Geological is more strength based than Bio. No speed or instinct is involved in ANY of the tree's stats.
The starting attacks are:
Smack:Hits opponent for 130% of strength, and causes the oppenent to take 20% of your strength per turn (5). Rock Break: Attack for 300% of strength and stun opponent for a turn. (Cost 50 focus)
Now, there are two ways to do 'Geo'
Theres Hand-to-Hand (I have a passive effect that increases damage when you don't use a weapon (MAJORLY))and 'Breaker', a defensive character's wost nightmare. SO, unto to the next ability line.(#)= tier amount. These attacks, you must be armed to use. Beat(4): Hits for 120%(140%,160%, 180%) of strength. If it hits, the unit does 10(15,20,25)% less damage, and takes 15(20,25,30)% more. costs 20 focus Crush(2):attack for 160(240)% of strength. If hits, stuns for 2 turns, with defenses lowered by 5(10)% and damage taken increased by 20(30)%costs 30(15. Rock Slam(3): Hits for 100(200,300)% of strength. Dispels 1(2,3) buffs from unit. Costs 40 focus Crystal Form(1): Turns you into sharp, jagged crystals. Doing 20% more damage, recovering 2% of health each turn,for 5 turns. Maul(4): Slashes through defenses, doing 120(130,140,150)% of strength. Unit receives 10(20,30,40)% more damage. Rock Fall: Lay off the fish and chips. Has a 50% chance to hit. Deals 260% of strength and causes 65% of strength each turn (from the internal bleeding)and damage received on this unit increased by 90%.
UNARMED Stone Hands(5): When unarmed, your strength and life are increased by 3(4,5,6,7,10)% and attacks dealt directly are increased by 5(15,25,35,45)% more. Stone Toss(3): Hits unit for 50(65,80)% of strength. Causes unit to lose 1% of health for 6(7,9) turns. Jagged palm(2):hits for 100(150)% of strength. Increases the damage you deal by 5(10)%. Stone Wall: Summons a wall of stone to shield you for 3X your strength.
Any suggestions I'm open to.
(Oh, and still thinking of more attacks, so no attack ideas.)
Yeah... Krin can even take school courses... AND STILL have time for this. If you say Krin sucks because he spends time thinking up things for Sonny, *Jeff Foxworthy voice* Yooouuu might be a redneck.
if Krin see's this he should put this on sonny 3 best class idea iv'e seen but krin isnt making sonny 3 in a while because he's fixing colony then making sinjid.
Dude, when I heard Geological, BAM I thought about diablo 2 lod, the druid's elemental skills, u should put in volcano's and tornado's and stuff... otherwize it's just another hydraulic build without the ice attacks...
Ah, but I do have volcanoes. Tornadoes, however, what element would it use? Wind isn't an element, and physical might work... but I'm not to sure.
Anyway, If I need to add more attacks for volcanic, here they are.
Lava Jet(4): Fires a stream of molten rock. Does 200(225, 250,275)% of Strength and causes the opponent to take 50(60,70,80)% of your Strength per turn for 5 turns.(Focus used: 30)
Ash Bomb(3): You throw ashes at the opponent. This does 50(75 100)% of your strength as damage initially, but blinds the opponent and they cannot hit anyone for 3 turns.(Focus used: 35)
I also think the Hand-to-Hand class needs a new ability or two.
Rock Slap(3): Does 150(200,250)% of your Strength and drains the opponents focus over time. Amount of focus drained is 5 per turn for 6 turns.(Focus used: 25)
Neck Bend(2): Does 200(300)% of your Strength Opponent is stunned for a turn
Quicksand(3): Does no initial damage, but whatever damage the enemy causes to Sonny, is reflected, and inflicts the equivelent(doubled, tripled) amount of damage. Also lowers Speed by 30%.