Welcome. This is a Role Playing Game wich sets up in the medieval times. Explore the races, classes and skills. Example how you should make your character is at the end. Read it all before asking me something (LoL ther's alot to read)
Attribute explanation:
Strenght: Strenght is needed to carry more items and to wield better melee class weapons such as axes, swords, clubs and others. It doesnt rises total dmg, only weapons can make weapon and total dmg better. Agility: Agility mainly affects your stamina wich is the number of actions you can make, if its on zero you should take a rest. Also puting points in agility lets you wield better bows and daggers aswell Vitality: Vitality is your HP (hit points) when you level up, you will get 5 points to spend on skill you want. One point in Vitality is 5 HP. Energy: The same point distribution as vitality only in mana. Rising Energy also lets you to wield greater staffs.
When you will have a created char (after few more ppl joining) I will give you an options from wich you will have to choose.
Warrior: Mellee attacker. Can attack only 1 target.
+10 to Strenght +20 to HP + 1 to Stamina Level 1 Skills: (only one can be chosen at the begining)
Weapon Mastery.(Melee only) Lvl 1: +20% to weapon damage Lvl 2: +35% to weapon damage Lvl 3: +50% to weapon damage Lvl 4: +80% to weapon damage Lvl 5: +115% to weapon damage
Bash. Lvl 1: 150% damage of total damage. Costs 20 mana Lvl 2: 175% damage of total damage. Costs 25 mana Lvl 3: 200% damage of total damage. Costs 30 mana Lvl 4: 250% damage of total damage. Costs 45 mana
Stun. Lvl 1: Stuns enemy for 1 round. Costs 35 mana Lvl 2: Stuns enemy for 2 rounds. Costs 50 mana Lvl 3: Stuns enemy for 3 rounds. Costs 75 mana
Bleeding Strike. Lvl 1: Makes the enemy bleed for 10% of his life for 2 turns. Costs 20 mana Lvl 2: Makes the enemy bleed for 10% of his life for 3 turns. Costs 30 mana Lvl 3: Makes the enemy bleed for 10% of his life for 4 turns. Costs 40 mana
Rogue. Melee attacker. Can attack only 1 target.
+15 to Agility -5 to HP +3 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Sneak. (Not active in battle) Lvl 1: 1 out of 6 chances. Lvl 2: 1 out of 4 chances. Lvl 3: 1 out of 2 chances.
Swiftness. Lvl 1: 15% chance to avoid enemy attacks. Lvl 2: 25% chance to avoid enemy attacks. Lvl 3: 50% chance to avoid enemy attacks.
Poisoned Daggers: Lvl 1: Adds 15 poison damage to daggers over 3 rounds. Costs 15 mana Lvl 2: Adds 30 poison damage to daggers over 3 rounds. Costs 30 mana Lvl 3: Adds 50 poison damage to daggers over 3 rounds. Cst 45 mana
Escape. Lvl 1: 50% chance to escape the battle.
Archer: Ranged attacker. Can attack only 1 target (at the begining)
+10 to agility +2 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Second Chance. Lvl 1: 10% chance to make one more shot. Lvl 2: 20% chance Lvl 3: 30% chance
Bow Mastery. Lvl 1: 25% to bow damage Lvl 2: 40% to bow damage Lvl 3: 60% to bow damage Lvl 4: 90% to bow damage
Strong Arm. Lvl 1: Adds +8 to bonuss damage. Lvl 2: Adds +12 to bonuss damage. Lvl 3: Adds +18 to bonuss damage.
Penetrate. Lvl 1: 15% chance to shoot through armor Lvl 2: 30% chance Lvl 3: 50%
Wizzard. Ranged Attacker. Massive damage but weak defense. Canattack onl1 target at the begining.
Energy +10 mana +15 HP -10 Stamina: +1
Level 1 Skills: (only one can be chosen at the begining)
Fire Bolt. Lvl 1: 2 to 6 dmg +1 burning dmg (every round) -10 mana Lvl 2: 3 to 8 dmg +2 burning dmg -12 mana Lvl 3: 5 to 10 dmg +2 burning dmg -16 mana Lvl 4: 6 to 13 dmg +3 burning dmg -21 mana
Ice Shard. Lvl 1: 1 to 4 dmg and 15% chance to freeze the enemy for 1 round -13 mana Lvl 2: 2 to 6 dmg and 30% chance to freeze the enemy for 1 round -17 mana Lvl 3: 4 to 7 dmg and 30% chance to freeze the enemy for 2 rounds. -21 mana Lvl 4: 5 to 9 dmg and 50% chance to freeze the enemy for 2 rounds -26 mana
Alchemy.(not active in battle)(-2 to stamina every time you make one) Lvl 1: 25% chance to make a lesser HP or MP potion Lvl 2: 50% chance to make a lesser HP or MP potion
Energy Shield. Lvl 1: Absorbs 10 magical dmg. Costs 15 mana Lvl 2: Absorbs 15 magical dmg. Costs 20 mana lvl 3: Absorbs 35 magical dmg. Costs 30 mana
Hey Kooch, very nice RPG, I'm not going to compare them since I have to much personal pride for my own. Although, the king of RPG's I have to say is Moabagamer, his name is something like that, good luck.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Dan Race: Norman Class: Mage Lvl 4 Weapon dmg: None Total dmg: 6-13 +5 burn, +3 poison dmg Skills: Fire Bolt lvl 3, Alchemy lvl 2, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 30 Energy: 50 HP: 150 Mana: 250 Exp: 19/40 Gold: 1197 g Weight: 16/16 Armor: Mythril Shirt(Eq), Lizzard Skin Gloves(Eq), Grizzly Headwear(Eq), Golden Crown, Royal Black Armor Weapons: Scepter of Necromancery (Equipped), Damaged Cleavers x2, Silver Longsword Accesories: Ring of Aethus(Eq), Small Necklace of Life(Eq) Misc: Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Town Portal to Camden, Orb of energy, Bone pile x4, Rotten meat x3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: skeletons x10, zombies x2
10 Skeletons lvl 1 Dmg: 5-10 HP: 5
2 Zombies(common) lvl 3 Dmg: 8-13 HP: 41
Starting battle!
Dan hit Zombie(41/41) for 11+8 dmg(22/41) Storm hit Zombie(22/41) for 2+5 dmg(15/41) Zombie hit Storm(50/50) for 8 dmg(42/50) Zombie hit Dan(150/150) for 10 dmg(140/150) Skeleton hit Storm(42/50) for 5 dmg(38/50) Skeleton hit Dan(140/150) for 7 dmg(133/150) Skeleton hit Storm(38/50) for 8 dmg(30/50) Skeleton hit Dan(133/150) for 10 dmg(123/150) Skeleton hit Storm(30/50) for 8 dmg(22/50) Skeleton hit Dan(123/150) for 5 dmg(118/150) Skeleton hit Storm(22/50) for 10 dmg(12/50) Skeleton hit Dan(118/150) for 5 dmg(113/150) Skeleton hit Storm(12/50) for 6 dmg(6/50) Skeleton hit Dan(113/150) for 7 dmg(106/150)
Storm is badly injured, she drinks a healing potion. +35 hp
Dan hit Zombie(15/41) for 6+8 dmg(1/41) Storm hit Zombie(1/41) for 7 dmg(0/41) Zombie hit Dan(106/150) for 8 dmg(98/150) Skeleton hit Storm(41/50) for 6 dmg(35/50) Skeleton hit Dan(98/150) for 6 dmg(92/150) Skeleton hit Storm(35/50) for 10 dmg(25/50) Skeleton hit Dan(92/150) for 8 dmg(84/150) Skeleton hit Storm(25/50) for 6 dmg(19/50) Skeleton hit Dan(84/150) for 7 dmg(77/150) Skeleton hit Storm(19/50) for 5 dmg(14/50) Skeleton hit Dan(77/150) for 7 dmg(70/150) Skeleton hit Storm(14/50) for 9 dmg(5/50) Skeleton hit Dan(70/150) for 8 dmg(62/150)
Storm is badly injured, she drinks a healing potion. +35 hp
Dan hit Zombie(41/41) for 8+8 dmg(25/41) Storm hit Zombie(25/41) for 3+5 dmg(17/41) Zombie hit Dan(62/150) for 8 dmg(54/150) Skeleton hit Storm(40/50) for 5 dmg(35/50) Skeleton hit Dan(54/150) for 6 dmg(48/150) Skeleton hit Storm(35/50) for 8 dmg(27/50) Skeleton hit Dan(48/150) for 10 dmg(38/150) Skeleton hit Storm(27/50) for 10 dmg(17/50) Skeleton hit Dan(38/150) for 10 dmg(28/150) Skeleton hit Storm(17/50) for 6 dmg(11/50) Skeleton hit Dan(28/150) for 10 dmg(18/150) Skeleton hit Storm(11/50) for 7 dmg(4/50) Skeleton hit Dan(18/150) for 5 dmg(13/150)
Dan heals +30 hp: -2 lesser hp potions Storm heals +30 hp: -2 lesser hp potions
Dan hit Zombie(17/41) for 9+8 dmg(0/41) Storm hit Skeleton(5/5) for 6 dmg(0/5) Skeleton hit Storm(34/50) for 7 dmg(27/50) Skeleton hit Dan(43/150) for 10 dmg(33/150) Skeleton hit Storm(27/50) for 6 dmg(21/50) Skeleton hit Dan(33/150) for 9 dmg(24/150) Skeleton hit Storm(21/50) for 9 dmg(12/50) Skeleton hit Dan(24/150) for 8 dmg(16/150) Skeleton hit Storm(12/50) for 8 dmg(6/50) Skeleton hit Dan(16/150) for 9 dmg(7/150) Skeleton hit Storm(6/50) for 5 dmg(1/50)
Dan hit Skeleton(5/5) for 7+8 dmg(0/5) Storm hit Skeleton(5/5) for 6 dmg(0/5) Skeleton hit Storm(1/50) for 9 dmg(0/50) Skeleton hit Dan(7/150) for 8 dmg(0/150)
You have been defeated... 7 skeletons remain...
(Dont start to wine when you loose like thomas did, im not choosing who will win or loose, its just happens.)
Dan: -6 exp Storm: -3 exp
You both are fallen in battlefield, but your spirits never vanquish...
The sacred ankh of life brings you to life...
You both find yourself lying in the water. You come out from the water totaly naked. Its a holy place near the church. The grass is green and the sky is blue, looks like a peacefull place to be. The priest comes out of a church, he says that there is an open portal wich leading back to the place you died, but it will close soon, and there is no time, you have to get back.
A) Step through the portal to go back to save lives in burning village and get back your items. B) Stay at this wonderfull place, no fights, no threats only peace.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Dan Race: Norman Class: Mage Lvl 4 Weapon dmg: None Total dmg: 6-13 +5 burn, +3 poison dmg Skills: Fire Bolt lvl 3, Alchemy lvl 2, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 30 Energy: 50 HP: 150 Mana: 250 Exp: 19/40 Gold: 1197 g Weight: 16/16 Armor: Mythril Shirt(Eq), Lizzard Skin Gloves(Eq), Grizzly Headwear(Eq), Golden Crown, Royal Black Armor Weapons: Scepter of Necromancery (Equipped), Damaged Cleavers x2, Silver Longsword Accesories: Ring of Aethus(Eq), Small Necklace of Life(Eq) Misc: Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Town Portal to Camden, Orb of energy, Bone pile x4, Rotten meat x3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Storm and Dan rushes through the portal, as they touch the snowy ground of cmden own, the portal dissapears. You take your items from your old bodies, quickly dress up as the air is freezing cold. The village is still burning, many people have ran away, some killed. There is few warriors fighting against the undead. it seems that 7 skeletons only remaining.
Enemies remained:
7 skeletons Lvl 1 Dmg: 5-10 HP: 5
A) Attack! B) Leave the village C) make your own option