Welcome. This is a Role Playing Game wich sets up in the medieval times. Explore the races, classes and skills. Example how you should make your character is at the end. Read it all before asking me something (LoL ther's alot to read)
Attribute explanation:
Strenght: Strenght is needed to carry more items and to wield better melee class weapons such as axes, swords, clubs and others. It doesnt rises total dmg, only weapons can make weapon and total dmg better. Agility: Agility mainly affects your stamina wich is the number of actions you can make, if its on zero you should take a rest. Also puting points in agility lets you wield better bows and daggers aswell Vitality: Vitality is your HP (hit points) when you level up, you will get 5 points to spend on skill you want. One point in Vitality is 5 HP. Energy: The same point distribution as vitality only in mana. Rising Energy also lets you to wield greater staffs.
When you will have a created char (after few more ppl joining) I will give you an options from wich you will have to choose.
Warrior: Mellee attacker. Can attack only 1 target.
+10 to Strenght +20 to HP + 1 to Stamina Level 1 Skills: (only one can be chosen at the begining)
Weapon Mastery.(Melee only) Lvl 1: +20% to weapon damage Lvl 2: +35% to weapon damage Lvl 3: +50% to weapon damage Lvl 4: +80% to weapon damage Lvl 5: +115% to weapon damage
Bash. Lvl 1: 150% damage of total damage. Costs 20 mana Lvl 2: 175% damage of total damage. Costs 25 mana Lvl 3: 200% damage of total damage. Costs 30 mana Lvl 4: 250% damage of total damage. Costs 45 mana
Stun. Lvl 1: Stuns enemy for 1 round. Costs 35 mana Lvl 2: Stuns enemy for 2 rounds. Costs 50 mana Lvl 3: Stuns enemy for 3 rounds. Costs 75 mana
Bleeding Strike. Lvl 1: Makes the enemy bleed for 10% of his life for 2 turns. Costs 20 mana Lvl 2: Makes the enemy bleed for 10% of his life for 3 turns. Costs 30 mana Lvl 3: Makes the enemy bleed for 10% of his life for 4 turns. Costs 40 mana
Rogue. Melee attacker. Can attack only 1 target.
+15 to Agility -5 to HP +3 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Sneak. (Not active in battle) Lvl 1: 1 out of 6 chances. Lvl 2: 1 out of 4 chances. Lvl 3: 1 out of 2 chances.
Swiftness. Lvl 1: 15% chance to avoid enemy attacks. Lvl 2: 25% chance to avoid enemy attacks. Lvl 3: 50% chance to avoid enemy attacks.
Poisoned Daggers: Lvl 1: Adds 15 poison damage to daggers over 3 rounds. Costs 15 mana Lvl 2: Adds 30 poison damage to daggers over 3 rounds. Costs 30 mana Lvl 3: Adds 50 poison damage to daggers over 3 rounds. Cst 45 mana
Escape. Lvl 1: 50% chance to escape the battle.
Archer: Ranged attacker. Can attack only 1 target (at the begining)
+10 to agility +2 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Second Chance. Lvl 1: 10% chance to make one more shot. Lvl 2: 20% chance Lvl 3: 30% chance
Bow Mastery. Lvl 1: 25% to bow damage Lvl 2: 40% to bow damage Lvl 3: 60% to bow damage Lvl 4: 90% to bow damage
Strong Arm. Lvl 1: Adds +8 to bonuss damage. Lvl 2: Adds +12 to bonuss damage. Lvl 3: Adds +18 to bonuss damage.
Penetrate. Lvl 1: 15% chance to shoot through armor Lvl 2: 30% chance Lvl 3: 50%
Wizzard. Ranged Attacker. Massive damage but weak defense. Canattack onl1 target at the begining.
Energy +10 mana +15 HP -10 Stamina: +1
Level 1 Skills: (only one can be chosen at the begining)
Fire Bolt. Lvl 1: 2 to 6 dmg +1 burning dmg (every round) -10 mana Lvl 2: 3 to 8 dmg +2 burning dmg -12 mana Lvl 3: 5 to 10 dmg +2 burning dmg -16 mana Lvl 4: 6 to 13 dmg +3 burning dmg -21 mana
Ice Shard. Lvl 1: 1 to 4 dmg and 15% chance to freeze the enemy for 1 round -13 mana Lvl 2: 2 to 6 dmg and 30% chance to freeze the enemy for 1 round -17 mana Lvl 3: 4 to 7 dmg and 30% chance to freeze the enemy for 2 rounds. -21 mana Lvl 4: 5 to 9 dmg and 50% chance to freeze the enemy for 2 rounds -26 mana
Alchemy.(not active in battle)(-2 to stamina every time you make one) Lvl 1: 25% chance to make a lesser HP or MP potion Lvl 2: 50% chance to make a lesser HP or MP potion
Energy Shield. Lvl 1: Absorbs 10 magical dmg. Costs 15 mana Lvl 2: Absorbs 15 magical dmg. Costs 20 mana lvl 3: Absorbs 35 magical dmg. Costs 30 mana
Thomas attacks Anthony(34/34) for 4 dmg (30/34) Amy attacks Carl(32/32) for 3 dmg (29/32) Anthony attacks Thomas(55/55) for 6 dmg (49/55) Carl attacks Amy(25/25) for 5 dmg (20/25)
Thomas attacks Anthony(30/34) for 4 dmg (26/34) Amy attacks Carl(29/32) for 2 dmg (27/32) Anthony attacks Thomas(49/55) for 4 dmg (45/55) Carl attacks Amy(20/25) for 4 dmg (16/25)
Thomas attacks Anthony(26/34) for 9 dmg (17/34) Amy attacks Carl(27/32) for 2 dmg (25/32) Anthony attacks Thomas(45/55) for 4 dmg (41/55) Carl attacks Amy(16/25) for 7 dmg (9/25)
Thomas attacks Anthony(17/34) for 5 dmg (12/34) Amy attacks Carl(25/32) for 5 dmg (20/32) Anthony attacks Thomas(41/55) for 5 dmg (36/55) Carl attacks Amy(9/25) for 8 dmg (1/25)
Amy is injured badly
what you will do? A) Give healing potion to her B) Stop the battle and resign from tournament
You give her the potion, she drinks it and it restores 15 hp. (Amy HP:16/25)
Thomas attacks Anthony(12/34) for 5 dmg (4/34) Amy attacks Carl(20/32) for 5 dmg (15/32) Anthony attacks Thomas(36/55) for 7 dmg (29/55) Carl attacks Amy(16/25) for 4 dmg (12/25)
Thomas attacks Anthony(4/34) for 7 dmg (0/34) Amy attacks Carl(20/32) for 3 dmg (12/32) Carl attacks Amy(12/25) for 3 dmg (9/25)
Thomas attacks Carl(12/32) for 8 dmg (4/32) Amy attacks Carl(4/32) for 4 dmg (0/32)
You and merchant start to run, few shrapnels hit you for 8,4,1 dmg and merchant for 3,2,1 dmg.
Merchant HP: 9/15
You're safe now. Goblins didnt chase you, because they would fall from rafters and blow the whole area up.
Merchant is hurt, but you both go further.
You see a light at the end of tunnel. You come closer and there are big rocks blocking the exit. You push them away (Your strenght 25 wss enough) and appear by the river out of the city. Merchant feels reliefed and takes you to the market inside the city walls and he gives you a Copper Long sword.
Item obtained
Copper long sword Dmg: 3-9 Req: 18 Str, 8 Agi
Name: Yusei Race: Human Class: Warrior Weapon dmg: 3-9 Total dmg: 5-13 Skills: Weapon mastery Level 1 Strenght: 25 Agility: 10 Vitality: 24 Energy: 15 HP: 120 Mana: 75 Stamina: 4/6 Exp: 5/10 Gold: 15 g Weight: 6/25 Items: Small bombs x5(Causing 15 dmg), Copper long sword(Eq)
What now? A) Make your own option (Anything reasonable)
(If you need locations, just look in previous pages)
Name: Yusei Race: Human Class: Warrior Weapon dmg: 3-9 Total dmg: 5-13 Skills: Weapon mastery Level 1 Strenght: 25 Agility: 10 Vitality: 24 Energy: 15 HP: 120 Mana: 75 Stamina: 4/6 Exp: 5/10 Gold: 15 g Weight: 6/25 Items: Small bombs x5(Causing 15 dmg), Copper long sword(Eq)
You leave the empire city and go hunting.
You see some bandits lurking arround some farmers house
Bandit Lvl 1 Dmg: 5-10 HP: 35
Bandit lvl 1 Dmg: 5-10 HP: 35
A) Attack B) better not...
Name: Dan Race: Norman Class: Mage Lvl 4 Weapon dmg: None Total dmg: 6-13 +5 burn, +3 poison dmg Skills: Fire Bolt lvl 3, Alchemy lvl 2, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 30 Energy: 50 HP: 150 Mana: 250 Stamina: 4/6 Exp: 5/40 Gold: 77 g Weight: 16/16 Armor: Mythril Shirt(Eq), Lizzard Skin Gloves(Eq), Grizzly Headwear(Eq), Golden Crown, Royal Black Armor Weapons: Scepter of Necromancery (Equipped), Damaged Cleavers x2, Silver Longsword Accesories: Ring of Aethus(Eq), Small Necklace of Life(Eq) Misc: Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Town Portal to Camden, Orb of energy, Bone pile x4, Rotten meat x3
You go forward to next room. There is no sign of any life. You continue walking untill you're in a hall with very high ceilings, you must be un der mountain, you think. There is hundreds of pillars in the dark hall, and its very cold. After exploring the hall you hear foot steps, they start to get louder and louder, untill you see a skeleton far away.
A) Start to run at skeleton and charge for an attack B) Wait till it comes closer C) RUN!!!