Welcome. This is a Role Playing Game wich sets up in the medieval times. Explore the races, classes and skills. Example how you should make your character is at the end. Read it all before asking me something (LoL ther's alot to read)
Attribute explanation:
Strenght: Strenght is needed to carry more items and to wield better melee class weapons such as axes, swords, clubs and others. It doesnt rises total dmg, only weapons can make weapon and total dmg better. Agility: Agility mainly affects your stamina wich is the number of actions you can make, if its on zero you should take a rest. Also puting points in agility lets you wield better bows and daggers aswell Vitality: Vitality is your HP (hit points) when you level up, you will get 5 points to spend on skill you want. One point in Vitality is 5 HP. Energy: The same point distribution as vitality only in mana. Rising Energy also lets you to wield greater staffs.
When you will have a created char (after few more ppl joining) I will give you an options from wich you will have to choose.
Warrior: Mellee attacker. Can attack only 1 target.
+10 to Strenght +20 to HP + 1 to Stamina Level 1 Skills: (only one can be chosen at the begining)
Weapon Mastery.(Melee only) Lvl 1: +20% to weapon damage Lvl 2: +35% to weapon damage Lvl 3: +50% to weapon damage Lvl 4: +80% to weapon damage Lvl 5: +115% to weapon damage
Bash. Lvl 1: 150% damage of total damage. Costs 20 mana Lvl 2: 175% damage of total damage. Costs 25 mana Lvl 3: 200% damage of total damage. Costs 30 mana Lvl 4: 250% damage of total damage. Costs 45 mana
Stun. Lvl 1: Stuns enemy for 1 round. Costs 35 mana Lvl 2: Stuns enemy for 2 rounds. Costs 50 mana Lvl 3: Stuns enemy for 3 rounds. Costs 75 mana
Bleeding Strike. Lvl 1: Makes the enemy bleed for 10% of his life for 2 turns. Costs 20 mana Lvl 2: Makes the enemy bleed for 10% of his life for 3 turns. Costs 30 mana Lvl 3: Makes the enemy bleed for 10% of his life for 4 turns. Costs 40 mana
Rogue. Melee attacker. Can attack only 1 target.
+15 to Agility -5 to HP +3 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Sneak. (Not active in battle) Lvl 1: 1 out of 6 chances. Lvl 2: 1 out of 4 chances. Lvl 3: 1 out of 2 chances.
Swiftness. Lvl 1: 15% chance to avoid enemy attacks. Lvl 2: 25% chance to avoid enemy attacks. Lvl 3: 50% chance to avoid enemy attacks.
Poisoned Daggers: Lvl 1: Adds 15 poison damage to daggers over 3 rounds. Costs 15 mana Lvl 2: Adds 30 poison damage to daggers over 3 rounds. Costs 30 mana Lvl 3: Adds 50 poison damage to daggers over 3 rounds. Cst 45 mana
Escape. Lvl 1: 50% chance to escape the battle.
Archer: Ranged attacker. Can attack only 1 target (at the begining)
+10 to agility +2 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Second Chance. Lvl 1: 10% chance to make one more shot. Lvl 2: 20% chance Lvl 3: 30% chance
Bow Mastery. Lvl 1: 25% to bow damage Lvl 2: 40% to bow damage Lvl 3: 60% to bow damage Lvl 4: 90% to bow damage
Strong Arm. Lvl 1: Adds +8 to bonuss damage. Lvl 2: Adds +12 to bonuss damage. Lvl 3: Adds +18 to bonuss damage.
Penetrate. Lvl 1: 15% chance to shoot through armor Lvl 2: 30% chance Lvl 3: 50%
Wizzard. Ranged Attacker. Massive damage but weak defense. Canattack onl1 target at the begining.
Energy +10 mana +15 HP -10 Stamina: +1
Level 1 Skills: (only one can be chosen at the begining)
Fire Bolt. Lvl 1: 2 to 6 dmg +1 burning dmg (every round) -10 mana Lvl 2: 3 to 8 dmg +2 burning dmg -12 mana Lvl 3: 5 to 10 dmg +2 burning dmg -16 mana Lvl 4: 6 to 13 dmg +3 burning dmg -21 mana
Ice Shard. Lvl 1: 1 to 4 dmg and 15% chance to freeze the enemy for 1 round -13 mana Lvl 2: 2 to 6 dmg and 30% chance to freeze the enemy for 1 round -17 mana Lvl 3: 4 to 7 dmg and 30% chance to freeze the enemy for 2 rounds. -21 mana Lvl 4: 5 to 9 dmg and 50% chance to freeze the enemy for 2 rounds -26 mana
Alchemy.(not active in battle)(-2 to stamina every time you make one) Lvl 1: 25% chance to make a lesser HP or MP potion Lvl 2: 50% chance to make a lesser HP or MP potion
Energy Shield. Lvl 1: Absorbs 10 magical dmg. Costs 15 mana Lvl 2: Absorbs 15 magical dmg. Costs 20 mana lvl 3: Absorbs 35 magical dmg. Costs 30 mana
Name: Dan Race: Norman Class: Mage Lvl 3 Weapon dmg: None Total dmg: 6-13 +2 burning dmg Skills: Fire Bolt lvl 3, Alchemy lvl 1, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 25 Energy: 45 HP: 125 Mana: 225 Stamina: 6/6 Exp: 13/25 Gold: 288 g Weight: 15/16 Items: Ring of Aethus, Mythril Shirt, Small wand, Lesser orb of energy, Lizzard Skin Gloves, Town Portal to Camden, Grizzly Headwear, Scepter of Necromancery (Equipped), Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Golden Dagger of Fortune, Small Ruby, Small Emerald, Small Necklace of Life
(I add a few things like i did with bow shop, wich is in previous or couple pages before)
the merchants are gone, they took a trip to another town.
Here's the new merchants:
Connely (Selling potions)
Lesser healing potion Function: Restores 15 HP Costs: 20 g
Healing Potion Function: Restores 30 HP Costs: 40 g
Lesser mana potion Function: Restores 25 mana Costs: 25 g
Mana potion Function: Restores 50 HP Costs: 50 g
Lesser rejuvenation potion Function: Restores 25% of mana and HP Costs: 150 g
Lesser potion of freezing Function: By throwing at enemy~ freezing for 1 round Costs: 35 g
Reginald (Selling weapons and making sockets in them, you can put crystals and gems into sockets)
Socket Costs: 160 g Req: Weapon and a gem or crystal.
(Sockets can be made up to 3 in one weapon)
Right hand weapons
Oak Staff of Lightning Dmg: 1-12 magical dmg Bonuss: +1 to Lightning skill~ Req lvl 5 Req: Str 5, Ene 25 Costs: 132 g
Scepter of Light Dmg: 4-7 magical dmg Bonuss: +100% damage to undead Req: Str 10, Ene 22 Costs: 145
Left hand
Orb of energy Function: +10 to energy Costs: 75 g Req: Lvl 3
Orb of Fire Function: +6 to burning dmg Costs: 115 Req: Lvl 3
Orb of Ice Function: 1 out of 3 chances to freeze enemy for 2 rounds Costs: 95 Req: Lvl 3
Name: Dan Race: Norman Class: Mage Lvl 3 Weapon dmg: None Total dmg: 6-13 +2 burning dmg Skills: Fire Bolt lvl 3, Alchemy lvl 1, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 25 Energy: 45 HP: 125 Mana: 225 Stamina: 6/6 Exp: 13/25 Gold: 288 g Weight: 15/16 Items: Armor: Mythril Shirt, Lizzard Skin Gloves, Grizzly Headwear Weapons: Scepter of Necromancery (Equipped) Accesoires: Ring of Aethus, Town Portal to Camden, Small Necklace of Life else: Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Small Ruby, Small Emerald
first ill sell Small wand, Golden Dagger of Fortune and Lesser orb of energy (i took them already out of the list of my items) and i changed my inventory a bit
after that ill buy a socket (if i have enough money 2) and enchant the Scepter of Necromancy with it (both) and enchant the socket(s) with the Small Ruby (and the other one with the small Emerald if i have 2)
Name: Dan Race: Norman Class: Mage Lvl 3 Weapon dmg: None Total dmg: 6-13 +5 burn, +3 poison dmg Skills: Fire Bolt lvl 3, Alchemy lvl 1, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 25 Energy: 50 HP: 125 Mana: 250 Stamina: 6/6 Exp: 13/25 Gold: 77 g Weight: 13/16 Armor: Mythril Shirt, Lizzard Skin Gloves, Grizzly Headwear Weapons: Scepter of Necromancery (Equipped) Accesories: Ring of Aethus, Small Necklace of Life Misc: Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Town Portal to Camden, Orb of energy
What now? A) Return to high tower B) Go to Daron's house C) Go to wizzard's house D) Head in forest E) Go Home (Snowy Peak) F) Leave the village and go further the road
(Sorry storm i didnt notice your post, next time just say to update yours, if i miss next time)
You give him the weapons as a reward for his help. Artheas thanks you and is happy that your father is saved. He says that probably the elders will now be at warrior guild's side, since they hate thief guild. King says that there will be a war between the guilds, but you're too weak to stand against them, so he gives you a scroll, and says that it will lead to more safer place than this, after some time, he will give a message to return when the things will calm down. Artheas also mentions that your father will stay and help the thief guild, aswell the wizzard guild will be on thief guild's side, since their guild master, your father, was attacked by warrior guild.
You go to your father and say farewells. Artheas opens the portal, and you step through it...
On the other side you see some wooden houses, its snowing. The portal closes behind you, you see a well near you and a stone house.
What now? A) Walk arround and search for people B) Knock on doors of the stone house
Name: Dan Race: Norman Class: Mage Lvl 3 Weapon dmg: None Total dmg: 6-13 +5 burn, +3 poison dmg Skills: Fire Bolt lvl 3, Alchemy lvl 1, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 25 Energy: 50 HP: 125 Mana: 250 Stamina: 6/6 Exp: 13/25 Gold: 77 g Weight: 13/16 Armor: Mythril Shirt, Lizzard Skin Gloves, Grizzly Headwear Weapons: Scepter of Necromancery (Equipped) Accesories: Ring of Aethus, Small Necklace of Life Misc: Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Town Portal to Camden, Orb of energy
You head to the forest, but before you reach it, you see a handsome girl with light hair by the wizzard's house, she looks confused.
What you will do? A) Go there and talk to her B) Nevermind, go to forest
Name: Dan Race: Norman Class: Mage Lvl 3 Weapon dmg: None Total dmg: 6-13 +5 burn, +3 poison dmg Skills: Fire Bolt lvl 3, Alchemy lvl 1, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 25 Energy: 50 HP: 125 Mana: 250 Stamina: 6/6 Exp: 13/25 Gold: 77 g Weight: 13/16 Armor: Mythril Shirt, Lizzard Skin Gloves, Grizzly Headwear Weapons: Scepter of Necromancery (Equipped) Accesories: Ring of Aethus, Small Necklace of Life Misc: Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Town Portal to Camden, Orb of energy
She says nothing (Oh well, we will have to wait for Storm then)
You see she is fine, but not talking (yet) So you decide to go to forest. After a few moments you wind up by the cave, where you barely escaped undead.
What next? A) Go down the stairs to tomb B) Pass by the cave