Welcome. This is a Role Playing Game wich sets up in the medieval times. Explore the races, classes and skills. Example how you should make your character is at the end. Read it all before asking me something (LoL ther's alot to read)
Attribute explanation:
Strenght: Strenght is needed to carry more items and to wield better melee class weapons such as axes, swords, clubs and others. It doesnt rises total dmg, only weapons can make weapon and total dmg better. Agility: Agility mainly affects your stamina wich is the number of actions you can make, if its on zero you should take a rest. Also puting points in agility lets you wield better bows and daggers aswell Vitality: Vitality is your HP (hit points) when you level up, you will get 5 points to spend on skill you want. One point in Vitality is 5 HP. Energy: The same point distribution as vitality only in mana. Rising Energy also lets you to wield greater staffs.
When you will have a created char (after few more ppl joining) I will give you an options from wich you will have to choose.
Warrior: Mellee attacker. Can attack only 1 target.
+10 to Strenght +20 to HP + 1 to Stamina Level 1 Skills: (only one can be chosen at the begining)
Weapon Mastery.(Melee only) Lvl 1: +20% to weapon damage Lvl 2: +35% to weapon damage Lvl 3: +50% to weapon damage Lvl 4: +80% to weapon damage Lvl 5: +115% to weapon damage
Bash. Lvl 1: 150% damage of total damage. Costs 20 mana Lvl 2: 175% damage of total damage. Costs 25 mana Lvl 3: 200% damage of total damage. Costs 30 mana Lvl 4: 250% damage of total damage. Costs 45 mana
Stun. Lvl 1: Stuns enemy for 1 round. Costs 35 mana Lvl 2: Stuns enemy for 2 rounds. Costs 50 mana Lvl 3: Stuns enemy for 3 rounds. Costs 75 mana
Bleeding Strike. Lvl 1: Makes the enemy bleed for 10% of his life for 2 turns. Costs 20 mana Lvl 2: Makes the enemy bleed for 10% of his life for 3 turns. Costs 30 mana Lvl 3: Makes the enemy bleed for 10% of his life for 4 turns. Costs 40 mana
Rogue. Melee attacker. Can attack only 1 target.
+15 to Agility -5 to HP +3 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Sneak. (Not active in battle) Lvl 1: 1 out of 6 chances. Lvl 2: 1 out of 4 chances. Lvl 3: 1 out of 2 chances.
Swiftness. Lvl 1: 15% chance to avoid enemy attacks. Lvl 2: 25% chance to avoid enemy attacks. Lvl 3: 50% chance to avoid enemy attacks.
Poisoned Daggers: Lvl 1: Adds 15 poison damage to daggers over 3 rounds. Costs 15 mana Lvl 2: Adds 30 poison damage to daggers over 3 rounds. Costs 30 mana Lvl 3: Adds 50 poison damage to daggers over 3 rounds. Cst 45 mana
Escape. Lvl 1: 50% chance to escape the battle.
Archer: Ranged attacker. Can attack only 1 target (at the begining)
+10 to agility +2 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Second Chance. Lvl 1: 10% chance to make one more shot. Lvl 2: 20% chance Lvl 3: 30% chance
Bow Mastery. Lvl 1: 25% to bow damage Lvl 2: 40% to bow damage Lvl 3: 60% to bow damage Lvl 4: 90% to bow damage
Strong Arm. Lvl 1: Adds +8 to bonuss damage. Lvl 2: Adds +12 to bonuss damage. Lvl 3: Adds +18 to bonuss damage.
Penetrate. Lvl 1: 15% chance to shoot through armor Lvl 2: 30% chance Lvl 3: 50%
Wizzard. Ranged Attacker. Massive damage but weak defense. Canattack onl1 target at the begining.
Energy +10 mana +15 HP -10 Stamina: +1
Level 1 Skills: (only one can be chosen at the begining)
Fire Bolt. Lvl 1: 2 to 6 dmg +1 burning dmg (every round) -10 mana Lvl 2: 3 to 8 dmg +2 burning dmg -12 mana Lvl 3: 5 to 10 dmg +2 burning dmg -16 mana Lvl 4: 6 to 13 dmg +3 burning dmg -21 mana
Ice Shard. Lvl 1: 1 to 4 dmg and 15% chance to freeze the enemy for 1 round -13 mana Lvl 2: 2 to 6 dmg and 30% chance to freeze the enemy for 1 round -17 mana Lvl 3: 4 to 7 dmg and 30% chance to freeze the enemy for 2 rounds. -21 mana Lvl 4: 5 to 9 dmg and 50% chance to freeze the enemy for 2 rounds -26 mana
Alchemy.(not active in battle)(-2 to stamina every time you make one) Lvl 1: 25% chance to make a lesser HP or MP potion Lvl 2: 50% chance to make a lesser HP or MP potion
Energy Shield. Lvl 1: Absorbs 10 magical dmg. Costs 15 mana Lvl 2: Absorbs 15 magical dmg. Costs 20 mana lvl 3: Absorbs 35 magical dmg. Costs 30 mana
You buy the ingots and go back to thealan, you give him the ingots. Thealan gives you 25 arrows as a reward. He thanks you for helping him and asks you to come back later for some quests.
You give the ingredients to witch - mandrake root x5 and magic beans x8. She draws an arrow on your right shoulder and mumbles magic words. You feel that your right arm gets stronger and you feel more agile.
Where do you want to go now? A) High Hall (Elders) B) Training Dome C) Library D) Merchant District E) Sacred Tree F) Main Guard Tower G) Suburbs H) Central Square I) Leave the temple
You head to Sacred tree place. Once you're there, you see a huge tree, the top of it is in clouds. Its very high. There is dragon flies flying arround, a small clean pond in front with fontains. Between fontains in the pond stands a statue of the great elven protecters. few elvens sitting on the rocks, someone sleeps, some reads a book and some listening to nature. You see one of the elders sitting by the tree and waving at you to come over, you come to him and the elder asks you a favor. He asks you to deliver a letter to Librarian at the library, librarian will give you a package, bring it to him. You will recieve 50 g as a reward. You take the letter to librarian and recieve a package. You take the package and you leave the library.
A) Open the package and see waht is there B) Deliver the package to the old man
Name: Dan Race: Norman Class: Mage Lvl 3 Weapon dmg: None Total dmg: 6-13 +2 burning dmg Skills: Fire Bolt lvl 3, Alchemy lvl 1, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 22 Energy: 45 HP: 110 Mana: 225 Stamina: 6/6 Exp: 3/25 Gold: 13 Weight: 9/16 Items: Ring of Aethus, Mythril Shirt, Small wand, Lesser orb of energy, Lizzard Skin Gloves, Town Portal to Camden, Grizzly Headwear, Scepter of Necromancery (Equipped), Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP)
You're trembling, while killer bunny looks in your eyes... You brace yourself, take your staff out and you smash it between eyes of a killer bunny...
Dan attacks Killer Bunny(HP:???/???) Killer Bunny dissapears...
You defeated your fear!
Gained 10 exp for standing against your fears!
A nasty monster crawls out of bunny's mouth and plops in front of your eyes...
You hear strange voice coming from the closet, it says: "What have you done!!! You killed the boogie maaaaan... you will pay for it..."
(LoL i guess i have to stop watching those horror movies xD)
Something throws a key at you from the dark closet. You pick it up, close the closet and take the chest under the bed. You use the key on it, and the chest opens, inside of chest is shining. Looks like a treasure!
Items Obtained: 275 gold Golden Dagger of Fortune Dmg: 0-12 Grants skill~ Golden Trace: Drops ammount of gold wich is the number of enemy max dmg after a kill. Small Ruby: Gives +3 burning dmg when imbued Small Emerald: Gives +3 poison dmg when imbued Small Necklace of Life: +3 to vitality
Name: Dan Race: Norman Class: Mage Lvl 3 Weapon dmg: None Total dmg: 6-13 +2 burning dmg Skills: Fire Bolt lvl 3, Alchemy lvl 1, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 25 Energy: 45 HP: 125 Mana: 225 Stamina: 6/6 Exp: 13/25 Gold: 288 g Weight: 15/16 Items: Ring of Aethus, Mythril Shirt, Small wand, Lesser orb of energy, Lizzard Skin Gloves, Town Portal to Camden, Grizzly Headwear, Scepter of Necromancery (Equipped), Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Golden Dagger of Fortune, Small Ruby, Small Emerald, Small Necklace of Life
Choose wich weapon you want to be equipped.
A) Scepter of Necromancery (Equipped) or B) Golden Dagger of Fortune
Name: Dan Race: Norman Class: Mage Lvl 3 Weapon dmg: None Total dmg: 6-13 +2 burning dmg Skills: Fire Bolt lvl 3, Alchemy lvl 1, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 25 Energy: 45 HP: 125 Mana: 225 Stamina: 6/6 Exp: 13/25 Gold: 288 g Weight: 15/16 Items: Ring of Aethus, Mythril Shirt, Small wand, Lesser orb of energy, Lizzard Skin Gloves, Town Portal to Camden, Grizzly Headwear, Scepter of Necromancery (Equipped), Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Golden Dagger of Fortune, Small Ruby, Small Emerald, Small Necklace of Life
Name: Dan Race: Norman Class: Mage Lvl 3 Weapon dmg: None Total dmg: 6-13 +2 burning dmg Skills: Fire Bolt lvl 3, Alchemy lvl 1, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 25 Energy: 45 HP: 125 Mana: 225 Stamina: 6/6 Exp: 13/25 Gold: 288 g Weight: 15/16 Items: Ring of Aethus, Mythril Shirt, Small wand, Lesser orb of energy, Lizzard Skin Gloves, Town Portal to Camden, Grizzly Headwear, Scepter of Necromancery (Equipped), Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Golden Dagger of Fortune, Small Ruby, Small Emerald, Small Necklace of Life
You leave the room, and almost fall, when you turned arround, because the stairs are collapsed. You open the portal and safely return to Camden town well.
What now? A) Return to high tower B) Go to Daron's house C) Go to wizzard's house D) Visit merchants E) Head in forest F) Go Home (Snowy Peak) G) Leave the village and go further the road
Name: Dan Race: Norman Class: Mage Lvl 3 Weapon dmg: None Total dmg: 6-13 +2 burning dmg Skills: Fire Bolt lvl 3, Alchemy lvl 1, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 25 Energy: 45 HP: 125 Mana: 225 Stamina: 6/6 Exp: 13/25 Gold: 288 g Weight: 15/16 Items: Ring of Aethus, Mythril Shirt, Small wand, Lesser orb of energy, Lizzard Skin Gloves, Town Portal to Camden, Grizzly Headwear, Scepter of Necromancery (Equipped), Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Golden Dagger of Fortune, Small Ruby, Small Emerald, Small Necklace of Life