[Okay everyone, here it is!]
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Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
You wrap your robe around your hand and reach for the device. When your hand is about five inches from the object, you reach some sort of invisible barrier. You try to reach further, but something repels you. All the time, the malicious air deepens...
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Name: Ben Fyre
Gender: Male
XP: 20.4
To next level: 4.6 XP
Level: 2
Health: 21/22 [Healed over time.]
Offense: 6
Defense: 5
Agility: 4
Luck: 4
Weapons: 2 WP
Black-bladed katana (3WP to upgrade), lv2, 2 hand (off +4, def +2, +6% poison chance)
Electric iron glove (1WP to upgrade), lv1, 1 hand (agi +1, +3% shock chance) [Equipped]
Ability: Guard Hounds [Can summon any type of hound desired (cannot attack while hound is present).]
Skills:
[None]
You sift through the mound supplies, but find nothing that will help to warm you... The storm is completely out of view now. The sun shines brightly down, and the snowy tundra reflects a blinding amount of light...
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Assassins
Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 29/29 [Healed over time.]
Offense: 8
Defense: 8
Agility: 7
Luck: 2
Weapons: 4 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 32/34 [Healed over time.]
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
-Leveled up! Special effect chance 8% ---> 12%
Ability: Elemental
(7)Fire - May cause burn
(9)Ice - May freeze
(5)Thunder - Hits all enemies - May shock
(6)Poison - May poison
(23%)Light - Heals an ally - May give ally bonus health each turn
(1)Water - Makes opponents' ground slippery - May make opponents slip
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
You keep searching, but to no avail... Moments later, you are startled by a vibrating hum. You look around on the corners of the castle just in time to see a shadowy spinning portal form on the side of the castle and expel a tall, cloaked man.
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Name: Elemental Knight
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 4
Luck: 3
Weapons: 0 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2)
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2)
Ability: Wizard [Can use magic to alter enemy stats.]
Skills:
[None]
[I will have your skills ready in a couple days. I don't have enough time to do them now. Sorry.]
Battle 12 - Turn 3
Elemental Knight's turn
Elemental Knight viciously strikes Shadow 3!
He lands one critical hit! Shadow 3 takes 27 damage (25 dealt)!
Elemental Knight gains 2.5XP!
Shadow 3 is defeated!
For this feat, Elemental Knight gains 4XP!
Shadow 2's turn
Shadow 2 attacks Elemental Knight!
Elemental Knight takes 3 damage!
Players
Elemental Knight -- lv1 -- 3/20 -- Wizardry -- 16XP (6.5 this turn)
4 / Offense
4 / Defense
4 / Agility
3 / Luck
!!!Critical health (15%)
Enemies
1: [Defeated by 1-H KO] lv1 Shadow
2: Shadow -- lv1 -- 25/25
3: [Defeated] lv2 Shadow
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Avengers
Name: Bicola Rogers [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
[None]
Name: Mael'thanos [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 5
Agility: 3
Luck: 3
Weapons: 0 WP
Flail (1WP to upgrade), lv1, 1 hand (off +2, agi -1, lck +1)
Kusarigama (2WP to upgrade), lv1, 2 hand (off +1, def +1, agi +2) [Equipped]
Spiked Mace (1WP to upgrade), lv1, 1 hand (off +3, def -1)
Ability: Biovicisitant [Can make prehensile tentacles and whips on the body for lifting, and combat and dextrous situations, respectively.]
Skills:
[None]
[I'll leave Mael a message. He's pretty busy at the moment, I believe. Just bear with him, please!]
You carefully, without touching, examine the orb. It seems to sense your presence and begins moving around, almost playfully. You have no idea what it is or what it's for...
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Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals light damage to all enemies. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]
You gather and shoot out a powerful pulse of light, but it is absorbed by a suddenly-appearing shadow in the hall. The prison appears to be light-proof...
You wait for a few hours, and finally a guard comes. As he turns away from your cell you rush up and forcefully whack him with your staff. He falls, unconscious. But his is far enough from you that you struggle to reach the keys attached to his belt. You can hear excited voices and footfalls coming your way...
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[Yay! Got it done!]