvl 1: Adds 15 poison damage to daggers over 3 rounds. Costs 15 mana Lvl 2: Adds 30 poison damage to daggers over 3 rounds. Costs 30 mana Lvl 3: Adds 50 poison damage to daggers over 3 rounds. Cst 45 mana
Escape. Lvl 1: 50% chance to escape the battle.
Archer: Ranged attacker. Can attack only 1 target (at the begining)
+10 to agility +2 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Second Chance. Lvl 1: 10% chance to make one more shot. Lvl 2: 20% chance Lvl 3: 30% chance
Bow Mastery. Lvl 1: 25% to bow damage Lvl 2: 40% to bow damage Lvl 3: 60% to bow damage Lvl 4: 90% to bow damage
Strong Arm. Lvl 1: Adds +8 to bonuss damage. Lvl 2: Adds +12 to bonuss damage. Lvl 3: Adds +18 to bonuss damage.
Penetrate. Lvl 1: 15% chance to shoot through armor Lvl 2: 30% chance Lvl 3: 50%
Wizzard. Ranged Attacker. Massive damage but weak defense. Canattack onl1 target at the begining.
Energy +10 mana +15 HP -10 Stamina: +1
Level 1 Skills: (only one can be chosen at the begining)
Fire Bolt. Lvl 1: 2 to 6 dmg +1 burning dmg (every round) -10 mana Lvl 2: 3 to 8 dmg +2 burning dmg -12 mana Lvl 3: 5 to 10 dmg +2 burning dmg -16 mana Lvl 4: 6 to 13 dmg +3 burning dmg -21 mana
Ice Shard. Lvl 1: 1 to 4 dmg and 15% chance to freeze the enemy for 1 round -13 mana Lvl 2: 2 to 6 dmg and 30% chance to freeze the enemy for 1 round -17 mana Lvl 3: 4 to 7 dmg and 30% chance to freeze the enemy for 2 rounds. -21 mana Lvl 4: 5 to 9 dmg and 50% chance to freeze the enemy for 2 rounds -26 mana
Alchemy.(not active in battle)(-2 to stamina every time you make one) Lvl 1: 25% chance to make a lesser HP or MP potion Lvl 2: 50% chance to make a lesser HP or MP potion
Energy Shield. Lvl 1: Absorbs 10 magical dmg. Costs 15 mana Lvl 2: Absorbs 15 magical dmg. Costs 20 mana lvl 3: Absorbs 35 magical dmg. Costs 30 mana
You decide to visit elders for a permission to leave the temple. you enter the high hall of elders. After talking with them for a while, they give you a quest and reward is a bag of gold and permission to leave the temple.
A) Accept the quest without asking. B) Deny the quest and try to find another way how to get through the gates.
You agree to take the quest. One of the elders gives you a small purple bag and says to deliver it to Leanyth the merchant in south west of the temple. You're on your way to Leanyth, but you're curious about the small bag you are carrying.
You earned 15 gold pieces! -1 Stamina (Action points)
What you will do next? A) Go back to your hut and take a rest B) Ask the blacksmith if he sells something C) Ask him if he needs a worker D) Continue to look around the camp
You head straight to library. After entering the library, you talk with a librarian and he says that you can take any book to read, except the "Sacred Elven Parchment" because its very rare and expensive. You walk by a book shelf.
What you will choose to do: A) Take the book "The Great minds" and start to read it. B) Steal the book "The Sacred Elven Parchment" (chance to steal the book is 1 out of 8 chances. Btw Sneak skill increases chances to steal). C) Go back to librarian and talk more. D) Leave the library.
Name: Dan Race: Norman Class: Mage Weapon dmg: None Total dmg: 2-6 +1 burning dmg Skills: Fire Bolt lvl 1 Strenght: 15 Agility: 10 Vitality: 15 Energy: 32 HP: 65 Mana: 125 Stamina: 5/6 Exp: 3/10 Gold: 0 Weight: 0/15 Items: Ring of Aethus first A) Take a rest and after that B) Leave the house
Name: Dan Race: Norman Class: Mage Weapon dmg: None Total dmg: 2-6 +1 burning dmg Skills: Fire Bolt lvl 1 Strenght: 15 Agility: 10 Vitality: 15 Energy: 32 HP: 65 Mana: 125 Stamina: 6/6 Exp: 3/10 Gold: 0 Weight: 0/15 Items: Ring of Aethus
You take a rest. Regained your stamina. Now its full again.
Then you leave the house and walk down the snowy path. After 2 hours of walking (-1 stamina) you see that the road splits in 2 ways and there's a sign wich says the directions. Points forward: To Camden town Points left: To Crystal mines
A) Head to Camden town B) Head to Crystal mines C) Walk off the road straight in forest D) Walk back to your house
Name: Dan Race: Norman Class: Mage Weapon dmg: None Total dmg: 2-6 +1 burning dmg Skills: Fire Bolt lvl 1 Strenght: 15 Agility: 10 Vitality: 15 Energy: 32 HP: 65 Mana: 125 Stamina: 5/6 Exp: 3/10 Gold: 0 Weight: 0/15 Items: Ring of Aethus
You put the bag back in your pocket and continue to walk. After you found Leanyth you give him the bag and say that it is a delivery from the elders. Leanyth takes the bag and puts it in the drawer under the table, but you didnt saw what was in the bag.
A) Ask Leanyth what was in that bag you gave him B) Ask Leanyth what he is selling C) Go back to elders after a reward
You politly ask Leanyth what was in the bag. He giggles for a bit and opens the drawer to take the bag. He opens the small purple bag, white smokes start to fill the room. Leanyth quickly throws it on the ground and it starts to bounce and spin very fast untill it explodes. leanyth laughs for awhile as he sees confusion in your face, he then taps on your shoulder and says that you passed the test. He says that elders always do such jokes to young ones. Leanyth gives you 50 gold pieces and writes a letter to elders that you passed the test and gives it to you.
A) Ask him what he is selling. B) Go back to elders to give them the letter.
(You can visit Leanyth (for purchasing items) anytime you want. Just ask me, but only when in temple.)
After saying farewell to Leanyth you go back to elders. You're back at the high hall and you give the letter to elders. One of them reads it and says that you did a good job and gives you the permission to leave the temple. By leaving the high hall you hear them giggling as you walk out.
A) Go straight to main gates. B) Stay in temple for a while and look around. C) Get back to your house. D) Go to guild hall.