[Hello, everyone! I am glad to say that I can finally bring this post to you! Also, there are a couple minor changes I am making to my management style:
- I will no longer keep track of your most recent posting date.
After all, how fair is it for me to track how often you post here
if I barely post even once a week?
- Also, now your stats are display with the "# / stat" format
instead of "stat: #" format; I believe this should improve the
visual appeal of reading your stats
As always, if you notice any errors or have any problems, feel free to tell me!]
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Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 14.1
To next Level: 10.9 XP
Level: 2
Health: 22/22
2 / Offense
4 / Defense
6 / Agility
6 / Luck
Weapons: 0 WP
Glowing shield (2WP to upgrade), lv2, 1 hand (Shadow damage x0.8) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
(Ready) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]
You slide along the cliff edge as quickly as you safely can, while establishing a powerful aura of light around yourself. All the while, the shadow wall slowly creeps closer, tumbling calmly down the cliff wall above you.
Just as you reach the smooth hills at the end of the cliff, the shadow wall rushes down the path you just left. A palpable anger radiates from the shadowy wave, and pellets of black mist attempt to launch themselves at you. They all are deflected by your light aura.
A deep growling emanates from the top of the cliff as the remaining shadows tumble down the side of the cliff...
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Assassins
Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 29/29
8 / Offense
8 / Defense
7 / Agility
2 / Luck
Weapons: 4 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
4 / Offense
4 / Defense
13 / Agility
8 / Luck
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
(Instant) Fire - Deals damage to one enemy. May burn the target.
(Instant) Ice - Deals high damage to one enemy. May freeze the target.
(Instant) Thunder - Deals cascading damage. May shock the target(s).
(Instant) Poison - Deals damage to one enemy. May poison the target.
(Instant) Light - Heals one ally. May restore extra health each turn.
(Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.
[Alright, you've pushed the bill far enough, and Sensei Bassami has made an aggressive action; therefore, you are entering battle. However, you will be reduced to two actions (Blue Wings, one).]
vacation over at last !!
[Hopefully you had a good time! Welcome back!]
Battle begin!Weather is not applicable in this battle.XP bonus!Fearless +6XP for Sensei Bassami and Blue Wings
[Engage a horde containing more members than your party.]
Diverse +1XP for Sensei Bassami and Blue Wings
[Fight against more than one type of enemy in the same battle.]
Engaging AttackBlue Wings forcefully sprays the ground with water!
Glumbrus 1 takes 1 damage!
Glumbrus 2 takes 1 damage!
Glumbrus 3 takes 1 damage!
Malubest 4 takes 1 damage!
Malubest 5 takes 1 damage!
The opponents' ground becomes slippery!
Blue Wings accrues 0.5XP!
Sensei Bassami slices 'n' dices Glumbrus 1 with his throwing stars and short katana!
Glumbrus 1 takes 12 damage!
Sensei Bassami gains 1.2XP!
PlayersSensei Bassami -- lv4 -- 29/29 -- 8.2XP from battle so far
8 / Offense
8 / Defense
7 / Agility
2 / Luck
Blue Wings -- lv5 -- 34/34 -- 7.5XP from battle so far
4 / Offense
4 / Defense
13 / Agility
8 / Luck
Enemies!!!Slippery ground (3)
1: Glumbrus -- lv3 -- 37/50
2: Glumbrus -- lv3 -- 49/50
3: Glumbrus -- lv4 -- 74/75
4: Malubest -- lv3 -- 74/75
5: Malubest -- lv3 -- 74/75
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Name: Bicola Rogers
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
4 / Offense
4 / Defense
5 / Agility
2 / Luck
Weapons: 0 WP
Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
[None]i can do that, right?
[Yes, I will just divide one of your four attacks to each of the four enemies.]
Turn 2Bicola Roger's turnBicola strikse once at each Shadow!
Shadow 1 takes 4 damage!
Shadow 2 takes 4 damage!
Shadow 3 takes 3 damage!
Shadow 4 takes 3 damage!
Bicola gains 1.4XP!
Shadow 3's turnShadow 3 pulses dark energy from its body, appearing to strengthen its allies.
Shadow 3 takes 9 damage from poison!
Shadow 4's turnShadow 4 slashes at Bicola!
Bicola avoids the attacks!
Shadow 4 takes 9 damage from poison!
Shadow 1's turnShadow 1 absorbs darkness around it!
Shadow 1 takes 5 damage from poison!
Shadow 1 faints from poison!Bicola Rogers only receives half XP for an indirect knock out, and therefore gains 1XP!
Shadow 2's turnShadow 2 seems to calm itself and grow more agile!
Shadow 2 takes 5 damage from poison!
PlayersBicola Rogers -- lv1 -- 20/20 -- 14XP (2.4 this turn)
4(+1) / Offense [+3% shock, +6% poison chances]
4(+0) / Defense
5(+0) / Agility
2(+0) / Luck
Enemies[Fainted by poison] lv1 Shadow
2: Shadow -- lv1 -- 17/25
!!!Badly poisoned (3)
!!!Offense up
!!!Agility up
3: Shadow -- lv2 -- 31/45
!!!Badly poisoned (3)
4: Shadow -- lv2 -- 31/45
!!!Badly poisoned (3)
!!!Offense up
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Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
7 / Offense
6 / Defense
6 / Agility
3 / Luck
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.You walk up to the phantom carefully. It eyes the spot where you have concealed the blue stone, despite the fact that it is not visible. An unfriendly heat radiates from it.
Hoarsely, cruelly, it commands, "Mine."
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Name: Viet Anh
Gender: Male
XP: 15
To next level: 10 XP
Level: 2
Health: 14/22
6 / Offense
2 / Defense
8 / Agility
1 / Luck
Weapons: 1 WP
Dagger (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
Sword (1WP to upgrade), lv1, 1 hand (off +1, def +1)
Fire Chain Sickle (2WP to upgrade), lv1, 2 hand (off +2, burn chance 6%) [Equipped]
Ability: Pyromaster [Can compose and manipulate fire.]
Skills:
[None]Turn 4The drizzle continues.Viet Anh's turnViet Anh strikes Shadow 2!
Shadow 2 takes 24 damage (3 dealt)!
Viet Anh accrues 0.3XP!
Shadow 2 is defeated!For this feat, Viet Anh gains 4XP!
Battle end!Viet Anh ends the battle with 4 health (20%) and gains 15XP!
He also acquires 1WP!
Viet Anh leveled up!Level 1 +1 = 2
Health 4/20 +10 / +2 = 14/22
Offense 5 +1 = 6
Defense 2 +0 = 2
Agility 7 +1 = 8
Luck 1 +0 = 1