ForumsGamesSuicidal Class

159 28230
Armourknight
offline
Armourknight
1,028 posts
Nomad

This class relies purely on strength, and instinct.. It threatens kill itself while taking down as many people with it.. even its allies..

High Strength High Instinct High Vitality Very Low Speed

Superhuman Senses
CD:99 Drains 50% of your HP Focus:100

For 50 turns, your Strength and Instinct is increased by 400%.

Any more moves for this? Can't think of any at the moment. And don't do silly ones like
Self Destruct.
Kill yourself.

  • 159 Replies
awe862
offline
awe862
119 posts
Nomad

Suicide. All your allies get a random buff every 6 turns and all your enemies get a random debuff every 7 turns. lmao, they could get holy scar

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

That's the point, it's supposed to be dumb :P

andrew103
offline
andrew103
71 posts
Nomad

ok lets bump this thread
Energy bomb
You kill yourself,but increase your strenght and instinct by 300%.

andyandythin
offline
andyandythin
87 posts
Blacksmith

this is one amazing thread
Too bad all i can think of is suicide....

andyandythin
offline
andyandythin
87 posts
Blacksmith

reckless and ruthless
costs 50 focus
deal and receive 400% more damage for 3turns

_S_K_E_
offline
_S_K_E_
731 posts
Nomad

*
(CD: 0, Use: 2, Cost 0)

Kill your self, then kill yourself in your afterlife again.

zarco
offline
zarco
166 posts
Nomad

Power Pills
CD:3, Use:1
Take drugs that increase strength and instinct by 50/100/150% but you have a 40/35/30% chance of overdose, destroying 40/35/30% of your life and stunning you for 1 turn instead.

zarco
offline
zarco
166 posts
Nomad

Oh, btw, the effect lasts for 3 turns and the stun is for 2 turns.

Upsilon
offline
Upsilon
108 posts
Nomad

Emo
(CD:99, Uses:1, Focus: 0)

You go emo by cutting yourself, which takes 5% of your life very turn, but makes the other team sad and makes them not want to fight (decreases all their stats and piercing by 70%)

=P lol

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

Interlocked Destruction

Interlock with a single opponent, allowing all damage dealt to you to also be dealt to that opponent, and vice-versa. Chain breaks once one of the interlocked players are killed.

CD: 5 turns after chain is broken
Use: 1
0 Focus

Upsilon
offline
Upsilon
108 posts
Nomad

Firetail Madness
(CD:99, USES: 1, FOCUS: 100)

You go completely insane, raining down damage upon your team and the opponents. You end up in a mental hospital, because that is Firetail's fate. Adds 200% Strength damage to every Suicidal attack and effect.

jk =P

andrew103
offline
andrew103
71 posts
Nomad

IMA FIRIN MAH LAZOR AT MI
Title says is all.XDXDXD

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

Cursed
Passive effect

Lose 10% of your life per turn but increases suicidal effects and damages by 200%.

ranchhand
offline
ranchhand
2 posts
Nomad

[b]Sun burn

You turn into a super-nova, killing you in the prosess, but deal 40 times your instict to any target, 70% chance to kill your entire team, 50% chance to miss (not counting speed) 1% chance to turn into a blackhole giving you 1000 more vitality and 1000 more damage per hit.

lv 17, 100 focus,

ranchhand
offline
ranchhand
2 posts
Nomad

[b]Teh really real hobo!

you smell so badly, your brain dies, but it debuffs all monsters, giving them DAM effect, making then lose 2000 heal a turn, 99% less healing, and lose 100 focus a turn for 5 turns (not able to miss, be dispelled, or countered.)

Showing 121-135 of 159