Welcome. This is a Role Playing Game wich sets up in the medieval times. Explore the races, classes and skills. Example how you should make your character is at the end. Read it all before asking me something (LoL ther's alot to read)
Attribute explanation:
Strenght: Strenght is needed to carry more items and to wield better melee class weapons such as axes, swords, clubs and others. It doesnt rises total dmg, only weapons can make weapon and total dmg better. Agility: Agility mainly affects your stamina wich is the number of actions you can make, if its on zero you should take a rest. Also puting points in agility lets you wield better bows and daggers aswell Vitality: Vitality is your HP (hit points) when you level up, you will get 5 points to spend on skill you want. One point in Vitality is 5 HP. Energy: The same point distribution as vitality only in mana. Rising Energy also lets you to wield greater staffs.
When you will have a created char (after few more ppl joining) I will give you an options from wich you will have to choose.
Warrior: Mellee attacker. Can attack only 1 target.
+10 to Strenght +20 to HP + 1 to Stamina Level 1 Skills: (only one can be chosen at the begining)
Weapon Mastery.(Melee only) Lvl 1: +20% to weapon damage Lvl 2: +35% to weapon damage Lvl 3: +50% to weapon damage Lvl 4: +80% to weapon damage Lvl 5: +115% to weapon damage
Bash. Lvl 1: 150% damage of total damage. Costs 20 mana Lvl 2: 175% damage of total damage. Costs 25 mana Lvl 3: 200% damage of total damage. Costs 30 mana Lvl 4: 250% damage of total damage. Costs 45 mana
Stun. Lvl 1: Stuns enemy for 1 round. Costs 35 mana Lvl 2: Stuns enemy for 2 rounds. Costs 50 mana Lvl 3: Stuns enemy for 3 rounds. Costs 75 mana
Bleeding Strike. Lvl 1: Makes the enemy bleed for 10% of his life for 2 turns. Costs 20 mana Lvl 2: Makes the enemy bleed for 10% of his life for 3 turns. Costs 30 mana Lvl 3: Makes the enemy bleed for 10% of his life for 4 turns. Costs 40 mana
Rogue. Melee attacker. Can attack only 1 target.
+15 to Agility -5 to HP +3 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Sneak. (Not active in battle) Lvl 1: 1 out of 6 chances. Lvl 2: 1 out of 4 chances. Lvl 3: 1 out of 2 chances.
Swiftness. Lvl 1: 15% chance to avoid enemy attacks. Lvl 2: 25% chance to avoid enemy attacks. Lvl 3: 50% chance to avoid enemy attacks.
Poisoned Daggers: Lvl 1: Adds 15 poison damage to daggers over 3 rounds. Costs 15 mana Lvl 2: Adds 30 poison damage to daggers over 3 rounds. Costs 30 mana Lvl 3: Adds 50 poison damage to daggers over 3 rounds. Cst 45 mana
Escape. Lvl 1: 50% chance to escape the battle.
Archer: Ranged attacker. Can attack only 1 target (at the begining)
+10 to agility +2 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Second Chance. Lvl 1: 10% chance to make one more shot. Lvl 2: 20% chance Lvl 3: 30% chance
Bow Mastery. Lvl 1: 25% to bow damage Lvl 2: 40% to bow damage Lvl 3: 60% to bow damage Lvl 4: 90% to bow damage
Strong Arm. Lvl 1: Adds +8 to bonuss damage. Lvl 2: Adds +12 to bonuss damage. Lvl 3: Adds +18 to bonuss damage.
Penetrate. Lvl 1: 15% chance to shoot through armor Lvl 2: 30% chance Lvl 3: 50%
Wizzard. Ranged Attacker. Massive damage but weak defense. Canattack onl1 target at the begining.
Energy +10 mana +15 HP -10 Stamina: +1
Level 1 Skills: (only one can be chosen at the begining)
Fire Bolt. Lvl 1: 2 to 6 dmg +1 burning dmg (every round) -10 mana Lvl 2: 3 to 8 dmg +2 burning dmg -12 mana Lvl 3: 5 to 10 dmg +2 burning dmg -16 mana Lvl 4: 6 to 13 dmg +3 burning dmg -21 mana
Ice Shard. Lvl 1: 1 to 4 dmg and 15% chance to freeze the enemy for 1 round -13 mana Lvl 2: 2 to 6 dmg and 30% chance to freeze the enemy for 1 round -17 mana Lvl 3: 4 to 7 dmg and 30% chance to freeze the enemy for 2 rounds. -21 mana Lvl 4: 5 to 9 dmg and 50% chance to freeze the enemy for 2 rounds -26 mana
Alchemy.(not active in battle)(-2 to stamina every time you make one) Lvl 1: 25% chance to make a lesser HP or MP potion Lvl 2: 50% chance to make a lesser HP or MP potion
Energy Shield. Lvl 1: Absorbs 10 magical dmg. Costs 15 mana Lvl 2: Absorbs 15 magical dmg. Costs 20 mana lvl 3: Absorbs 35 magical dmg. Costs 30 mana
You go down the sewers. Its stinking very bad, You walk through the tunnel and found 15 g. You hear some noises coming arround the corner, you peak with one eye and see a goblin, he is carrying bombs.
Goblin Bomber Dmg: 1-50 HP: 10 Skill: Shrapnels~ 1 out of 2 chances causes several dmg after explosion.
A) Attack B) Go away frm him
Name: Dan Race: Norman Class: Mage Lvl 4 Weapon dmg: None Total dmg: 6-13 +5 burn, +3 poison dmg Skills: Fire Bolt lvl 3, Alchemy lvl 2, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 30 Energy: 50 HP: 150 Mana: 250 Stamina: 4/6 Exp: 19/25 Gold: 77 g Weight: 13/16 Armor: Mythril Shirt, Lizzard Skin Gloves, Grizzly Headwear Weapons: Scepter of Necromancery (Equipped), Damaged Cleavers x2 Accesories: Ring of Aethus, Small Necklace of Life Misc: Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Town Portal to Camden, Orb of energy, Bone pile x4, Rotten meat x3
A) Continue exploring tombs B) Open portal to camden C) Go out of tombs and go hunt in forest
Name: Thomas Mason Race: Elf Class: Warrior Lvl 2 Weapon dmg: 2-7 Total dmg: 3-10 Skills: Weapon mastery Lv3 Strenght: 23 Agility: 30 Vitality: 11 Energy: 15 HP: 75 Mana: 75 Stamina: 8/8 Exp: 4/15 Gold: 72 Weight: 3/20 Items: Short Sword, Rusty Dagger, Rat Hide Vest
(Yeah you're pretty late, but its ok)
You use the same way as burglars, once you're almost out, you see two thiefs by the well, luckily they didnt noticed you, as they are talking and they are turned their backs.
A) Kill them from behind (Required sneak skill) B) Attack them! C) try to sneak away from them D) Stay there and wait while they leave
Thomas attacks (1)Assasin(20/20) for 7 dmg (13/20) (1)Assasin attacks Thomas(55/55) for 1 dmg (54/55) (2)Assasin attacks Thomas(54/55) for 13 dmg (41/55) and deals extra +100% dmg (26/55)
Thomas attacks (1)Assasin(13/20) for 6 dmg (7/20) (1)Assasin attacks Thomas(26/55) for 21 dmg (5/55) (2)Assasin attacks Thomas(5/55) for 32 dmg (0/55)
You have been defeated...
Exp -3
You collapse on the ground while watching assasins stabing you several times, untill they are spotted by guards, they run away. You passed out...
You wake up at the Sanctuary, your equipment is lying on the stone few feet away. There are wisps floating arround the sanctuary and the atmosphere is very calm and relaxed. Elven girl comes to your bed and says, that you will be allright and gives you a lesser healing potion.
Where do you want to go now? A) High Hall (Elders) B) Training Dome C) Library D) Merchant District E) Guild Hall F) Main Guard Tower G) Suburbs H) Central Square I) Leave the temple
Name: Dan Race: Norman Class: Mage Lvl 4 Weapon dmg: None Total dmg: 6-13 +5 burn, +3 poison dmg Skills: Fire Bolt lvl 3, Alchemy lvl 2, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 30 Energy: 50 HP: 150 Mana: 250 Stamina: 4/6 Exp: 19/25 Gold: 77 g Weight: 13/16 Armor: Mythril Shirt, Lizzard Skin Gloves, Grizzly Headwear Weapons: Scepter of Necromancery (Equipped), Damaged Cleavers x2 Accesories: Ring of Aethus, Small Necklace of Life Misc: Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Town Portal to Camden, Orb of energy, Bone pile x4, Rotten meat x3
You continue to explore the tombs. When you walk arround, you step on a tile and it seems moving down, you see secret doors opening infront of you. There is a small tunnel and stairs leading down, you walk down the stairs and see another tomb, but this time no skeletons or zombies, only a sepulcher with bones lying arround. You open it and you see a skeleton lying, black armor with golden incrustations, crown and a long, beautiful sword on it. You try to reach for the armor and sword, but the skeleton grabs your arm and raises his sword.
Skeleton Prince Dmg: 17-32 HP: 74 Def: 9 (Physical. Your dmg contents magical and elemental, so it means his def is not an obsticle for you)
You sign up for legion. The man by the table tells you to go in the tent and look for captain Gregory Mill. You enter the tent, its huge, its the place where all armor and weapons are storaged. Behind the tent you see soldiers training. One of the soldiers comes to you and asks what are you doing here. You tell him that you've just signed in and show him the sheet, he leads you to captain. You stand in line with other newcomers. Captain Gregory is rough and demands discipline from all soldiers. captain splits the soldiers in groups and announces the duels to see on what you're capable on. After couple soldie duelling, its your turn to stand against the oponent.
Captain calls you andother soldier to come closer by the table. There is several item on the table, captain says that you can choose only one item for battle.
Wich item you will take? Small wooden sword~ Dmg: +1 to min dmg Small iron shield~ Def: 5
Soldier Dmg: 1-5 HP: 50 Def: 17
Also you both will have armor on you (17 def) and you will fight till the first blood.
You jump in the water, its gross and stinks, you go under the water, and swim through a hole. You swim out on the other side, and see a bigger area. There is insects and rotten meat everywhere. a few wierd disgusting creatures spot you, they look like octopus only with one eye and somehow they can move on the ground.