Welcome. This is a Role Playing Game wich sets up in the medieval times. Explore the races, classes and skills. Example how you should make your character is at the end. Read it all before asking me something (LoL ther's alot to read)
Attribute explanation:
Strenght: Strenght is needed to carry more items and to wield better melee class weapons such as axes, swords, clubs and others. It doesnt rises total dmg, only weapons can make weapon and total dmg better. Agility: Agility mainly affects your stamina wich is the number of actions you can make, if its on zero you should take a rest. Also puting points in agility lets you wield better bows and daggers aswell Vitality: Vitality is your HP (hit points) when you level up, you will get 5 points to spend on skill you want. One point in Vitality is 5 HP. Energy: The same point distribution as vitality only in mana. Rising Energy also lets you to wield greater staffs.
When you will have a created char (after few more ppl joining) I will give you an options from wich you will have to choose.
Warrior: Mellee attacker. Can attack only 1 target.
+10 to Strenght +20 to HP + 1 to Stamina Level 1 Skills: (only one can be chosen at the begining)
Weapon Mastery.(Melee only) Lvl 1: +20% to weapon damage Lvl 2: +35% to weapon damage Lvl 3: +50% to weapon damage Lvl 4: +80% to weapon damage Lvl 5: +115% to weapon damage
Bash. Lvl 1: 150% damage of total damage. Costs 20 mana Lvl 2: 175% damage of total damage. Costs 25 mana Lvl 3: 200% damage of total damage. Costs 30 mana Lvl 4: 250% damage of total damage. Costs 45 mana
Stun. Lvl 1: Stuns enemy for 1 round. Costs 35 mana Lvl 2: Stuns enemy for 2 rounds. Costs 50 mana Lvl 3: Stuns enemy for 3 rounds. Costs 75 mana
Bleeding Strike. Lvl 1: Makes the enemy bleed for 10% of his life for 2 turns. Costs 20 mana Lvl 2: Makes the enemy bleed for 10% of his life for 3 turns. Costs 30 mana Lvl 3: Makes the enemy bleed for 10% of his life for 4 turns. Costs 40 mana
Rogue. Melee attacker. Can attack only 1 target.
+15 to Agility -5 to HP +3 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Sneak. (Not active in battle) Lvl 1: 1 out of 6 chances. Lvl 2: 1 out of 4 chances. Lvl 3: 1 out of 2 chances.
Swiftness. Lvl 1: 15% chance to avoid enemy attacks. Lvl 2: 25% chance to avoid enemy attacks. Lvl 3: 50% chance to avoid enemy attacks.
Poisoned Daggers: Lvl 1: Adds 15 poison damage to daggers over 3 rounds. Costs 15 mana Lvl 2: Adds 30 poison damage to daggers over 3 rounds. Costs 30 mana Lvl 3: Adds 50 poison damage to daggers over 3 rounds. Cst 45 mana
Escape. Lvl 1: 50% chance to escape the battle.
Archer: Ranged attacker. Can attack only 1 target (at the begining)
+10 to agility +2 to Stamina
Level 1 Skills: (only one can be chosen at the begining)
Second Chance. Lvl 1: 10% chance to make one more shot. Lvl 2: 20% chance Lvl 3: 30% chance
Bow Mastery. Lvl 1: 25% to bow damage Lvl 2: 40% to bow damage Lvl 3: 60% to bow damage Lvl 4: 90% to bow damage
Strong Arm. Lvl 1: Adds +8 to bonuss damage. Lvl 2: Adds +12 to bonuss damage. Lvl 3: Adds +18 to bonuss damage.
Penetrate. Lvl 1: 15% chance to shoot through armor Lvl 2: 30% chance Lvl 3: 50%
Wizzard. Ranged Attacker. Massive damage but weak defense. Canattack onl1 target at the begining.
Energy +10 mana +15 HP -10 Stamina: +1
Level 1 Skills: (only one can be chosen at the begining)
Fire Bolt. Lvl 1: 2 to 6 dmg +1 burning dmg (every round) -10 mana Lvl 2: 3 to 8 dmg +2 burning dmg -12 mana Lvl 3: 5 to 10 dmg +2 burning dmg -16 mana Lvl 4: 6 to 13 dmg +3 burning dmg -21 mana
Ice Shard. Lvl 1: 1 to 4 dmg and 15% chance to freeze the enemy for 1 round -13 mana Lvl 2: 2 to 6 dmg and 30% chance to freeze the enemy for 1 round -17 mana Lvl 3: 4 to 7 dmg and 30% chance to freeze the enemy for 2 rounds. -21 mana Lvl 4: 5 to 9 dmg and 50% chance to freeze the enemy for 2 rounds -26 mana
Alchemy.(not active in battle)(-2 to stamina every time you make one) Lvl 1: 25% chance to make a lesser HP or MP potion Lvl 2: 50% chance to make a lesser HP or MP potion
Energy Shield. Lvl 1: Absorbs 10 magical dmg. Costs 15 mana Lvl 2: Absorbs 15 magical dmg. Costs 20 mana lvl 3: Absorbs 35 magical dmg. Costs 30 mana
Name: Storm Race: Elf Class: Rogue Weapon dmg: 1-5 Total dmg: 2-8 Skills: Poisoned Daggers lvl 1/ Sneak lvl 1 Strenght: 10 Agility: 40 Vitality: 10 Energy: 15 HP: 50 Mana: 75 Stamina: 10/10 EXP: 2/10 Gold: 0 Weight: 8/10 Items: Torch, Steel Dagger(Equipped), Lesser healing potion x2(Restores 15 HP), Lesser mana potion x2(Restores 25 mana), Battle Long Sword, Iron Armor Plate, Iron Armor Helmet, Iron Armor Legs
Storm selling: Battle long sword for 87g, Iron armor plate for 123g, Iron armor helmet for 82g, Iron armor legs for 102g
Gained 394g total
Will you buy anything?
Connely (Selling potions)
Lesser healing potion Function: Restores 15 HP Costs: 20 g
Healing Potion Function: Restores 30 HP Costs: 40 g
Lesser mana potion Function: Restores 25 mana Costs: 25 g
Mana potion Function: Restores 50 HP Costs: 50 g
Lesser rejuvenation potion Function: Restores 25% of mana and HP Costs: 150 g
Lesser potion of freezing Function: By throwing at enemy~ freezing for 1 round Costs: 35 g
Reginald (Selling weapons and making sockets in them, you can put crystals and gems into sockets)
Socket Costs: 160 g Req: Weapon and a gem or crystal. (Sockets can be made up to 3 in one weapon)
Right hand
Iron dagger of Poison Dmg: 1-3 Bonuss: +4 poison dmg each round Req: 3 Str, Agi 12 Costs: 41 g
Iron dagger of lightning Dmg: 1-3 Bonuss: 0-7 lightning dmg Req: 3 Str, Agi 12 Costs: 63 g
Copper dagger of skills Dmg: 1-2 Bonuss: +1 to all rogue skills Req: 3 str, Agi 9, Lvl 3 Costs: 275 g
Steel dagger of vampire Dmg: 1-5 Bonuss: grants skill~ Blood drain: drains 2 life from enemy req: 5 Str, Agi 15 Costs: 92 g
Lockpicks (for opening doors and chests, req skill~ lockpicking. Lockpicking skill you will be able to choose when you reach Lvl 5) ammount: 50 Costs: 5 g each Req: Lockpicking skill
Left hand
Orb of energy Function: +10 to energy Costs: 75 g Req: Lvl 3
Orb of Fire Function: +6 to burning dmg Costs: 115 Req: Lvl 3
Orb of Ice Function: 1 out of 3 chances to freeze enemy for 2 rounds Costs: 95 Req: Lvl 3
Small Wooden Shield Def: 1 Bonuss: 1 out of 3 chances to block 3 dmg Req: Str 10, Agi 6 Costs: 55
============================================================ Name: Thomas Mason Race: Elf Class: Warrior Lvl 2 Weapon dmg: 2-7 Total dmg: 3-10 Skills: Weapon mastery Lv3 Strenght: 23 Agility: 30 Vitality: 11 Energy: 15 HP: 55 Mana: 75 Stamina: 8/8 Exp: 2/15 Gold: 222 Weight: 3/20 Items: Short Sword, Rusty Dagger, Rat Hide Vest
Amy (Lvl 1) Weapon dmg: 1-2 Total dmg: 2-5 Def: 1 Strenght: 6 Agility: 9 Vitality: 5 Energy: 3 HP: 25 Mana: 15 Skills: Slashing cut~ Deals 5 more dmg +3 bleeding dmg. Costs 5 mana Weapons: Small Dagger Armor: Leather armor shirt(body +1 def) Exp: 2/10 Weight: 2/6 ============================================================ (Keep the borders) Dont blame me, you didnt compare the stats. Dan also met stronger enemies than him, but he compared stats and didnt attack them, wich was wise move. You thought i will give you all only weak enemies? You must look more carefuly next time. Afterall you dont have to attack everything that is on your way, and btw you have good agility to escape from possible fights (Dan have low agility to escape, but he owns a town portal) Better skip a fight, rather loosing your exp.
What next? A) Make your own option (You're currently by the training dome
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Name: Dan Race: Norman Class: Mage Lvl 4 Weapon dmg: None Total dmg: 6-13 +5 burn, +3 poison dmg Skills: Fire Bolt lvl 3, Alchemy lvl 2, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 30 Energy: 50 HP: 150 Mana: 250 Exp: 5/40 Gold: 197 g Weight: 16/16 Armor: Mythril Shirt(Eq), Lizzard Skin Gloves(Eq), Grizzly Headwear(Eq), Golden Crown, Royal Black Armor Weapons: Scepter of Necromancery (Equipped), Damaged Cleavers x2, Silver Longsword Accesories: Ring of Aethus(Eq), Small Necklace of Life(Eq) Misc: Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Town Portal to Camden, Orb of energy, Bone pile x4, Rotten meat x3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Thieves spot you and starting to approach you fast. (Compare stats before choosing...)
A) RUNNNNNN!!! B) GET READY FOR FIGHT!!!
Mage Lvl 4 Weapon dmg: None Total dmg: 6-13 +5 burn, +3 poison dmg Skills: Fire Bolt lvl 3, Alchemy lvl 2, Summon Skeletal Minions lvl 1 Strenght: 16 Agility: 10 Vitality: 30 Energy: 50 HP: 150 Mana: 250 Exp: 5/40 Gold: 1197 g Weight: 16/16 Armor: Mythril Shirt(Eq), Lizzard Skin Gloves(Eq), Grizzly Headwear(Eq), Golden Crown, Royal Black Armor Weapons: Scepter of Necromancery (Equipped), Damaged Cleavers x2, Silver Longsword Accesories: Ring of Aethus(Eq), Small Necklace of Life(Eq) Misc: Small bottle of blood(3 doses), Lesser mana potion x2(Restores 25 mana), Lesser healing potion x1(Restores 15 HP), Town Portal to Camden, Orb of energy, Bone pile x4, Rotten meat x3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You go to daron's house. he seem to be worried, he tells you that he cant find Seth anywhere. Daron says, Seth told him, tht he will come to visit Daron today, but the old wizzard cant be found anywhere in the village. Daron asks you to help him to find Seth. You both go out of the Daron's house. Daron says that he will go to farmers again incase they know where the wizzard could be.
Where you will search for Seth? A) Forest B) Mines C) Tombs