Welcome. This is a Role Playing Game wich sets up in the medieval times. Explore the races, classes and skills. Example how you should make your character is at the end. Read it all before asking me something (LoL ther's alot to read)
Attribute explanation:
Strenght: Strenght is needed to carry more items and to wield better melee class weapons such as axes, swords, clubs and others. It doesnt rises total dmg, only weapons can make weapon and total dmg better. Agility: Agility mainly affects your stamina wich is the number of actions you can make, if its on zero you should take a rest. Also puting points in agility lets you wield better bows and daggers aswell Vitality: Vitality is your HP (hit points) when you level up, you will get 5 points to spend on skill you want. One point in Vitality is 5 HP. Energy: The same point distribution as vitality only in mana. Rising Energy also lets you to wield greater staffs.
When you will have a created char (after few more ppl joining) I will give you an options from wich you will have to choose.
Warrior: Mellee attacker. Can attack only 1 target.
+10 to Strenght +20 to HP + 1 to Stamina Level 1 Skills: (only one can be chosen at the begining)
Weapon Mastery.(Melee only) Lvl 1: +20% to weapon damage Lvl 2: +35% to weapon damage Lvl 3: +50% to weapon damage Lvl 4: +80% to weapon damage Lvl 5: +115% to weapon damage
Bash. Lvl 1: 150% damage of total damage. Costs 20 mana Lvl 2: 175% damage of total damage. Costs 25 mana Lvl 3: 200% damage of total damage. Costs 30 mana Lvl 4: 250% damage of total damage. Costs 45 mana
Stun. Lvl 1: Stuns enemy for 1 round. Costs 35 mana Lvl 2: Stuns enemy for 2 rounds. Costs 50 mana Lvl 3: Stuns enemy for 3 rounds. Costs 75 mana
Bleeding Strike. Lvl 1: Makes the enemy bleed for 10% of his life for 2 turns. Costs 20 mana Lvl 2: Makes the enemy bleed for 10% of his life for 3 turns. Costs 30 mana Lvl 3: Makes the enemy bleed for 10% of his life for 4 turns. Costs 40 mana
Rogue. Melee attacker. Can attack only 1 target.
+15 to Agility -5 to HP +3 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Sneak. (Not active in battle) Lvl 1: 1 out of 6 chances. Lvl 2: 1 out of 4 chances. Lvl 3: 1 out of 2 chances.
Swiftness. Lvl 1: 15% chance to avoid enemy attacks. Lvl 2: 25% chance to avoid enemy attacks. Lvl 3: 50% chance to avoid enemy attacks.
Poisoned Daggers: Lvl 1: Adds 15 poison damage to daggers over 3 rounds. Costs 15 mana Lvl 2: Adds 30 poison damage to daggers over 3 rounds. Costs 30 mana Lvl 3: Adds 50 poison damage to daggers over 3 rounds. Cst 45 mana
Escape. Lvl 1: 50% chance to escape the battle.
Archer: Ranged attacker. Can attack only 1 target (at the begining)
+10 to agility +2 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Second Chance. Lvl 1: 10% chance to make one more shot. Lvl 2: 20% chance Lvl 3: 30% chance
Bow Mastery. Lvl 1: 25% to bow damage Lvl 2: 40% to bow damage Lvl 3: 60% to bow damage Lvl 4: 90% to bow damage
Strong Arm. Lvl 1: Adds +8 to bonuss damage. Lvl 2: Adds +12 to bonuss damage. Lvl 3: Adds +18 to bonuss damage.
Penetrate. Lvl 1: 15% chance to shoot through armor Lvl 2: 30% chance Lvl 3: 50%
Wizzard. Ranged Attacker. Massive damage but weak defense. Canattack onl1 target at the begining.
Energy +10 mana +15 HP -10 Stamina: +1
Level 1 Skills: (only one can be chosen at the begining)
Fire Bolt. Lvl 1: 2 to 6 dmg +1 burning dmg (every round) -10 mana Lvl 2: 3 to 8 dmg +2 burning dmg -12 mana Lvl 3: 5 to 10 dmg +2 burning dmg -16 mana Lvl 4: 6 to 13 dmg +3 burning dmg -21 mana
Ice Shard. Lvl 1: 1 to 4 dmg and 15% chance to freeze the enemy for 1 round -13 mana Lvl 2: 2 to 6 dmg and 30% chance to freeze the enemy for 1 round -17 mana Lvl 3: 4 to 7 dmg and 30% chance to freeze the enemy for 2 rounds. -21 mana Lvl 4: 5 to 9 dmg and 50% chance to freeze the enemy for 2 rounds -26 mana
Alchemy.(not active in battle)(-2 to stamina every time you make one) Lvl 1: 25% chance to make a lesser HP or MP potion Lvl 2: 50% chance to make a lesser HP or MP potion
Energy Shield. Lvl 1: Absorbs 10 magical dmg. Costs 15 mana Lvl 2: Absorbs 15 magical dmg. Costs 20 mana lvl 3: Absorbs 35 magical dmg. Costs 30 mana
"Its clear... we can go now." you said to Anne, you g back on the road, but suddenly someone grabs you from behind "where do you think you are going?" said stranger in rough voice. You turn arround and see the thief and others standing behind his back. They all stare at you, the thief stuns you with a club, you crumble on the ground unconscious.
After awhile you wake up by the caravans, you'Å-e tied up with ropes sitting. Thieves start to throw rocks at you and making fun of you while eating your chicken meat. You look arround for Anne. You shout at the thieves what they have done with the girl. One of them says that she got away, but when they will catch her, they will have alot of fun, others start to laugh. The night is coming, thieves leave you with one burglar to watch you, after few minutes he falls asleep, they have taken All the equipment from you, but you have your rusty dagger hidden by your belt, you move your body untill dagger drops out from the belt on the ground, you take the dagger with your hands wich are tied to back. The ropes are cut.
What now? A) Get the hell out of here. B) Try to get back your stuff from the thieves.
You're in forest, but suddenly hear someone screaming from village, you rush to the place and you see skeletons, zombies and lich kings killing the people and putting fire on houses. On the left you see a man dressed in blue shirt, and a bear headwear with a long scepter.
A) Talk with the man B) Save the people on your own. C) Make your own option
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Dan Race: Norman Class: Mage Lvl 4 Weapon dmg: None Total dmg: 6-13 +5 burn, +3 poison dmg Skills: Fire Bolt lvl 3, Alchemy lvl 2, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 30 Energy: 50 HP: 150 Mana: 250 Exp: 19/40 Gold: 1197 g Weight: 16/16 Armor: Mythril Shirt(Eq), Lizzard Skin Gloves(Eq), Grizzly Headwear(Eq), Golden Crown, Royal Black Armor Weapons: Scepter of Necromancery (Equipped), Damaged Cleavers x2, Silver Longsword Accesories: Ring of Aethus(Eq), Small Necklace of Life(Eq) Misc: Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Town Portal to Camden, Orb of energy, Bone pile x4, Rotten meat x3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You see a girl on the right who is just came out from the woods.
A) She's a girl... she cant fight... save the people on you own B) Team up with her. C) Make your own option
Name: Jusonus Race: Norman Class: Archer Lvl 1 Weapon dmg: None Total dmg: 1-2 Skills: Penetrate target(1 out of 4 chances arrow to pass through and inflict anyone behind, passive) Lvl 1 Strenght: 15 Agility: 20 Vitality: 15 Energy: 20 HP: 75 Mana: 100 Exp: 0/10 Gold: 0 Weight: 1/15 Items: Quiver of 25 arrows
(I edited the skill, because there isnt that much enemy with armor, so i changed it to penetrate targets, wich i think is better. Your stats are fixed now, copy this sheet in your next post
You're currently at the snowy peak, standing by your house and looking at distance, you suddenly notice a village burning far away.
What you will do? A) Not my problem... better i'd get back to house to get some warmth. B) Lock the doors to your house and run to the burning place to look what is happening there. C) Ignore it and go down the mountain to look for adventure.
Name: Jusonus Race: Norman Class: Archer Lvl 1 Weapon dmg: None Total dmg: 1-2 Skills: Penetrate target(1 out of 4 chances arrow to pass through and inflict anyone behind, passive) Lvl 1 Strenght: 15 Agility: 20 Vitality: 15 Energy: 20 HP: 75 Mana: 100 Exp: 0/10 Gold: 0 Weight: 1/15 Items: Quiver of 25 arrows
You get back to your house to get some warmth.
What now? A) Read some books B) Take a nap C) Go outside and wonder arrund snowy peak D) Go outside and leave the snowy peak E) Make your own option (Anything reasonable)