[I'm reorganizing the battle layout just slightly, and still trying to make a decent damage formula (won't apply to elemental attacks).
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Assassins
Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 23.0
To next level: 2.0 XP
Level: 2
Health: 22/22
Offense: 6
Defense: 6
Agility: 5
Luck: 1
Weapons: 1 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Equipped]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2)
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
[None]
Name: Blue Wings [Assassins member]
Gender: Male
XP: 34.9
To next level: 10.1 XP
Level: 3
Health: 25/25
Offense: 3
Defense: 3
Agility: 10
Luck: 6
Weapons: 1 WP
Wooden staff (3WP to upgrade), lv2, 2 hand (special effect chance +8%) [Equipped]
Ability: Elemental
(7)Fire - May cause burn
(9)Ice - May freeze
(5)Thunder - Hits all enemies - May shock
(6)Poison - May poison
(23%)Light - Heals an ally - May give ally bonus health each turn
(1)Water - Makes opponents' ground slippery - May make opponents slip
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
While the soldiers are stunned, you attack!
Battle begin! - Battle 13
XP bonus!
Fearless +8XP for Blue Wings and Sensei Bassami
[Engage a horde with more members than your party.]
Deadweight +1XP for Blue Wings
[Engage a horde while in a party containing a member that has not posted for a while.]
Clouds cover the sky.
Engaging attack!
Blue Wings blasts water at the Glumbruses, the unleashes a powerful jolt of electricity! Something weakens the attacks...
The enemies' ground is slippery for three turns!
Glumbrus 1 takes 3 damage, and is shocked!
Glumbrus 2 takes 3 damage!
Glumbrus 3 takes 3 damage!
Glumbrus 4 takes 3 damage!
Glumbrus 5 takes 3 damage!
Glumbrus 6 takes 3 damage!
Blue Wigns gains 1.8XP!
Players
Blue Wings -- lv3 -- 25/25 -- 10.8XP from battle so far
3 / Offense
3 / Defense
10 / Agility
6 / Luck
Sensei Bassami -- lv2 -- 22/22 -- 8XP from battle so far
6 / Offense
6 / Defense
5 / Agility
1 / Luck
Enemies
!!! Slippery ground (3)
1: Glumbrus -- lv1 -- 12/15 !!!Shocked (1)
2: Glumbrus -- lv2 -- 27/30
3: Glumbrus -- lv1 -- 12/15
4: Glumbrus -- lv3 -- 47/50
5: Glumbrus -- lv2 -- 27/30
6: Glumbrus -- lv1 -- 12/15
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Name: Mael'thanos
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 5
Agility: 3
Luck: 3
Weapons: 0 WP
Flail (1WP to upgrade), lv1, 1 hand (off +2, agi -1, lck +1)
Kusarigama (2WP to upgrade), lv1, 2 hand (off +1, def +1, agi +2) [Equipped]
Spiked Mace (1WP to upgrade), lv1, 1 hand (off +3, def -1)
Ability: Biovicisitant [Can make prehensile tentacles and whips on the body for lifting, and combat and dextrous situations, respectively.]
Skills:
[None]
and
Name: Bicola Rogers
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
[None]
[Would you two like to form a party? Note that since you have met in the RPG, you can talk to each other without using me as a middle-man. However, I must ask that you still post your character sheet.]
You begin walking on, trying to find a place safe from the shadows.
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Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
Aspero makes a short grunting noise, like a small laugh. You continue walking, but moments later Aspero stops, holding up his hand.
"Someone's here..."
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Name: Tegael
Gender: Male (21 years)
XP: 15.5
To next level: 9.5 XP
Level: 2
Health: 22/22
Offense: 7
Defense: 2
Agility: 5
Luck: 4
Weapons: 1 WP
Kitchen knife (1), lv1, 1 hand (lck +2) [Ready to upgrade]
Double kitchen knife (2), lv1, 2 hand (off +1, lck +3) [Equipped]
Ability name: Eagle Eye [Has improved eyesight and can determine enemies' weaknesses easily.]
Skills:
[None]
[Not everywhere. Imagine a plain with bushes scattered about. Now replace the bushes with fire, and the ground with charred plants and ash. ]
You listen in, but the conversation is just ending. You hear something about stones and the name Eldroff, but you don't know what it means...
The people begin moving, but then halt. One says, "There's someone here..."
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Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
-Light Pulse (four actions): all enemies -15% MH, heals user 10% MH
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.4)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
Skills:
[None]
[MH stands for Max. Health. So, -15% MH means it will deal damage equal to 15% of the enemy's Max. Health.]
Shadows hiss and strike at the orb, and manage to put it out. Your magic is not yet advanced enough to repel them...
You wander around, and realize that the shadows [not the enemy] are closing in all around, limiting further and further the space you have to move...
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[Alright! If I've forgotten something, please tell me!]