[Alright! Here it is!
I have decided not to make an alternate version of this game solely for battling. I have my hands overflowing with this game as it is.
Please note that my posting commodity may decrease drastically soon, as I have soccer starting today, and school starting next week.]
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Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
Aspero pauses, and turns. "What is it?"
You explain what you are feeling.
"That is worrisome," Aspero says. "But maybe, it's just what we need..." Aspero becomes deeply pensive. Finally, he says, "Can you attempt to locate this feeling's source?"
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Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
-Light Pulse (all actions): all enemies -15% MH, heals user 10% MH
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals light damage to all enemies. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - [Enemies do not hold weapons; you need to change what this attack does.]
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
Skills:
[None]
[Sorry, but you have those five skills for your ability and that's all I'm going to allow. The effects you described for LumiWeapon are basically already covered by your weapons.
About Instant and Ready, yes you got it! Instant attacks can be used always, whereas Ready attacks have a recharge after their use.]
You shoot a ray of light at the bars, but it rebounds in many direction, causing no damage. The voice says, "That won't work. These cells are meant to retain beings much more powerful than you."
You tell the voice your name, and ask its name and where you are.
"My name is Zyth. We are in a prison of the shadows. For what I cannot say. For how long I cannot say, either."
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Assassins
Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 23.0
To next level: 2.0 XP
Level: 2
Health: 18/22
Offense: 6
Defense: 6
Agility: 5
Luck: 1
Weapons: 1 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1)
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
[None]
Name: Blue Wings [Assassins member]
Gender: Male
XP: 34.9
To next level: 10.1 XP
Level: 3
Health: 15/25
Offense: 3
Defense: 3
Agility: 10
Luck: 6
Weapons: 1 WP
Wooden staff (3WP to upgrade), lv2, 2 hand (special effect chance +8%) [Equipped]
Ability: Elemental
(7)Fire - May cause burn
(9)Ice - May freeze
(5)Thunder - Hits all enemies - May shock
(6)Poison - May poison
(23%)Light - Heals an ally - May give ally bonus health each turn
(1)Water - Makes opponents' ground slippery - May make opponents slip
Skills:
(67%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
Battle 13 - Turn 3
Clouds cover the sky.
Blue Wings's turn
Blue Wings sends out two powerful jolts of electricity! The bolts are strengthened by the surrounding water!
Glumbrus 2 takes 10 damage (8 dealt)!
Glumbrus 4 takes 10 damage!
Glumbrus 5 takes 10 damage, and is shocked!
Glumbrus 6 takes 10 damage (6 dealt)!
Blue Wings acquires 3.4XP!
Glumbrus 2 and Glumbrus 6 are defeated! Double knock out!
For this feat, Assassins party gets a boosted 13.5XP! Therefore, each member gets 6.8XP!
Glumbrus 4's turn
Glumbrus 4 slashes Sensei Bassami once, then Blue Wings twice!
Sensei Bassami takes 1 damage!
Blue Wings takes 6 damage!
Sensei Bassami's turn
Sensei Bassami strikes Glumbrus 5 until it's knocked out, then moves on to Glumbrus 4!
Glumbrus 5 takes 14 damage (11 dealt)!
Glumbrus 4 takes 10 damage!
Sensei Bassami collects 2.1XP!
Glumbrus 5 is defeated!
For this feat, Assassins party gains 6XP! Therefore, each member gets 3XP!
Players
Blue Wings -- lv3 -- 15/25 -- 31.1XP (13.2 this turn)
3 / Offense
3 / Defense
10 / Agility
6 / Luck
Sensei Bassami -- lv2 -- 18/22 -- 24.9XP (11.9 this turn)
6 / Offense
6 / Defense
5 / Agility
1 / Luck
Enemies
!!! Slippery ground (1)
1: [Defeated] lv1 Glumbrus
2: [Defeated] lv2 Glumbrus
3: [Defeated] lv1 Glumbrus
4: Glumbrus -- lv3 -- 21/50
5: [Defeated] lv2 Glumbrus
6: [Defeated] lv1 Glumbrus
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Name: Elemental Knight
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 4
Luck: 3
Weapons: 0 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2)
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2)
Ability: Wizard [Can use magic to alter enemy stats.]
Skills:
[None]
[Your ability is that you have the power to change enemy stats. Not to any major amount, but bits that will weaken them. Otherwise, you'd be too much like Blue Wings or MacAllistor.
So, you probably want to rethink your move. :P ]
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Name: Tegael
Gender: Male (21 years)
XP: 15.5
To next level: 9.5 XP
Level: 2
Health: 20/22 [Weakened by flame.]
Offense: 7
Defense: 2
Agility: 5
Luck: 4
Weapons: 1 WP
Kitchen knife (1), lv1, 1 hand (lck +2) [Ready to upgrade]
Double kitchen knife (2), lv1, 2 hand (off +1, lck +3) [Equipped]
Ability name: Eagle Eye [Has improved eyesight and can determine enemies' weaknesses easily.]
Skills:
[None]
[The bush thing was a metaphor to give you an idea of what the plain looks like. :P ]
You hide behind a flame. Not such a *hot* idea. The flames almost burn you, so you get away quickly.
Horrified, you realize you've made enough commotion for anyone nearby to locate you. However, no one calls out. Cautiously, you look around. Did you eavesdroppees leave? No one seems to be around. You see footprints faintly left in the plain's ashes...
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Avengers
Name: Bicola Rogers [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
[None]
Name: Mael'thanos [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 5
Agility: 3
Luck: 3
Weapons: 0 WP
Flail (1WP to upgrade), lv1, 1 hand (off +2, agi -1, lck +1)
Kusarigama (2WP to upgrade), lv1, 2 hand (off +1, def +1, agi +2) [Equipped]
Spiked Mace (1WP to upgrade), lv1, 1 hand (off +3, def -1)
Ability: Biovicisitant [Can make prehensile tentacles and whips on the body for lifting, and combat and dextrous situations, respectively.]
Skills:
[None]
[If Mael doesn't post by the time I get here, then your post decides it.]
You continue walking. After a few minutes, you come across an odd ball of shadow... It is hovering in midair and emitting tiny wisps and swirls of shadows...
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Name: Mav
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 9
Defense: 9
Agility: 6
Luck: 4
Weapons: 1 WP
Big Club (2WP to upgrade), lv1, 2 hand (off +4, def +1, agi -1)
Shield (3WP to upgrade), lv3, 1 hand (def +6) [Equipped]
Spear (3WP to upgrade), lv3, 1 hand (off +3, lck +3) [Equipped]
Ability: Stoic [Feels nothing; no fear, no pain, no weakness.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
You rush out of the sandy circle. The second you get out of it, the sands inside the bowl erupt, except for the sands inside the invisible circle. You are stung and battered, and a mocking laughter can be reverberates around the rocky walls. Slowly, you feel your consciousness begin to slip...
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[Sorry about the delays everyone!]