[Woo hoo! I have time, for once! Here's the post finally! ]
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Assassins
Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 29/29
Offense: 8
Defense: 8
Agility: 7
Luck: 2
Weapons: 4 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
(Instant) Fire - Deals damage to one enemy. May burn the target.
(Instant) Ice - Deals high damage to one enemy. May freeze the target.
(Instant) Thunder - Deals cascading damage. May shock the target(s).
(Instant) Poison - Deals damage to one enemy. May poison the target.
(Instant) Light - Heals one ally. May restore extra health each turn.
(Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
[Sensei Bassami, Blue Wings managed to find a way into the castle in your absence. He is set upon finding the ruler of the castle and alerting him or her of the large army settled not far from the castle.
Recently, he stumbled upon to men conversing; one suggested that the leader be overthrown due to the ruler's harsh treatment of the citizens, and the other backbone-less-ly refused and decided to alert the ruler instead.
The cowardly man noticed Blue Wings and called for guards. Blue Wings cleverly avoided the guards, and now you both are attempting to follow them stealthily, with the hope that they will lead you to the king.]
You both follow the guards at a safe distance, such that they don't notice you and you don't lose track of them. However, a sudden commotion behind you breaks your focus. You quickly turn, and nothing is there...
You turn back around to see two soldiers and a shadow beast. A snarl behind you alerts you that the other guard and shadow beast have blocked your escape.
Slowly, they begin closing in.
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Name: Viet Anh
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 5
Defense: 2
Agility: 7
Luck: 1
Weapons: 0 WP
Dagger (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
Sword (1WP to upgrade), lv1, 1 hand (off +1, def +1)
Fire Chain Sickle (2WP to upgrade), lv1, 2 hand (off +2, burn chance 6%) [Equipped]
Ability: Pyromaster [Can compose and manipulate fire.]
Skills:
[None]
Turn 2
Light drizzle continues to fall.
Viet Anh's turn
Viet Anh attacks Shadow 1 until it is defeated, then he attacks Shadow 2!
Shadow 1 takes 6 damage (1 dealt)!
Viet Anh lands a critical hit!
Shadow 2 takes 18 damage!
Viet Anh gains 1.9XP!
Shadow 1 is defeated!
For this feat, Viet Anh gains 2XP!
Shadow 2 slips on the wet ground!
Players
Viet Anh -- lv1 -- 12/20 -- 8.3XP (3.9 this turn)
5(+2) / Offense [+6% burn chance]
2(+0) / Defense
7(+0) / Agility
1(+0) / Luck
Enemies
[Defeated] lv1 Shadow
2: Shadow -- lv2 -- 27/45
!!!Slipping (0)
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Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 14.1
To next Level: 10.9 XP
Level: 2
Health: 22/22
Offense: 2
Defense: 4
Agility: 6
Luck: 6
Weapons: 0 WP
Glowing shield (2WP to upgrade), lv2, 1 hand (Shadow damage x0.8) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]
You continue to cautiously skim the treacherous wall. The shadowy wave slowly advances down the side. Looking forward and back, you see nowhere along the cliff where the shadows won't eventually reach...
You expect the shadow wave to reach you soon, and the castle is still a ways off... What will you do?
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Avengers
Name: Bicola Rogers [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
[None]
Name: Mael'thanos [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 5
Agility: 3
Luck: 3
Weapons: 0 WP
Flail (1WP to upgrade), lv1, 1 hand (off +2, agi -1, lck +1)
Kusarigama (2WP to upgrade), lv1, 2 hand (off +1, def +1, agi +2) [Equipped]
Spiked Mace (1WP to upgrade), lv1, 1 hand (off +3, def -1)
Ability: Biovicisitant [Can make prehensile tentacles and whips on the body for lifting, and combat and dextrous situations, respectively.]
Skills:
[None]
[No, you'll get 50%. Sorry, but I've done it like that from the start and I think it's fair. I may begin to adjust it the longer your party mate stays away.
Hey, I don't *mean* to keep you or anyone waiting! In fact, I love the battles because I get to see my number systems in action! However, sometimes I just refrain from having too many battles at once, because they're so much work... D: ]
Battle begin!
Weather is not applicable in this battle.
XP bonus!
Fearless +4XP for Bicola Rogers and Mael'thanos
[Engage a horde containing more members than your party.]
Deadweight +2XP for Bicola Rogers
[Begin a battle with (an) inactive party member(s).]
Players
Bicola Rogers -- lv1 -- 20/20 -- 6XP
4(+1) / Offense [+3% shock, +6% poison chances]
4(+0) / Defense
5(+0) / Agility
2(+0) / Luck
Mael'thanos -- lv1 -- 20/20 -- 4XP
4(+1) / Offense
5(+1) / Defense
3(+2) / Agility
3(+0) / Luck
Enemies
1: Shadow -- lv1 -- 25/25
2: Shadow -- lv1 -- 25/25
3: Shadow -- lv2 -- 45/45
4: Shadow -- lv2 -- 45/45
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Name: James Kratos [+Aspero]
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
[Haha thanks, I didn't even notice that alliteration!
Okay. If you ever have any suggestion for story presentation or organization, etc. don't hesitate to say. Of course, I won't accept story line ideas from players. :P ]
You run back toward the fiery plain in search of the horrified screamm, but find nothing. To your amusement, the flame phantom still watches you greedily from at the edge of its invisibly marked domain...
Another look around does not present Aspero. The plain has grown quiet yet again...
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[Alright! I think that's everyone! Thanks again for being so patient, guys! ]